Player Matchup

Ymir
Ymir
Exkalibruh
Ymir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Ravenmare
Cerberus
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 85L
1,513 Elo+
Party 2
Nemesis
Nemesis
Snootro
Nemesis
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 96L
1,612 Elo+
Party 1
Hachiman
Hachiman
slowturtle08
Hachiman
Level 125
God Stats
3W - 0L
1,526 SR
Queue Stats
71W - 52L
1,668 Elo+
Party 1
Scylla
Scylla
xAmids
Scylla
Level 87
God Stats
2W - 2L
1,368 SR
Queue Stats
179W - 146L
1,612 Elo+
Party 1
Team Averages
Level 111
1,479 SR
1,581 Elo+

VS

Team Averages
Level 128
1,666 SR
1,539 Elo+
Sun Wukong
Sun Wukong
Boneshnk
Sun Wukong
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 32L
1,465 Elo+
Solo
Merlin
Merlin
Hipzt3r-Zombi3
Merlin
Level 154
God Stats
4W - 4L
1,680 SR
Queue Stats
192W - 208L
1,519 Elo+
Solo
Sol
Sol
HongKong97
Sol
Level 140
God Stats
4W - 3L
1,811 SR
Queue Stats
197W - 168L
1,641 Elo+
Party 3
Zeus
Zeus
Jockstrap
Zeus
Level 87
God Stats
1W - 1L
1,715 SR
Queue Stats
100W - 104L
1,475 Elo+
Party 3
Scylla
Scylla
gohanamon15
Scylla
Level 158
God Stats
16W - 22L
1,623 SR
Queue Stats
980W - 942L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 12
9,040
822
5,603
13,054
12,554
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
Ravenmare
Cerberus
16
2 / 3 / 21
9,345
850
7,966
14,759
11,196
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
Snootro
Nemesis
15
2 / 4 / 17
8,988
817
7,511
10,041
7,920
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
slowturtle08
Hachiman
19
13 / 4 / 11
11,158
1,014
23,834
13,205
6,393
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
xAmids
Scylla
18
6 / 1 / 11
10,404
946
10,493
9,087
4,162
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Boneshnk
Sun Wukong
16
4 / 3 / 8
9,050
823
9,053
20,832
15,512
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
4 / 5 / 3
9,143
831
7,946
8,446
2,948
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 5 / 6
8,894
809
9,233
11,996
3,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zeus
15
2 / 5 / 5
8,597
782
10,466
8,677
4,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Scylla
13
2 / 8 / 5
8,368
761
5,593
9,733
3,110
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
42
26
Kills
15
16
Deaths
26
72
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Boneshnk
Sun Wukong
4
3
8
2.67
W
3
4
12
2.25
L
4
5
3
1.1
L
3
5
6
1.2
L
Zeus
2
5
5
0.9
W
Cerberus
Ravenmare
Cerberus
2
3
21
4.17
W
Nemesis
Snootro
Nemesis
2
4
17
2.63
L
Scylla
2
8
5
0.56
W
Hachiman
slowturtle08
Hachiman
13
4
11
4.63
W
Scylla
xAmids
Scylla
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,407
Damage
42,291
60,146
Taken
59,684
42,225
Mitigated
29,502
26,810
Healing
18,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Boneshnk
Sun Wukong
9,053
812
675
8,335
20,832
15,512
0
8,434
12,323
0
17,111
W
5,603
259
1,604
1,620
13,054
12,554
54
6,229
6,543
8,622
0
L
7,946
431
747
490
8,446
2,948
164
3,876
4,520
21,831
0
L
9,233
3,023
732
4,391
11,996
3,779
62
4,294
7,652
16,775
0
L
Zeus
10,466
347
579
910
8,677
4,153
0
4,686
3,941
19,281
0
W
Cerberus
Ravenmare
Cerberus
7,966
461
245
3,659
14,759
11,196
807
6,418
8,141
19,659
0
W
Nemesis
Snootro
Nemesis
7,511
2,678
1,304
2,112
10,041
7,920
881
6,448
3,413
0
12,215
L
Scylla
5,593
288
993
318
9,733
3,110
0
2,772
6,786
14,327
0
W
Hachiman
slowturtle08
Hachiman
23,834
10,999
2,576
4,142
13,205
6,393
2,594
7,018
5,977
0
43,239
W
Scylla
xAmids
Scylla
10,493
692
4,157
5,391
9,087
4,162
1,874
5,951
2,834
35,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,935
Gold Earned
44,052
159
Minions Killed
113
0
Camps Cleared
0
1,077,736
Distance Traveled
931,302
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,050
823
17
2
0
231,722
0
W
Ymir
9,040
822
10
1
0
191,465
2
L
Merlin
9,143
831
35
3
0
132,516
0
L
Sol
8,894
809
17
2
0
177,634
0
L
Zeus
8,597
782
33
3
0
205,695
0
W
Cerberus
9,345
850
39
4
0
224,858
0
W
Nemesis
8,988
817
10
1
0
204,533
0
L
Scylla
8,368
761
11
1
0
183,735
0
W
Hachiman
11,158
1,014
46
4
0
214,473
1
W
Scylla
10,404
946
54
5
0
242,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role