Player Matchup

Cerberus
Cerberus
IPreVerified
Cerberus
Level 59
God Stats
21W - 13L
1,714 SR
Queue Stats
75W - 91L
1,441 Elo+
Solo
Pele
Pele
LeGrandNoub971
Pele
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 96L
1,204 Elo+
Party 1
Neith
Neith
Smocking97One
Neith
Level 6
God Stats
25W - 31L
1,357 SR
Queue Stats
72W - 78L
1,319 Elo+
Party 1
Team Averages
Level 58
1,524 SR
1,321 Elo+

VS

Team Averages
Level 19
1,431 SR
1,338 Elo+
Loki
Loki
TorresNaza
Loki
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,270 Elo+
Party 2
Cernunnos
Cernunnos
ZEUSTHUNDERPOLE
Cernunnos
Level 27
God Stats
6W - 6L
1,603 SR
Queue Stats
48W - 62L
1,266 Elo+
Solo
Ymir
Ymir
ignachio94
Ymir
Level 17
God Stats
0W - 3L
1,191 SR
Queue Stats
14W - 14L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
IPreVerified
Cerberus
16
10 / 1 / 6
13,450
791
16,254
22,363
26,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 2 / 12
10,873
640
7,776
11,332
5,397
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
4 / 0 / 10
11,299
665
12,121
8,620
3,508
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 0
10,091
594
5,272
12,407
3,742
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cernunnos
ZEUSTHUNDERPOLE
Cernunnos
12
0 / 5 / 1
9,506
559
14,296
18,902
7,853
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
0 / 4 / 3
9,744
573
8,910
14,363
15,660
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
16
Kills
2
3
Deaths
16
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
IPreVerified
Cerberus
10
1
6
13
W
2
2
12
4
W
4
0
10
9
L
2
7
0
0.29
L
Cernunnos
ZEUSTHUNDERPOLE
Cernunnos
0
5
1
0.1
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,151
Damage
28,478
42,315
Taken
45,672
35,857
Mitigated
27,255
10,370
Healing
6,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
IPreVerified
Cerberus
16,254
475
0
4,870
22,363
26,952
193
3,770
18,593
44,617
0
W
7,776
919
0
2,393
11,332
5,397
0
3,076
8,256
0
38,392
W
12,121
4,767
0
3,107
8,620
3,508
2,127
2,100
6,520
0
60,466
L
5,272
1,802
0
1,683
12,407
3,742
0
4,460
7,849
0
33,051
L
Cernunnos
ZEUSTHUNDERPOLE
Cernunnos
14,296
7,655
0
5,114
18,902
7,853
224
8,466
10,261
0
55,086
L
8,910
721
0
0
14,363
15,660
0
3,459
10,904
42,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,622
Gold Earned
29,341
219
Minions Killed
177
0
Camps Cleared
0
915,214
Distance Traveled
873,027
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,450
791
86
5
0
349,778
2
W
Pele
10,873
640
40
2
0
294,376
2
W
Neith
11,299
665
93
5
0
271,060
1
L
Loki
10,091
594
44
3
0
310,991
2
L
Cernunnos
9,506
559
70
4
0
276,018
0
L
Ymir
9,744
573
63
4
0
286,018
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role