Player Matchup

Ares
Ares
Esvahanna
Ares
Level 159
God Stats
8W - 6L
1,452 SR
Queue Stats
721W - 666L
1,587 Elo+
Party 2
Sylvanus
Sylvanus
IZEUZZ
Sylvanus
Level 160
God Stats
8W - 4L
1,609 SR
Queue Stats
596W - 523L
1,597 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
M35calin3
Ah Muzen Cab
Level 157
God Stats
14W - 4L
1,823 SR
Queue Stats
624W - 588L
1,610 Elo+
Party 2
Izanami
Izanami
Wìndranger
Izanami
Level 158
God Stats
10W - 9L
1,125 SR
Queue Stats
685W - 642L
1,584 Elo+
Solo
Hades
Hades
kingofblackops
Hades
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 61L
1,582 Elo+
Party 2
Team Averages
Level 159
1,502 SR
1,592 Elo+

VS

Team Averages
Level 142
1,487 SR
1,592 Elo+
Fenrir
Fenrir
MelonFruity
Fenrir
Level 160
God Stats
2W - 7L
1,524 SR
Queue Stats
438W - 453L
1,565 Elo+
Solo
Jormungandr
Jormungandr
Pandonyx
Jormungandr
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,566 Elo+
Party 1
Susano
Susano
SapphicSnakeSis
Susano
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 91L
1,602 Elo+
Party 1
Anhur
Anhur
SenglCZ
Anhur
Level 129
God Stats
6W - 7L
1,597 SR
Queue Stats
514W - 533L
1,591 Elo+
Solo
Yemoja
Yemoja
Unicornography
Yemoja
Level 100
God Stats
1W - 2L
1,317 SR
Queue Stats
144W - 135L
1,634 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
16
8 / 5 / 12
11,393
949
10,208
17,042
15,763
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sylvanus
IZEUZZ
Sylvanus
16
2 / 4 / 17
9,611
801
8,233
12,712
15,527
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
M35calin3
Ah Muzen Cab
17
3 / 1 / 19
10,274
856
17,460
8,784
3,992
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Wìndranger
Izanami
19
13 / 3 / 13
12,096
1,008
22,746
13,548
6,765
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

14
1 / 4 / 18
9,420
785
11,342
10,964
6,586
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
3 / 5 / 10
9,728
811
7,450
15,966
18,114
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jormungandr
Pandonyx
Jormungandr
16
6 / 6 / 6
10,081
840
11,364
15,225
10,875
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 3 / 7
9,283
774
9,426
16,247
18,149
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
SenglCZ
Anhur
15
2 / 8 / 9
9,413
784
10,686
16,359
7,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
1 / 5 / 13
9,749
812
4,334
17,460
19,998
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
61
27
Kills
16
17
Deaths
27
79
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Ares
8
5
12
2.8
W
Sylvanus
IZEUZZ
Sylvanus
2
4
17
2.63
W
Ah Muzen Cab
M35calin3
Ah Muzen Cab
3
1
19
12.5
L
Fenrir
3
5
10
1.6
L
Jormungandr
Pandonyx
Jormungandr
6
6
6
1.5
L
4
3
7
2.5
L
Anhur
SenglCZ
Anhur
2
8
9
0.81
L
1
5
13
1.5
W
Izanami
Wìndranger
Izanami
13
3
13
6.5
W
1
4
18
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,989
Damage
43,260
63,050
Taken
81,257
48,633
Mitigated
74,492
27,289
Healing
29,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
10,208
295
738
1,433
17,042
15,763
450
3,560
13,382
13,152
0
W
Sylvanus
IZEUZZ
Sylvanus
8,233
1,167
7,978
3,842
12,712
15,527
417
4,422
8,165
9,974
0
W
Ah Muzen Cab
M35calin3
Ah Muzen Cab
17,460
4,148
77
1,581
8,784
3,992
1,350
1,902
6,857
0
39,280
L
Fenrir
7,450
1,052
0
3,655
15,966
18,114
658
4,676
11,290
0
23,379
L
Jormungandr
Pandonyx
Jormungandr
11,364
2,074
1,522
961
15,225
10,875
839
6,361
8,864
21,228
0
L
9,426
1,405
2,736
3,302
16,247
18,149
0
4,797
11,450
0
19,560
L
Anhur
SenglCZ
Anhur
10,686
5,012
0
1,560
16,359
7,356
1,533
6,790
9,569
0
24,474
L
4,334
1,023
10,567
5,006
17,460
19,998
591
7,159
10,301
10,148
0
W
Izanami
Wìndranger
Izanami
22,746
14,190
2,240
4,437
13,548
6,765
3,312
2,898
10,575
0
51,846
W
11,342
670
2,153
2,810
10,964
6,586
389
2,916
7,923
23,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,794
Gold Earned
48,254
125
Minions Killed
146
0
Camps Cleared
0
1,074,254
Distance Traveled
971,614
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,393
949
1
0
0
181,503
2
W
Sylvanus
9,611
801
3
0
0
191,779
4
W
Ah Muzen Cab
10,274
856
43
4
0
262,044
4
L
Fenrir
9,728
811
50
4
0
232,833
0
L
Jormungandr
10,081
840
27
2
0
161,829
2
L
Susano
9,283
774
16
1
0
209,267
1
L
Anhur
9,413
784
33
3
0
163,152
0
L
Yemoja
9,749
812
20
2
0
204,533
3
W
Izanami
12,096
1,008
48
4
0
222,624
1
W
Hades
9,420
785
30
3
0
216,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role