Player Matchup

Danzaburou
Danzaburou
Dark Control828
Danzaburou
Level 2
God Stats
1W - 2L
1,190 SR
Queue Stats
2W - 4L
936 Elo+
Party 2
Nemesis
Nemesis
Israel C49
Nemesis
Level 49
God Stats
1W - 2L
1,206 SR
Queue Stats
25W - 49L
1,240 Elo+
Party 2
Medusa
Medusa
RaNkZEthan
Medusa
Level 26
God Stats
5W - 10L
1,382 SR
Queue Stats
17W - 28L
1,203 Elo+
Party 2
Athena
Athena
UnsaferHook312
Athena
Level 28
God Stats
19W - 14L
1,444 SR
Queue Stats
125W - 163L
1,351 Elo+
Party 2
Tiamat
Tiamat
UsualOpossum216
Tiamat
Level 17
God Stats
15W - 22L
1,187 SR
Queue Stats
18W - 28L
1,040 Elo+
Party 2
Team Averages
Level 24
1,282 SR
1,154 Elo+

VS

Team Averages
Level 17
1,500 SR
1,414 Elo+
Thanatos
Thanatos
BenignPuppet515
Thanatos
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 33L
1,314 Elo+
Solo
Artio
Artio
BloodFury25
Artio
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 86L
1,376 Elo+
Party 1
Thor
Thor
GAPV_503
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
RipTideJT
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hun Batz
Hun Batz
crypticell
Hun Batz
Level 43
God Stats
5W - 8L
1,500 SR
Queue Stats
228W - 301L
1,382 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dark Control828
Danzaburou
13
12 / 2 / 8
9,812
613
8,711
5,253
2,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
Israel C49
Nemesis
13
12 / 2 / 6
9,850
616
9,671
10,171
4,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
RaNkZEthan
Medusa
15
14 / 3 / 9
10,329
646
16,859
12,136
3,831
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
8 / 0 / 4
10,036
627
8,018
6,589
4,631
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 5 / 19
9,110
569
13,610
8,673
4,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
12
8 / 9 / 3
8,718
545
11,271
14,685
4,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
0 / 9 / 4
5,774
361
2,596
20,072
8,612
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
9
1 / 15 / 5
6,581
411
4,381
15,120
3,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
RipTideJT
Nemesis
5
0 / 4 / 2
5,323
333
1,376
3,929
962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hun Batz
crypticell
Hun Batz
10
2 / 13 / 7
7,591
474
8,485
17,120
4,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
32
50
Kills
11
12
Deaths
50
46
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Thanatos
8
9
3
1.06
L
0
9
4
0.22
W
Danzaburou
Dark Control828
Danzaburou
12
2
8
8
L
Thor
1
15
5
0.23
W
Nemesis
Israel C49
Nemesis
12
2
6
7.5
W
Medusa
RaNkZEthan
Medusa
14
3
9
6.17
L
Nemesis
RipTideJT
Nemesis
0
4
2
0.25
W
8
0
4
10
W
4
5
19
2.7
L
Hun Batz
crypticell
Hun Batz
2
13
7
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,869
Damage
28,109
42,822
Taken
70,926
19,749
Mitigated
22,348
11,317
Healing
11,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
11,271
2,576
0
4,996
14,685
4,028
0
3,833
10,526
0
21,857
L
2,596
612
951
2,957
20,072
8,612
0
6,874
12,858
11,530
0
W
Danzaburou
Dark Control828
Danzaburou
8,711
4,812
0
359
5,253
2,242
3,109
304
4,949
0
32,078
L
Thor
4,381
1,211
0
143
15,120
3,873
0
3,721
11,291
0
17,629
W
Nemesis
Israel C49
Nemesis
9,671
4,736
0
1,679
10,171
4,119
4,117
267
9,904
0
43,475
W
Medusa
RaNkZEthan
Medusa
16,859
9,586
325
5,017
12,136
3,831
1,413
1,076
11,060
0
48,309
L
Nemesis
RipTideJT
Nemesis
1,376
528
0
325
3,929
962
0
1,357
2,512
0
6,502
W
8,018
3,002
0
807
6,589
4,631
3,710
107
6,482
45,994
0
W
13,610
2,032
684
2,446
8,673
4,926
995
842
7,831
38,868
0
L
Hun Batz
crypticell
Hun Batz
8,485
1,752
27
2,040
17,120
4,873
0
4,833
12,111
0
28,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,137
Gold Earned
33,987
334
Minions Killed
123
0
Camps Cleared
0
1,529,190
Distance Traveled
1,322,229
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,718
545
20
1
0
346,812
0
L
Artio
5,774
361
9
1
0
281,896
0
W
Danzaburou
9,812
613
51
3
0
287,749
0
L
Thor
6,581
411
31
2
0
265,925
0
W
Nemesis
9,850
616
64
4
0
338,247
2
W
Medusa
10,329
646
65
4
0
296,602
0
L
Nemesis
5,323
333
17
1
0
156,577
1
W
Athena
10,036
627
87
5
0
325,236
0
W
Tiamat
9,110
569
67
4
0
281,356
0
L
Hun Batz
7,591
474
46
3
0
271,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role