Player Matchup

Kuzenbo
Kuzenbo
Silver I
A225100
Kuzenbo
Silver I
Level 49
God Stats
3W - 4L
1,500 SR
Queue Stats
118W - 139L
1,600 MMR
Solo
Hera
Hera
Gold IV
BigBossZac
Hera
Gold IV
Level 126
God Stats
1W - 4L
1,521 SR
Queue Stats
100W - 96L
1,624 MMR
Solo
King Arthur
King Arthur
Gold II
CaptianA
King Arthur
Gold II
Level 160
God Stats
0W - 2L
1,314 SR
Queue Stats
166W - 150L
1,616 MMR
Solo
Medusa
Medusa
Gold II
JSonny
Medusa
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Gold V
JackedYoGirl26
Susano
Gold V
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,633 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,467 SR
1,595 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 130
1,373 SR
1,591 MMR
Zhong Kui
Zhong Kui
Gold I
CABRERAloKEVIN
Zhong Kui
Gold I
Level 148
God Stats
5W - 4L
1,372 SR
Queue Stats
188W - 186L
1,581 MMR
Solo
Bacchus
Bacchus
Gold II
DMattD15
Bacchus
Gold II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold III
Eingus
Scylla
Gold III
Level 69
God Stats
3W - 5L
1,360 SR
Queue Stats
100W - 89L
1,634 MMR
Solo
Izanami
Izanami
Gold I
Marco4567
Izanami
Gold I
Level 153
God Stats
5W - 7L
1,230 SR
Queue Stats
175W - 180L
1,609 MMR
Solo
Thor
Thor
Gold II
Sharps19
Thor
Gold II
Level 123
God Stats
3W - 3L
1,406 SR
Queue Stats
216W - 203L
1,631 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
A225100
Kuzenbo
9
1 / 2 / 1
5,514
460
2,244
8,249
4,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
1 / 2 / 2
6,575
548
4,982
3,988
1,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
CaptianA
King Arthur
11
2 / 3 / 0
6,479
540
7,065
12,926
6,735
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
JSonny
Medusa
10
0 / 2 / 0
5,607
467
3,576
6,597
1,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 4 / 1
6,226
519
2,178
9,077
2,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
AthenaSetTiamatPersephoneApollo

VS

Bans
DanzaburouGuan YuMerlinCthulhuBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CABRERAloKEVIN
Zhong Kui
12
3 / 2 / 0
7,175
598
8,390
11,107
9,201
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bacchus
DMattD15
Bacchus
9
1 / 1 / 4
6,064
505
3,547
7,299
4,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
Eingus
Scylla
12
2 / 2 / 1
6,746
562
2,295
4,138
1,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
Marco4567
Izanami
14
2 / 0 / 3
7,704
642
5,976
6,385
2,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
14
5 / 0 / 2
7,544
629
4,045
5,661
1,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
5
Kills
13
13
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
A225100
Kuzenbo
1
2
1
0.75
L
1
2
2
1
W
Zhong Kui
CABRERAloKEVIN
Zhong Kui
3
2
0
1.5
L
King Arthur
CaptianA
King Arthur
2
3
0
0.67
W
Bacchus
DMattD15
Bacchus
1
1
4
3
W
Scylla
Eingus
Scylla
2
2
1
1.25
L
Medusa
JSonny
Medusa
0
2
0
0
L
1
4
1
0.38
W
Izanami
Marco4567
Izanami
2
0
3
3.5
W
Thor
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,045
Damage
24,253
40,837
Taken
34,590
16,867
Mitigated
18,706
13,537
Healing
15,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
A225100
Kuzenbo
2,244
1,299
0
3,132
8,249
4,673
0
2,449
5,766
8,824
0
L
4,982
1,259
0
500
3,988
1,159
260
1,126
2,794
39,067
0
W
Zhong Kui
CABRERAloKEVIN
Zhong Kui
8,390
1,596
0
6,825
11,107
9,201
0
0
11,107
41,151
0
L
King Arthur
CaptianA
King Arthur
7,065
753
0
3,761
12,926
6,735
0
7,004
5,922
0
35,639
W
Bacchus
DMattD15
Bacchus
3,547
852
0
2,066
7,299
4,053
0
2,732
4,457
10,529
0
W
Scylla
Eingus
Scylla
2,295
186
0
597
4,138
1,177
0
2,590
1,432
39,497
0
L
Medusa
JSonny
Medusa
3,576
1,805
0
2,560
6,597
1,380
0
749
5,848
0
37,971
L
2,178
641
0
3,584
9,077
2,920
0
2,698
6,275
0
33,787
W
Izanami
Marco4567
Izanami
5,976
3,600
0
2,793
6,385
2,410
1,276
807
5,578
0
66,410
W
Thor
4,045
843
0
3,332
5,661
1,865
0
819
4,790
0
48,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,401
Gold Earned
35,233
327
Minions Killed
433
0
Camps Cleared
0
1,113,207
Distance Traveled
1,145,694
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,514
460
15
1
0
234,494
2
L
Hera
6,575
548
96
8
0
203,034
2
W
Zhong Kui
7,175
598
99
8
0
206,443
3
L
King Arthur
6,479
540
69
6
0
214,887
4
W
Bacchus
6,064
505
15
1
0
253,321
4
W
Scylla
6,746
562
95
8
0
208,697
6
L
Medusa
5,607
467
74
6
0
206,858
4
L
Susano
6,226
519
73
6
0
253,934
2
W
Izanami
7,704
642
134
11
0
219,442
6
W
Thor
7,544
629
90
8
0
257,791
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role