Player Matchup

Scylla
Scylla
 
Scylla
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
GunDeezy15
Apollo
Level 155
God Stats
6W - 7L
1,245 SR
Queue Stats
244W - 168L
1,625 Elo+
Solo
Cthulhu
Cthulhu
Naughty Atheist
Cthulhu
Level 128
God Stats
33W - 27L
1,672 SR
Queue Stats
279W - 310L
1,618 Elo+
Solo
Team Averages
Level 126
1,472 SR
1,581 Elo+

VS

Team Averages
Level 142
1,782 SR
1,614 Elo+
Aphrodite
Aphrodite
Crimson N Cream
Aphrodite
Level 139
God Stats
3W - 1L
1,867 SR
Queue Stats
401W - 396L
1,628 Elo+
Party 1
Ymir
Ymir
SCuffed_Joke
Ymir
Level 140
God Stats
1W - 3L
1,637 SR
Queue Stats
65W - 78L
1,577 Elo+
Solo
Fenrir
Fenrir
vPasty
Fenrir
Level 147
God Stats
3W - 2L
1,842 SR
Queue Stats
101W - 94L
1,636 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
0 / 2 / 4
7,042
640
4,674
3,974
1,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
GunDeezy15
Apollo
11
3 / 2 / 2
7,772
707
6,349
8,259
2,547
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
2 / 1 / 2
8,103
737
9,471
9,584
6,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Crimson N Cream
Aphrodite
12
2 / 0 / 3
7,548
686
6,009
6,789
3,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
2 / 3 / 2
7,297
663
3,705
9,238
4,454
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
vPasty
Fenrir
10
1 / 2 / 4
7,919
720
4,939
11,625
6,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
14
5
Kills
5
5
Deaths
5
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
0
2
4
1
L
Aphrodite
Crimson N Cream
Aphrodite
2
0
3
3.5
W
Apollo
GunDeezy15
Apollo
3
2
2
2
W
2
1
2
3
L
2
3
2
1
L
Fenrir
vPasty
Fenrir
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,494
Damage
14,653
21,817
Taken
27,652
10,511
Mitigated
13,762
5,780
Healing
14,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
4,674
913
0
512
3,974
1,215
0
1,745
2,171
28,800
0
L
Aphrodite
Crimson N Cream
Aphrodite
6,009
798
4,665
5,017
6,789
3,088
44
4,084
2,601
35,475
0
W
Apollo
GunDeezy15
Apollo
6,349
2,483
0
3,173
8,259
2,547
439
4,048
3,961
0
32,628
W
9,471
685
54
2,041
9,584
6,749
116
3,530
5,915
24,650
0
L
3,705
794
518
1,050
9,238
4,454
0
4,390
4,684
18,406
0
L
Fenrir
vPasty
Fenrir
4,939
1,410
0
2,801
11,625
6,220
0
5,288
6,160
0
16,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,917
Gold Earned
22,764
153
Minions Killed
119
0
Camps Cleared
0
627,188
Distance Traveled
622,427
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,042
640
52
5
0
197,030
4
L
Aphrodite
7,548
686
73
7
0
208,725
1
W
Apollo
7,772
707
64
6
0
198,066
0
W
Cthulhu
8,103
737
37
3
0
232,092
3
L
Ymir
7,297
663
24
2
0
190,182
3
L
Fenrir
7,919
720
22
2
0
223,520
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role