Player Matchup

Raijin
Raijin
CrispyNinja
Raijin
Level 25
God Stats
5W - 8L
1,417 SR
Queue Stats
79W - 102L
1,295 Elo+
Party 2
Yemoja
Yemoja
Drydione
Yemoja
Level 17
God Stats
12W - 14L
1,520 SR
Queue Stats
22W - 26L
1,447 Elo+
Party 1
Pele
Pele
Euestan
Pele
Level 28
God Stats
11W - 14L
1,425 SR
Queue Stats
149W - 189L
1,289 Elo+
Party 2
Tyr
Tyr
Jeffwaa
Tyr
Level 23
God Stats
7W - 8L
1,496 SR
Queue Stats
40W - 39L
1,525 Elo+
Party 1
Ullr
Ullr
LuffySensei3
Ullr
Level 10
God Stats
2W - 6L
1,602 SR
Queue Stats
46W - 42L
1,620 Elo+
Solo
Team Averages
Level 21
1,492 SR
1,435 Elo+

VS

Team Averages
Level 17
1,575 SR
1,484 Elo+
Cthulhu
Cthulhu
Crachan
Cthulhu
Level 7
God Stats
4W - 0L
1,500 SR
Queue Stats
59W - 54L
1,415 Elo+
Solo
Arachne
Arachne
Doinks11
Arachne
Level 16
God Stats
12W - 5L
1,773 SR
Queue Stats
43W - 34L
1,515 Elo+
Solo
Apollo
Apollo
Pmc52
Apollo
Level 30
God Stats
2W - 1L
1,745 SR
Queue Stats
28W - 32L
1,542 Elo+
Solo
Anubis
Anubis
Revention
Anubis
Level 29
God Stats
2W - 0L
1,358 SR
Queue Stats
16W - 21L
1,449 Elo+
Solo
Olorun
Olorun
TheAlmightyToe
Olorun
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
11
0 / 3 / 0
5,866
489
2,764
3,825
1,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Drydione
Yemoja
8
0 / 2 / 0
5,599
467
1,517
3,476
1,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pele
Euestan
Pele
10
3 / 5 / 1
6,489
541
4,421
9,602
2,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tyr
11
1 / 3 / 1
6,558
547
4,878
10,470
4,717
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 2 / 1
5,959
497
2,443
7,230
2,044
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Crachan
Cthulhu
9
0 / 2 / 5
5,466
456
4,130
6,974
4,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
Doinks11
Arachne
13
9 / 1 / 0
7,807
651
7,955
9,103
3,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
Pmc52
Apollo
9
0 / 2 / 4
5,592
466
3,168
6,924
2,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Anubis
Revention
Anubis
11
0 / 0 / 1
6,412
534
2,681
2,713
887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
6 / 1 / 2
7,012
584
6,068
6,599
2,417
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
5
Kills
15
15
Deaths
6
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Crachan
Cthulhu
0
2
5
1.25
L
Raijin
0
3
0
0
W
Arachne
Doinks11
Arachne
9
1
0
9
L
Yemoja
Drydione
Yemoja
0
2
0
0
L
Pele
Euestan
Pele
3
5
1
0.7
L
Tyr
1
3
1
0.5
L
1
2
1
0.75
W
Apollo
Pmc52
Apollo
0
2
4
1
W
Anubis
Revention
Anubis
0
0
1
0.5
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,023
Damage
24,002
34,603
Taken
32,313
12,183
Mitigated
13,937
8,402
Healing
9,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Crachan
Cthulhu
4,130
516
0
1,583
6,974
4,726
0
1,739
5,211
20,996
0
L
Raijin
2,764
82
0
0
3,825
1,152
292
1,718
2,082
27,474
0
W
Arachne
Doinks11
Arachne
7,955
6,330
0
1,544
9,103
3,128
0
218
8,833
0
48,128
L
Yemoja
Drydione
Yemoja
1,517
204
929
556
3,476
1,289
200
2,605
796
10,536
0
L
Pele
Euestan
Pele
4,421
1,322
0
2,534
9,602
2,981
0
3,302
6,200
0
28,632
L
Tyr
4,878
670
0
3,011
10,470
4,717
0
3,347
6,713
0
31,408
L
2,443
1,118
0
1,372
7,230
2,044
186
1,097
5,933
0
34,647
W
Apollo
Pmc52
Apollo
3,168
1,757
0
3,027
6,924
2,779
23
434
6,490
0
24,639
W
Anubis
Revention
Anubis
2,681
928
0
1,347
2,713
887
1,133
0
2,713
27,166
0
W
6,068
3,435
325
2,164
6,599
2,417
0
1,516
4,785
29,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,471
Gold Earned
32,289
276
Minions Killed
313
0
Camps Cleared
0
1,123,966
Distance Traveled
1,148,527
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,466
456
34
3
0
251,113
4
L
Raijin
5,866
489
55
5
0
207,779
3
W
Arachne
7,807
651
90
8
0
261,800
2
L
Yemoja
5,599
467
19
2
0
209,834
0
L
Pele
6,489
541
53
4
0
262,026
0
L
Tyr
6,558
547
73
6
0
221,789
1
L
Ullr
5,959
497
76
6
0
222,538
2
W
Apollo
5,592
466
56
5
0
202,128
2
W
Anubis
6,412
534
66
6
0
191,759
0
W
Olorun
7,012
584
67
6
0
241,727
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role