Player Matchup

Danzaburou
Danzaburou
imIvory
Danzaburou
Level 60
God Stats
27W - 25L
1,587 SR
Queue Stats
107W - 90L
1,505 Elo+
Party 1
Zeus
Zeus
nero_dt
Zeus
Level 148
God Stats
16W - 0L
1,500 SR
Queue Stats
572W - 356L
1,648 Elo+
Party 1
Ymir
Ymir
xXOriGamingXx
Ymir
Level 13
God Stats
2W - 0L
1,794 SR
Queue Stats
9W - 3L
1,671 Elo+
Party 1
Team Averages
Level 74
1,627 SR
1,608 Elo+

VS

Team Averages
Level 26
1,459 SR
1,377 Elo+
Merlin
Merlin
AY_KW
Merlin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Medusa
Medusa
DOINK AND DINK
Medusa
Level 21
God Stats
31W - 37L
1,429 SR
Queue Stats
90W - 103L
1,316 Elo+
Party 2
Danzaburou
Danzaburou
II RecoN II
Danzaburou
Level 41
God Stats
29W - 36L
1,448 SR
Queue Stats
99W - 120L
1,315 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
imIvory
Danzaburou
12
4 / 1 / 11
8,400
933
6,420
7,769
3,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zeus
nero_dt
Zeus
13
11 / 0 / 7
9,198
1,022
16,859
6,521
1,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
3 / 2 / 10
7,498
833
3,101
6,860
5,291
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AY_KW
Merlin
9
0 / 10 / 2
5,731
637
1,250
9,844
3,243
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 4 / 2
6,340
704
2,980
8,541
2,548
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
II RecoN II
Danzaburou
9
2 / 4 / 1
7,106
790
2,732
9,790
3,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
18
Kills
3
3
Deaths
18
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Merlin
AY_KW
Merlin
0
10
2
0.1
L
1
4
2
0.5
L
Danzaburou
II RecoN II
Danzaburou
2
4
1
0.63
W
Danzaburou
imIvory
Danzaburou
4
1
11
9.5
W
Zeus
nero_dt
Zeus
11
0
7
14.5
W
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,380
Damage
6,962
21,150
Taken
28,175
10,395
Mitigated
8,917
6,017
Healing
812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AY_KW
Merlin
1,250
513
0
514
9,844
3,243
0
7,079
2,435
10,688
0
L
2,980
776
0
0
8,541
2,548
0
5,896
2,351
0
8,277
L
Danzaburou
II RecoN II
Danzaburou
2,732
975
0
298
9,790
3,126
0
6,087
3,397
0
18,854
W
Danzaburou
imIvory
Danzaburou
6,420
1,789
0
4,006
7,769
3,209
1,413
579
6,469
0
30,290
W
Zeus
nero_dt
Zeus
16,859
796
0
1,415
6,521
1,895
933
254
6,267
41,664
0
W
3,101
987
0
596
6,860
5,291
0
676
6,184
17,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,096
Gold Earned
19,177
128
Minions Killed
59
0
Camps Cleared
0
483,081
Distance Traveled
445,519
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,731
637
16
2
0
120,801
0
L
Medusa
6,340
704
9
1
0
173,816
0
L
Danzaburou
7,106
790
34
4
0
150,902
1
W
Danzaburou
8,400
933
54
6
0
170,400
2
W
Zeus
9,198
1,022
51
6
0
172,948
1
W
Ymir
7,498
833
23
3
0
139,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role