Player Matchup

Loki
Loki
Gold V
Benimaru--san97
Loki
Gold V
Level 105
God Stats
1W - 1L
1,834 SR
Queue Stats
61W - 60L
1,494 MMR
Party 2
Khepri
Khepri
Silver I
JustRaz0834
Khepri
Silver I
Level 69
God Stats
16W - 14L
1,500 SR
Queue Stats
90W - 93L
1,493 MMR
Solo
Apollo
Apollo
Bronze III
KingBellsprout
Apollo
Bronze III
Level 153
God Stats
12W - 7L
1,298 SR
Queue Stats
103W - 104L
1,505 MMR
Party 2
King Arthur
King Arthur
Gold IV
MetShipTheGreat
King Arthur
Gold IV
Level 111
God Stats
6W - 8L
1,386 SR
Queue Stats
41W - 46L
1,493 MMR
Solo
Janus
Janus
Platinum IV
zx_radical_zx99
Janus
Platinum IV
Level 140
God Stats
8W - 11L
1,596 SR
Queue Stats
245W - 231L
1,496 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 116
1,523 SR
1,496 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 112
1,564 SR
1,496 MMR
Heimdallr
Heimdallr
Silver II
Ivanboyknows305
Heimdallr
Silver II
Level 100
God Stats
2W - 0L
1,548 SR
Queue Stats
5W - 3L
1,488 MMR
Party 1
Fenrir
Fenrir
Silver II
Jaqly
Fenrir
Silver II
Level 160
God Stats
3W - 0L
1,599 SR
Queue Stats
9W - 7L
1,505 MMR
Solo
Agni
Agni
Bronze III
Mr_Howdyy
Agni
Bronze III
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,500 MMR
Solo
Xing Tian
Xing Tian
Silver II
Pew-pew_JP
Xing Tian
Silver II
Level 104
God Stats
4W - 5L
1,581 SR
Queue Stats
6W - 9L
1,488 MMR
Party 1
Cu Chulainn
Cu Chulainn
Bronze III
hahaiam8
Cu Chulainn
Bronze III
Level 117
God Stats
1W - 0L
1,591 SR
Queue Stats
3W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 6 / 5
11,886
566
12,434
16,232
6,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
14
1 / 1 / 9
9,373
446
4,719
6,704
5,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
5 / 2 / 4
10,251
488
10,570
14,057
6,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
MetShipTheGreat
King Arthur
17
6 / 3 / 10
10,973
523
19,193
25,345
20,578
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
9 / 3 / 5
11,553
550
17,236
15,088
7,037
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
SetScyllaAthenaDanzaburouPersephone

VS

Bans
CthulhuGuan YuCupidPeleSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Ivanboyknows305
Heimdallr
18
4 / 7 / 2
11,351
541
10,814
15,998
6,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
Jaqly
Fenrir
18
8 / 6 / 1
11,391
542
12,873
20,190
10,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Agni
15
1 / 7 / 1
9,771
465
9,987
11,169
4,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
Pew-pew_JP
Xing Tian
14
1 / 1 / 6
8,490
404
7,105
16,663
14,307
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
hahaiam8
Cu Chulainn
16
1 / 7 / 3
9,819
468
9,872
22,464
13,528
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
28
28
Kills
15
15
Deaths
28
33
Assists
13
Player
Kills
Deaths
Assists
KDA
L
7
6
5
1.58
W
Heimdallr
Ivanboyknows305
Heimdallr
4
7
2
0.71
W
Fenrir
Jaqly
Fenrir
8
6
1
1.42
L
Khepri
1
1
9
5.5
L
5
2
4
3.5
L
King Arthur
MetShipTheGreat
King Arthur
6
3
10
3.67
W
Agni
1
7
1
0.21
W
Xing Tian
Pew-pew_JP
Xing Tian
1
1
6
4
W
Cu Chulainn
hahaiam8
Cu Chulainn
1
7
3
0.36
L
9
3
5
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,152
Damage
50,651
77,426
Taken
86,484
45,311
Mitigated
48,744
23,710
Healing
20,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,434
4,231
0
5,496
16,232
6,247
0
2,481
13,612
0
90,382
W
Heimdallr
Ivanboyknows305
Heimdallr
10,814
5,908
0
3,081
15,998
6,126
1,174
2,788
13,210
0
67,599
W
Fenrir
Jaqly
Fenrir
12,873
5,478
0
5,099
20,190
10,596
0
4,070
15,946
0
71,163
L
Khepri
4,719
306
0
1,205
6,704
5,311
216
3,204
3,358
31,347
0
L
10,570
8,239
0
4,520
14,057
6,138
799
2,497
11,494
0
74,457
L
King Arthur
MetShipTheGreat
King Arthur
19,193
2,492
0
9,261
25,345
20,578
489
4,410
20,252
0
67,594
W
Agni
9,987
473
699
1,875
11,169
4,187
1,130
3,657
7,512
62,955
0
W
Xing Tian
Pew-pew_JP
Xing Tian
7,105
389
661
1,353
16,663
14,307
210
6,937
9,726
25,063
0
W
Cu Chulainn
hahaiam8
Cu Chulainn
9,872
2,637
0
7,262
22,464
13,528
1,447
4,503
17,727
0
57,355
L
17,236
1,745
204
3,024
15,088
7,037
210
3,669
11,027
85,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,036
Gold Earned
50,822
590
Minions Killed
493
0
Camps Cleared
0
2,047,561
Distance Traveled
1,935,783
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
11,886
566
137
7
0
390,043
0
W
Heimdallr
11,351
541
119
6
0
343,556
5
W
Fenrir
11,391
542
111
5
0
416,169
2
L
Khepri
9,373
446
46
2
0
438,390
1
L
Apollo
10,251
488
130
6
0
402,738
6
L
King Arthur
10,973
523
127
6
0
383,270
2
W
Agni
9,771
465
128
6
0
388,519
2
W
Xing Tian
8,490
404
26
1
0
428,769
2
W
Cu Chulainn
9,819
468
109
5
0
358,770
5
L
Janus
11,553
550
150
7
0
433,120
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role