Player Matchup

Raijin
Raijin
Davinciofdeath3
Raijin
Level 17
God Stats
2W - 3L
1,559 SR
Queue Stats
4W - 8L
1,749 Elo+
Party 1
Pele
Pele
MrTreesSapling
Pele
Level 17
God Stats
6W - 8L
1,752 SR
Queue Stats
6W - 8L
1,749 Elo+
Party 1
Bellona
Bellona
lt7623-lt7623
Bellona
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,749 Elo+
Party 1
Team Averages
Level 21
1,604 SR
1,749 Elo+

VS

Team Averages
Level 23
1,615 SR
1,466 Elo+
Kuzenbo
Kuzenbo
McMaster97
Kuzenbo
Level 18
God Stats
16W - 7L
1,690 SR
Queue Stats
38W - 37L
1,426 Elo+
Party 2
Merlin
Merlin
TGD Hotrod
Merlin
Level 24
God Stats
11W - 8L
1,610 SR
Queue Stats
43W - 27L
1,561 Elo+
Solo
Danzaburou
Danzaburou
ackayak
Danzaburou
Level 28
God Stats
7W - 7L
1,545 SR
Queue Stats
40W - 41L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 3
11,327
629
12,668
14,316
5,365
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 9 / 1
10,595
589
8,630
16,135
6,377
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bellona
13
2 / 7 / 1
10,302
572
9,861
15,788
10,280
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
McMaster97
Kuzenbo
15
3 / 2 / 16
12,808
712
8,097
13,769
16,399
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Merlin
TGD Hotrod
Merlin
17
7 / 3 / 11
12,677
704
14,201
11,621
5,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Danzaburou
ackayak
Danzaburou
18
12 / 1 / 9
14,051
781
17,084
14,412
6,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
58
6
Kills
22
22
Deaths
6
5
Assists
36
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
W
Kuzenbo
McMaster97
Kuzenbo
3
2
16
5.5
L
2
9
1
0.28
W
Merlin
TGD Hotrod
Merlin
7
3
11
4.17
W
Danzaburou
ackayak
Danzaburou
12
1
9
16.5
L
Bellona
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,159
Damage
39,382
46,239
Taken
39,802
22,022
Mitigated
28,127
2,677
Healing
14,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,668
560
0
0
14,316
5,365
440
7,569
6,747
51,091
0
W
Kuzenbo
McMaster97
Kuzenbo
8,097
3,324
0
2,899
13,769
16,399
367
4,752
9,017
24,619
0
L
8,630
2,345
0
2,005
16,135
6,377
928
5,857
10,278
0
45,398
W
Merlin
TGD Hotrod
Merlin
14,201
1,827
0
4,081
11,621
5,483
677
3,304
8,317
59,781
0
W
Danzaburou
ackayak
Danzaburou
17,084
8,916
0
7,040
14,412
6,245
2,093
4,892
9,520
0
83,950
L
Bellona
9,861
1,544
10
662
15,788
10,280
0
8,888
6,900
0
30,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,224
Gold Earned
39,536
179
Minions Killed
194
0
Camps Cleared
0
818,467
Distance Traveled
911,573
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
11,327
629
91
5
0
241,097
0
W
Kuzenbo
12,808
712
38
2
0
340,939
2
L
Pele
10,595
589
53
3
0
284,803
0
W
Merlin
12,677
704
78
4
0
256,611
0
W
Danzaburou
14,051
781
78
4
0
314,023
4
L
Bellona
10,302
572
35
2
0
292,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role