Player Matchup

Thor
Thor
HeSheMeWumboo
Thor
Level 160
God Stats
6W - 4L
1,500 SR
Queue Stats
379W - 294L
1,544 Elo+
Solo
Zhong Kui
Zhong Kui
Mantequilla001
Zhong Kui
Level 87
God Stats
0W - 4L
1,283 SR
Queue Stats
3W - 7L
1,652 Elo+
Solo
Anhur
Anhur
SkeeterLoneWolf
Anhur
Level 157
God Stats
0W - 3L
1,742 SR
Queue Stats
31W - 33L
1,745 Elo+
Party 1
Hera
Hera
TrueOriginal
Hera
Level 154
God Stats
5W - 3L
1,500 SR
Queue Stats
108W - 100L
1,452 Elo+
Party 1
Neith
Neith
Zeutty
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 144
1,505 SR
1,578 Elo+

VS

Team Averages
Level 140
1,566 SR
1,642 Elo+
Cthulhu
Cthulhu
BigDiughSenpai
Cthulhu
Level 155
God Stats
3W - 6L
1,318 SR
Queue Stats
376W - 368L
1,624 Elo+
Solo
Danzaburou
Danzaburou
DrMrSirIII
Danzaburou
Level 144
God Stats
3W - 4L
1,727 SR
Queue Stats
140W - 113L
1,672 Elo+
Solo
Ganesha
Ganesha
LechronnJamess
Ganesha
Level 112
God Stats
41W - 14L
1,778 SR
Queue Stats
756W - 663L
1,681 Elo+
Solo
Ah Puch
Ah Puch
Parknsontrigger
Ah Puch
Level 147
God Stats
12W - 11L
1,659 SR
Queue Stats
177W - 164L
1,618 Elo+
Solo
Ao Kuang
Ao Kuang
iLikeToSmitePple
Ao Kuang
Level 140
God Stats
18W - 5L
1,348 SR
Queue Stats
258W - 250L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 1
7,878
563
7,000
11,312
3,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Mantequilla001
Zhong Kui
12
2 / 3 / 0
6,985
499
4,023
13,425
8,489
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

9
1 / 6 / 1
5,945
425
3,770
12,100
4,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 7 / 1
6,220
444
4,308
9,651
3,493
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
Zeutty
Neith
11
0 / 3 / 0
6,483
463
3,828
5,635
1,917
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 2
7,969
569
6,402
7,829
5,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
DrMrSirIII
Danzaburou
15
4 / 0 / 1
8,781
627
7,036
8,188
2,961
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 1 / 12
6,822
487
3,650
8,039
4,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
9 / 2 / 6
8,431
602
9,650
9,212
2,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
5 / 2 / 4
8,561
612
8,070
12,076
4,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
5
Kills
20
20
Deaths
5
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
W
Danzaburou
DrMrSirIII
Danzaburou
4
0
1
4.5
L
2
1
1
2.5
W
0
1
12
6
L
Zhong Kui
Mantequilla001
Zhong Kui
2
3
0
0.67
W
9
2
6
6
L
1
6
1
0.25
L
0
7
1
0.07
L
Neith
Zeutty
Neith
0
3
0
0
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,929
Damage
34,808
52,123
Taken
45,344
21,939
Mitigated
20,482
17,393
Healing
20,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,402
1,289
122
2,790
7,829
5,771
0
2,968
4,861
45,477
0
W
Danzaburou
DrMrSirIII
Danzaburou
7,036
2,725
0
6,668
8,188
2,961
992
0
8,188
0
65,011
L
7,000
1,680
0
5,772
11,312
3,900
0
3,625
7,662
0
52,454
W
3,650
318
0
995
8,039
4,100
239
1,010
6,973
16,058
0
L
Zhong Kui
Mantequilla001
Zhong Kui
4,023
842
0
4,809
13,425
8,489
0
8,788
4,136
34,217
0
W
9,650
247
76
4,536
9,212
2,977
226
2,968
6,112
47,471
0
L
3,770
1,099
0
2,726
12,100
4,140
0
5,494
6,581
0
20,193
L
4,308
861
0
2,414
9,651
3,493
0
8,453
1,198
32,746
0
L
Neith
Zeutty
Neith
3,828
1,107
0
1,672
5,635
1,917
0
861
4,774
0
40,579
W
8,070
1,719
0
5,756
12,076
4,673
0
1,173
10,879
50,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,511
Gold Earned
40,564
364
Minions Killed
424
0
Camps Cleared
0
1,267,654
Distance Traveled
1,410,910
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,969
569
98
7
0
262,796
0
W
Danzaburou
8,781
627
131
9
0
252,695
4
L
Thor
7,878
563
99
7
0
294,210
3
W
Ganesha
6,822
487
2
0
0
319,022
6
L
Zhong Kui
6,985
499
74
5
0
249,277
1
W
Ah Puch
8,431
602
93
7
0
254,757
4
L
Anhur
5,945
425
33
2
0
261,628
5
L
Hera
6,220
444
75
5
0
241,621
1
L
Neith
6,483
463
83
6
0
220,918
6
W
Ao Kuang
8,561
612
100
7
0
321,640
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role