Player Matchup

Rama
Rama
FireNinjaNic
Rama
Level 84
God Stats
1W - 0L
1,300 SR
Queue Stats
50W - 60L
1,545 Elo+
Party 1
Danzaburou
Danzaburou
philloptimus
Danzaburou
Level 85
God Stats
2W - 0L
1,281 SR
Queue Stats
73W - 48L
1,598 Elo+
Party 1
Skadi
Skadi
warr10rZman70
Skadi
Level 109
God Stats
1W - 1L
1,540 SR
Queue Stats
126W - 120L
1,588 Elo+
Party 1
Team Averages
Level 93
1,374 SR
1,577 Elo+

VS

Team Averages
Level 73
1,499 SR
1,417 Elo+
Ra
Ra
Ghost-_-Hunter-e
Ra
Level 45
God Stats
0W - 1L
1,745 SR
Queue Stats
3W - 2L
1,422 Elo+
Solo
Medusa
Medusa
Lil Hunters 3
Medusa
Level 126
God Stats
7W - 4L
1,582 SR
Queue Stats
49W - 61L
1,528 Elo+
Solo
Ne Zha
Ne Zha
getmotionzz
Ne Zha
Level 49
God Stats
0W - 3L
1,169 SR
Queue Stats
87W - 117L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 7
8,146
679
3,050
6,746
2,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
philloptimus
Danzaburou
12
3 / 4 / 9
9,289
774
5,895
6,937
2,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
13 / 0 / 3
10,590
883
12,898
6,276
2,150
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 6
7,165
597
883
10,014
3,088
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 4 / 2
8,336
695
8,427
8,714
2,820
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Ne Zha
10
2 / 6 / 3
7,640
637
3,472
8,344
2,559
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
16
Kills
7
7
Deaths
16
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
3
7
1.17
L
0
6
6
0.5
L
5
4
2
1.5
L
Ne Zha
2
6
3
0.58
W
Danzaburou
philloptimus
Danzaburou
3
4
9
1.88
W
13
0
3
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,843
Damage
12,782
19,959
Taken
27,072
6,489
Mitigated
8,467
2,524
Healing
6,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,050
2,820
0
327
6,746
2,034
348
256
6,490
0
26,762
L
883
255
1,212
3,210
10,014
3,088
198
0
10,014
14,744
0
L
8,427
2,006
0
658
8,714
2,820
311
16
8,698
0
36,187
L
Ne Zha
3,472
388
0
1,287
8,344
2,559
504
44
8,300
0
20,934
W
Danzaburou
philloptimus
Danzaburou
5,895
1,033
0
1,227
6,937
2,305
868
400
6,537
0
34,400
W
12,898
6,112
0
970
6,276
2,150
1,548
271
6,005
0
44,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,025
Gold Earned
23,141
164
Minions Killed
117
0
Camps Cleared
0
627,235
Distance Traveled
623,870
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,146
679
54
5
0
192,703
3
L
Ra
7,165
597
38
3
0
205,811
2
L
Medusa
8,336
695
53
4
0
206,195
1
L
Ne Zha
7,640
637
26
2
0
211,864
1
W
Danzaburou
9,289
774
44
4
0
205,603
3
W
Skadi
10,590
883
66
6
0
228,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role