Player Matchup

Achilles
Achilles
 
Achilles
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Pipokawaii
Arachne
Level 128
God Stats
9W - 9L
1,500 SR
Queue Stats
240W - 272L
1,430 Elo+
Solo
Thoth
Thoth
adyrthit
Thoth
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
245W - 407L
1,319 Elo+
Solo
Team Averages
Level 113
1,500 SR
1,416 Elo+

VS

Team Averages
Level 100
1,551 SR
1,286 Elo+
Danzaburou
Danzaburou
AIlDayDubstep
Danzaburou
Level 89
God Stats
4W - 4L
1,517 SR
Queue Stats
20W - 29L
1,320 Elo+
Party 1
Janus
Janus
IIIMATEIII
Janus
Level 103
God Stats
5W - 4L
1,590 SR
Queue Stats
101W - 99L
1,413 Elo+
Solo
Xing Tian
Xing Tian
shadowmare11187
Xing Tian
Level 107
God Stats
1W - 1L
1,546 SR
Queue Stats
7W - 13L
1,125 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
1 / 3 / 0
7,221
602
8,310
13,410
8,497
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arachne
Pipokawaii
Arachne
9
0 / 7 / 0
6,876
573
5,323
12,361
4,219
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thoth
adyrthit
Thoth
11
0 / 8 / 1
7,257
605
5,483
8,846
3,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AIlDayDubstep
Danzaburou
14
11 / 0 / 4
10,337
861
11,176
9,045
3,216
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
13
6 / 0 / 10
9,536
795
9,875
5,384
1,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Xing Tian
shadowmare11187
Xing Tian
10
1 / 1 / 8
7,822
652
6,170
12,308
6,690
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
40
1
Kills
18
18
Deaths
1
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
3
0
0.33
W
Danzaburou
AIlDayDubstep
Danzaburou
11
0
4
13
W
Janus
6
0
10
11
L
Arachne
Pipokawaii
Arachne
0
7
0
0
L
Thoth
adyrthit
Thoth
0
8
1
0.06
W
Xing Tian
shadowmare11187
Xing Tian
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,116
Damage
27,221
34,617
Taken
26,737
15,864
Mitigated
11,493
5,198
Healing
6,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
8,310
3,145
294
1,457
13,410
8,497
0
6,076
7,066
0
27,854
W
Danzaburou
AIlDayDubstep
Danzaburou
11,176
3,741
946
2,396
9,045
3,216
375
2,658
5,995
0
33,200
W
Janus
9,875
438
104
1,319
5,384
1,587
192
241
5,085
47,951
0
L
Arachne
Pipokawaii
Arachne
5,323
3,572
0
3,099
12,361
4,219
0
4,798
7,401
0
24,558
L
Thoth
adyrthit
Thoth
5,483
197
0
348
8,846
3,148
0
4,543
4,017
23,043
0
W
Xing Tian
shadowmare11187
Xing Tian
6,170
506
662
624
12,308
6,690
410
1,856
10,146
14,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,354
Gold Earned
27,695
123
Minions Killed
160
0
Camps Cleared
0
625,126
Distance Traveled
691,646
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,221
602
41
3
0
207,972
0
W
Danzaburou
10,337
861
53
4
0
215,523
1
W
Janus
9,536
795
82
7
0
237,303
3
L
Arachne
6,876
573
35
3
0
213,051
1
L
Thoth
7,257
605
47
4
0
204,103
1
W
Xing Tian
7,822
652
25
2
0
238,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role