Player Matchup

Ymir
Ymir
Crispy__Kris
Ymir
Level 160
God Stats
356W - 242L
1,467 SR
Queue Stats
918W - 704L
1,662 Elo+
Party 1
Janus
Janus
Seakey
Janus
Level 26
God Stats
9W - 3L
1,844 SR
Queue Stats
154W - 62L
2,070 Elo+
Party 1
Neith
Neith
Super-Zeus-Juice
Neith
Level 129
God Stats
25W - 18L
1,597 SR
Queue Stats
259W - 167L
1,640 Elo+
Party 1
Team Averages
Level 105
1,636 SR
1,791 Elo+

VS

Team Averages
Level 70
1,469 SR
1,325 Elo+
Cupid
Cupid
Alvarockac10
Cupid
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,348 Elo+
Party 2
Khepri
Khepri
Xx_albertitoo172
Khepri
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,212 Elo+
Party 2
Susano
Susano
juanchans
Susano
Level 109
God Stats
1W - 8L
1,406 SR
Queue Stats
87W - 117L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 12
8,419
765
2,777
11,083
9,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Janus
Seakey
Janus
14
8 / 0 / 7
9,196
836
10,116
4,167
1,617
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
7 / 0 / 4
9,340
849
8,534
4,423
2,106
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
6,289
572
2,640
8,723
3,244
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 3 / 0
6,298
573
3,636
6,495
4,664
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Susano
juanchans
Susano
10
0 / 6 / 0
6,393
581
3,794
9,822
4,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
0
15
Kills
0
0
Deaths
15
23
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
0
0
12
6
W
Janus
Seakey
Janus
8
0
7
11.5
W
7
0
4
9
L
0
3
0
0
L
Susano
juanchans
Susano
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,427
Damage
10,070
19,673
Taken
25,040
13,315
Mitigated
12,010
5,263
Healing
1,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,640
1,435
0
44
8,723
3,244
0
5,164
3,559
0
7,538
W
2,777
240
0
2,844
11,083
9,592
0
2,510
8,573
8,492
0
W
Janus
Seakey
Janus
10,116
819
0
1,100
4,167
1,617
733
787
3,380
52,693
0
W
8,534
3,980
0
1,319
4,423
2,106
716
460
3,963
0
39,780
L
3,636
141
0
640
6,495
4,664
0
3,807
2,688
21,234
0
L
Susano
juanchans
Susano
3,794
825
0
1,197
9,822
4,102
0
3,968
5,854
0
19,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,955
Gold Earned
18,980
164
Minions Killed
88
0
Camps Cleared
0
659,726
Distance Traveled
584,983
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,289
572
20
2
0
169,977
0
W
Ymir
8,419
765
13
1
0
223,775
1
W
Janus
9,196
836
87
8
0
227,852
4
W
Neith
9,340
849
64
6
0
208,099
2
L
Khepri
6,298
573
25
2
0
205,283
2
L
Susano
6,393
581
43
4
0
209,723
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role