Player Matchup

Fenrir
Fenrir
Blackout1897
Fenrir
Level 26
God Stats
80W - 61L
1,652 SR
Queue Stats
202W - 173L
1,542 Elo+
Solo
Yemoja
Yemoja
Drydione
Yemoja
Level 17
God Stats
12W - 14L
1,496 SR
Queue Stats
22W - 26L
1,407 Elo+
Party 1
Heimdallr
Heimdallr
Jeffwaa
Heimdallr
Level 23
God Stats
7W - 7L
1,182 SR
Queue Stats
40W - 39L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
antoby
Kukulkan
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
kel44556
Osiris
Level 3
God Stats
3W - 6L
1,500 SR
Queue Stats
5W - 9L
1,665 Elo+
Solo
Team Averages
Level 16
1,466 SR
1,523 Elo+

VS

Team Averages
Level 27
1,453 SR
1,551 Elo+
Neith
Neith
Nicksmith1123
Neith
Level 26
God Stats
1W - 1L
1,447 SR
Queue Stats
1W - 1L
1,622 Elo+
Solo
Anhur
Anhur
NobodyDropMe
Anhur
Level 24
God Stats
2W - 4L
1,280 SR
Queue Stats
34W - 40L
1,480 Elo+
Solo
Ymir
Ymir
pablo3098
Ymir
Level 28
God Stats
5W - 6L
1,538 SR
Queue Stats
147W - 141L
1,487 Elo+
Solo
Khepri
Khepri
pwure
Khepri
Level 29
God Stats
4W - 2L
1,501 SR
Queue Stats
89W - 81L
1,602 Elo+
Party 2
Chang'e
Chang'e
sinfwul
Chang'e
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 88L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
11 / 0 / 5
10,717
595
13,626
12,092
6,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
Drydione
Yemoja
14
2 / 1 / 5
8,449
469
3,920
7,452
3,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Heimdallr
Jeffwaa
Heimdallr
13
1 / 5 / 5
7,868
437
7,803
11,784
4,225
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
antoby
Kukulkan
17
7 / 4 / 7
10,761
598
14,660
12,159
4,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Osiris
kel44556
Osiris
15
5 / 0 / 6
9,727
540
7,893
15,589
10,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 0
8,430
468
6,168
12,524
4,502
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
5 / 4 / 3
8,339
463
11,048
11,662
4,487
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
13
0 / 7 / 0
7,533
419
5,078
14,271
6,661
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
pwure
Khepri
13
2 / 2 / 4
8,323
462
5,407
9,920
9,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
sinfwul
Chang'e
13
1 / 5 / 2
7,881
438
8,245
15,014
4,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
19
26
Kills
10
10
Deaths
26
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
11
0
5
13.5
W
Yemoja
Drydione
Yemoja
2
1
5
4.5
W
Heimdallr
Jeffwaa
Heimdallr
1
5
5
0.7
L
2
8
0
0.25
L
5
4
3
1.63
W
Kukulkan
antoby
Kukulkan
7
4
7
2.63
W
Osiris
kel44556
Osiris
5
0
6
8
L
Ymir
0
7
0
0
L
Khepri
pwure
Khepri
2
2
4
2
L
Chang'e
sinfwul
Chang'e
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,902
Damage
35,946
59,076
Taken
63,391
29,784
Mitigated
29,775
21,031
Healing
12,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
13,626
6,912
0
3,204
12,092
6,413
0
3,630
8,462
0
82,693
W
Yemoja
Drydione
Yemoja
3,920
1,194
2,020
1,402
7,452
3,808
176
2,409
5,043
23,904
0
W
Heimdallr
Jeffwaa
Heimdallr
7,803
4,668
0
2,291
11,784
4,225
1,545
4,785
6,999
0
49,397
L
6,168
2,195
0
1,686
12,524
4,502
1,092
6,191
5,909
0
49,333
L
11,048
5,199
0
1,738
11,662
4,487
236
4,672
6,930
0
43,881
W
Kukulkan
antoby
Kukulkan
14,660
1,686
267
3,233
12,159
4,893
863
1,093
11,066
67,327
0
W
Osiris
kel44556
Osiris
7,893
3,153
0
8,614
15,589
10,445
80
6,813
8,776
0
53,843
L
Ymir
5,078
1,400
219
2,672
14,271
6,661
0
1,242
12,971
34,118
0
L
Khepri
pwure
Khepri
5,407
54
0
1,068
9,920
9,857
154
3,856
5,998
31,762
0
L
Chang'e
sinfwul
Chang'e
8,245
398
797
4,223
15,014
4,268
0
1,967
13,003
54,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,522
Gold Earned
40,506
478
Minions Killed
369
0
Camps Cleared
0
1,638,920
Distance Traveled
1,528,010
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,717
595
112
6
0
364,150
10
W
Yemoja
8,449
469
36
2
0
308,180
0
W
Heimdallr
7,868
437
81
5
0
291,935
1
L
Neith
8,430
468
100
6
0
281,023
3
L
Anhur
8,339
463
84
5
0
293,529
5
W
Kukulkan
10,761
598
135
8
0
331,945
4
W
Osiris
9,727
540
114
6
0
342,710
7
L
Ymir
7,533
419
51
3
0
266,872
3
L
Khepri
8,323
462
44
2
0
366,888
7
L
Chang'e
7,881
438
90
5
0
319,698
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role