Player Matchup

Artemis
Artemis
Auciell
Artemis
Level 7
God Stats
3W - 1L
1,519 SR
Queue Stats
9W - 10L
1,449 Elo+
Party 1
Ymir
Ymir
KILO545y
Ymir
Level 16
God Stats
5W - 13L
1,500 SR
Queue Stats
297W - 345L
1,241 Elo+
Party 1
Zeus
Zeus
Silver_Bandi2
Zeus
Level 12
God Stats
8W - 4L
1,716 SR
Queue Stats
374W - 469L
1,341 Elo+
Party 1
Osiris
Osiris
TacticalPotato54
Osiris
Level 29
God Stats
34W - 16L
1,707 SR
Queue Stats
586W - 491L
1,618 Elo+
Solo
Fenrir
Fenrir
ZAYA_13
Fenrir
Level 18
God Stats
9W - 20L
1,334 SR
Queue Stats
204W - 271L
1,280 Elo+
Party 1
Team Averages
Level 16
1,555 SR
1,386 Elo+

VS

Team Averages
Level 20
1,530 SR
1,412 Elo+
Sun Wukong
Sun Wukong
Deer_Hunter_2017
Sun Wukong
Level 12
God Stats
0W - 3L
1,310 SR
Queue Stats
20W - 21L
1,344 Elo+
Party 2
Scylla
Scylla
ImightBTrolling
Scylla
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 40L
1,498 Elo+
Solo
Medusa
Medusa
Wud upTurd
Medusa
Level 23
God Stats
18W - 13L
1,541 SR
Queue Stats
114W - 119L
1,432 Elo+
Solo
Da Ji
Da Ji
partyman5405
Da Ji
Level 24
God Stats
10W - 8L
1,721 SR
Queue Stats
22W - 23L
1,352 Elo+
Party 2
Raijin
Raijin
trejames98
Raijin
Level 14
God Stats
2W - 3L
1,578 SR
Queue Stats
14W - 24L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Auciell
Artemis
17
1 / 4 / 1
10,817
492
3,737
9,710
3,364
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ymir
16
1 / 1 / 5
9,878
449
1,820
9,592
8,059
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
0 / 4 / 9
10,772
490
6,730
11,494
4,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
22 / 1 / 1
16,720
760
20,897
15,416
12,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
ZAYA_13
Fenrir
18
10 / 1 / 3
12,050
548
6,170
11,849
7,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Deer_Hunter_2017
Sun Wukong
4
0 / 2 / 0
6,013
273
832
2,219
737
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

19
5 / 6 / 0
10,909
496
10,622
10,925
4,222
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
Wud upTurd
Medusa
14
0 / 15 / 0
8,787
399
7,630
17,790
15,620
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

3
1 / 3 / 0
6,098
277
544
2,843
605
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
trejames98
Raijin
16
5 / 9 / 1
10,472
476
9,675
17,144
6,544
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
12
34
Kills
11
11
Deaths
35
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Artemis
Auciell
Artemis
1
4
1
0.38
L
Sun Wukong
Deer_Hunter_2017
Sun Wukong
0
2
0
0
L
5
6
0
0.83
W
Ymir
1
1
5
3.5
W
0
4
9
1.13
W
22
1
1
22.5
L
Medusa
Wud upTurd
Medusa
0
15
0
0
W
Fenrir
ZAYA_13
Fenrir
10
1
3
11.5
L
1
3
0
0.33
L
Raijin
trejames98
Raijin
5
9
1
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,354
Damage
29,303
58,061
Taken
50,921
36,002
Mitigated
27,728
19,511
Healing
3,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Auciell
Artemis
3,737
1,901
0
2,868
9,710
3,364
3,710
7,588
2,122
40
51,952
L
Sun Wukong
Deer_Hunter_2017
Sun Wukong
832
402
0
0
2,219
737
0
0
2,219
0
5,406
L
10,622
1,158
0
1,815
10,925
4,222
0
1,467
9,368
69,496
0
W
Ymir
1,820
249
354
3,726
9,592
8,059
1,336
3,394
6,198
36,880
0
W
6,730
1,960
0
1,664
11,494
4,901
2,361
7,242
4,252
53,929
0
W
20,897
9,417
0
6,079
15,416
12,530
3,844
489
14,927
0
160,957
L
Medusa
Wud upTurd
Medusa
7,630
4,069
0
240
17,790
15,620
1,264
492
17,278
0
53,341
W
Fenrir
ZAYA_13
Fenrir
6,170
1,541
0
4,820
11,849
7,148
425
1,584
10,265
0
63,773
L
544
146
0
186
2,843
605
0
0
2,843
0
3,523
L
Raijin
trejames98
Raijin
9,675
1,368
0
1,494
17,144
6,544
44
6,117
10,663
38,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,237
Gold Earned
42,279
625
Minions Killed
307
0
Camps Cleared
0
1,970,018
Distance Traveled
1,143,063
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,817
492
110
5
0
308,301
0
L
Sun Wukong
6,013
273
10
0
0
81,397
0
L
Scylla
10,909
496
130
6
0
379,912
4
W
Ymir
9,878
449
65
3
0
406,573
4
W
Zeus
10,772
490
96
4
0
307,896
0
W
Osiris
16,720
760
253
12
0
452,783
2
L
Medusa
8,787
399
97
4
0
289,433
0
W
Fenrir
12,050
548
101
5
0
494,465
1
L
Da Ji
6,098
277
10
0
0
118,350
1
L
Raijin
10,472
476
60
3
0
273,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role