Player Matchup

Ullr
Ullr
Gold III
ArmateUnoHernan
Ullr
Gold III
Level 138
God Stats
3W - 2L
1,715 SR
Queue Stats
64W - 60L
1,465 MMR
Solo
Danzaburou
Danzaburou
Gold IV
EuQueLuti
Danzaburou
Gold IV
Level 67
God Stats
2W - 5L
1,185 SR
Queue Stats
48W - 46L
1,436 MMR
Solo
Loki
Loki
Silver II
IvarTBoneless
Loki
Silver II
Level 47
God Stats
8W - 4L
1,473 SR
Queue Stats
40W - 41L
1,437 MMR
Solo
Scylla
Scylla
Bronze III
PedroCrac
Scylla
Bronze III
Level 124
God Stats
1W - 0L
1,266 SR
Queue Stats
28W - 36L
1,507 MMR
Solo
Fenrir
Fenrir
Gold III
Zaitysev
Fenrir
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 107
1,428 SR
1,469 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 130
1,458 SR
1,471 MMR
Nemesis
Nemesis
Gold V
AgusCacho98
Nemesis
Gold V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold III
ElChorch420
Sobek
Gold III
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
161W - 149L
1,511 MMR
Solo
King Arthur
King Arthur
Bronze III
Faalquoir
King Arthur
Bronze III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Bronze III
H3AR
Hou Yi
Bronze III
Level 147
God Stats
0W - 2L
1,290 SR
Queue Stats
6W - 5L
1,500 MMR
Party 1
Vulcan
Vulcan
Gold V
PU55Y5LAYER69
Vulcan
Gold V
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 97L
1,344 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 1 / 8
12,081
671
17,231
12,578
5,025
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
EuQueLuti
Danzaburou
17
2 / 3 / 9
11,046
614
8,376
11,398
4,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
12 / 1 / 3
11,427
635
12,595
10,718
4,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Scylla
PedroCrac
Scylla
17
4 / 3 / 4
10,423
579
8,915
12,010
5,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Zaitysev
Fenrir
15
8 / 5 / 11
10,349
575
10,762
11,775
5,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
AthenaTsukuyomiPoseidonSetTiamat

VS

Bans
ApolloTyrHe BoCthulhuThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AgusCacho98
Nemesis
16
5 / 8 / 4
10,227
568
13,118
16,252
5,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 10 / 6
8,832
491
6,643
20,497
19,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
Faalquoir
King Arthur
12
2 / 4 / 0
7,991
444
6,711
12,643
8,620
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
H3AR
Hou Yi
12
2 / 7 / 1
7,879
438
4,131
11,172
2,911
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 9 / 2
8,486
471
8,002
11,178
3,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
26
38
Kills
13
13
Deaths
38
35
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AgusCacho98
Nemesis
5
8
4
0.88
W
12
1
8
16
L
2
10
6
0.5
W
Danzaburou
EuQueLuti
Danzaburou
2
3
9
2.17
L
King Arthur
Faalquoir
King Arthur
2
4
0
0.5
L
Hou Yi
H3AR
Hou Yi
2
7
1
0.36
W
12
1
3
13.5
L
2
9
2
0.33
W
Scylla
PedroCrac
Scylla
4
3
4
2
W
Fenrir
Zaitysev
Fenrir
8
5
11
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,879
Damage
38,605
58,479
Taken
71,742
24,981
Mitigated
40,370
17,978
Healing
9,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AgusCacho98
Nemesis
13,118
6,529
0
1,794
16,252
5,699
0
3,001
13,135
0
61,117
W
17,231
6,888
0
1,300
12,578
5,025
1,500
4,446
7,998
0
86,499
L
6,643
705
0
3,014
20,497
19,713
0
0
20,497
19,437
0
W
Danzaburou
EuQueLuti
Danzaburou
8,376
4,362
0
6,126
11,398
4,924
3,718
2,260
9,070
0
83,127
L
King Arthur
Faalquoir
King Arthur
6,711
801
0
1,310
12,643
8,620
0
5,133
7,239
7,516
36,958
L
Hou Yi
H3AR
Hou Yi
4,131
1,887
0
2,776
11,172
2,911
0
394
10,778
0
36,974
W
12,595
4,585
0
3,297
10,718
4,208
1,524
3,196
7,462
0
69,243
L
8,002
2,509
0
824
11,178
3,427
0
0
11,178
51,859
0
W
Scylla
PedroCrac
Scylla
8,915
2,127
0
4,708
12,010
5,461
1,762
834
11,176
58,292
0
W
Fenrir
Zaitysev
Fenrir
10,762
4,037
0
2,547
11,775
5,363
330
4,659
7,042
0
34,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,326
Gold Earned
43,415
555
Minions Killed
385
0
Camps Cleared
0
1,706,854
Distance Traveled
1,524,444
26
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,227
568
97
5
0
376,372
1
W
Ullr
12,081
671
145
8
0
369,445
4
L
Sobek
8,832
491
16
1
0
323,934
0
W
Danzaburou
11,046
614
150
8
0
339,130
5
L
King Arthur
7,991
444
89
5
0
244,041
6
L
Hou Yi
7,879
438
75
4
0
251,511
5
W
Loki
11,427
635
99
6
0
384,636
8
L
Vulcan
8,486
471
108
6
0
328,586
2
W
Scylla
10,423
579
122
7
0
261,612
4
W
Fenrir
10,349
575
39
2
0
352,031
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role