Player Matchup

Ares
Ares
Drydione
Ares
Level 17
God Stats
4W - 3L
1,701 SR
Queue Stats
22W - 26L
1,434 Elo+
Party 1
Heimdallr
Heimdallr
Jeffwaa
Heimdallr
Level 23
God Stats
7W - 7L
1,377 SR
Queue Stats
40W - 39L
1,512 Elo+
Party 1
Set
Set
KobeThePG
Set
Level 10
God Stats
6W - 4L
1,624 SR
Queue Stats
15W - 12L
1,407 Elo+
Party 2
Baron Samedi
Baron Samedi
MosierTheGod
Baron Samedi
Level 27
God Stats
4W - 1L
1,875 SR
Queue Stats
10W - 6L
1,478 Elo+
Party 2
Hel
Hel
elctmbueno
Hel
Level 28
God Stats
12W - 6L
1,671 SR
Queue Stats
66W - 45L
1,527 Elo+
Solo
Team Averages
Level 21
1,650 SR
1,472 Elo+

VS

Team Averages
Level 18
1,556 SR
1,531 Elo+
Osiris
Osiris
DarkShinyLugia
Osiris
Level 29
God Stats
13W - 10L
1,625 SR
Queue Stats
79W - 94L
1,448 Elo+
Solo
Zhong Kui
Zhong Kui
LuxenLamperouge
Zhong Kui
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,646 Elo+
Solo
Fenrir
Fenrir
RaidenTameemon
Fenrir
Level 25
God Stats
4W - 4L
1,511 SR
Queue Stats
36W - 44L
1,494 Elo+
Solo
Neith
Neith
RedWeeb247
Neith
Level 6
God Stats
5W - 4L
1,707 SR
Queue Stats
85W - 101L
1,528 Elo+
Solo
Hel
Hel
XDuplexX
Hel
Level 28
God Stats
4W - 8L
1,439 SR
Queue Stats
93W - 82L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
2 / 1 / 4
7,674
512
1,610
6,993
4,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
Jeffwaa
Heimdallr
13
2 / 1 / 7
7,943
530
9,389
8,155
3,554
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
10 / 2 / 6
9,525
635
8,914
9,960
4,419
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
MosierTheGod
Baron Samedi
15
11 / 2 / 6
9,810
654
10,484
11,485
5,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
5 / 3 / 8
9,465
631
8,777
11,246
7,980
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 8 / 3
7,107
474
7,489
11,619
7,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zhong Kui
LuxenLamperouge
Zhong Kui
12
2 / 9 / 1
7,864
524
5,208
10,199
5,662
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
3 / 6 / 1
7,417
494
5,818
11,930
3,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
9
0 / 4 / 2
5,950
397
4,411
7,993
2,354
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 3 / 2
7,124
475
4,444
10,647
3,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
18
30
Kills
9
9
Deaths
30
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
8
3
0.56
W
Ares
2
1
4
4
W
Heimdallr
Jeffwaa
Heimdallr
2
1
7
5.5
W
10
2
6
6.5
L
Zhong Kui
LuxenLamperouge
Zhong Kui
2
9
1
0.28
W
Baron Samedi
MosierTheGod
Baron Samedi
11
2
6
7
L
3
6
1
0.58
L
Neith
0
4
2
0.25
L
1
3
2
0.67
W
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,174
Damage
27,370
47,839
Taken
52,388
25,919
Mitigated
22,918
21,108
Healing
13,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,489
3,339
0
15
11,619
7,423
275
8,076
3,448
0
23,548
W
Ares
1,610
49
0
860
6,993
4,242
384
2,166
4,827
14,504
0
W
Heimdallr
Jeffwaa
Heimdallr
9,389
2,539
0
2,646
8,155
3,554
820
2,112
6,043
0
51,291
W
8,914
4,151
0
3,481
9,960
4,419
129
1,291
8,669
0
59,620
L
Zhong Kui
LuxenLamperouge
Zhong Kui
5,208
1,008
0
1,211
10,199
5,662
0
5,329
4,553
24,524
0
W
Baron Samedi
MosierTheGod
Baron Samedi
10,484
708
116
3,783
11,485
5,724
1,294
3,414
8,071
50,027
0
L
5,818
943
0
2,846
11,930
3,968
0
3,210
8,626
0
32,932
L
Neith
4,411
1,463
0
1,901
7,993
2,354
0
1,938
6,040
0
24,170
L
4,444
555
1,119
6,079
10,647
3,511
292
1,761
8,850
30,602
0
W
8,777
127
3,230
6,992
11,246
7,980
1,620
669
10,577
55,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,417
Gold Earned
35,462
425
Minions Killed
242
0
Camps Cleared
0
1,429,968
Distance Traveled
1,339,869
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,107
474
35
2
0
265,900
2
W
Ares
7,674
512
23
2
0
302,189
0
W
Heimdallr
7,943
530
79
5
0
256,885
0
W
Set
9,525
635
106
7
0
322,060
1
L
Zhong Kui
7,864
524
36
2
0
263,567
0
W
Baron Samedi
9,810
654
97
6
0
264,723
3
L
Fenrir
7,417
494
65
4
0
249,198
4
L
Neith
5,950
397
59
4
0
278,381
0
L
Hel
7,124
475
47
3
0
282,823
4
W
Hel
9,465
631
120
8
0
284,111
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role