Player Matchup

Chaac
Chaac
Cyanninja913
Chaac
Level 48
God Stats
12W - 7L
1,722 SR
Queue Stats
184W - 211L
1,463 Elo+
Party 1
Neith
Neith
clutchcity0323
Neith
Level 87
God Stats
49W - 74L
1,500 SR
Queue Stats
86W - 112L
1,476 Elo+
Solo
Olorun
Olorun
kid_to_raw
Olorun
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,484 Elo+
Party 1
Team Averages
Level 79
1,574 SR
1,474 Elo+

VS

Team Averages
Level 77
1,634 SR
1,496 Elo+
Nike
Nike
DukeOfSaltyScrub
Nike
Level 89
God Stats
35W - 35L
1,426 SR
Queue Stats
142W - 122L
1,455 Elo+
Solo
Set
Set
Noble97
Set
Level 16
God Stats
16W - 4L
1,969 SR
Queue Stats
205W - 116L
1,577 Elo+
Solo
Sol
Sol
isitgrayorgrey
Sol
Level 125
God Stats
5W - 9L
1,508 SR
Queue Stats
80W - 71L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 3
11,509
677
12,291
24,462
18,450
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
3 / 10 / 3
10,128
596
9,102
18,679
5,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
kid_to_raw
Olorun
13
0 / 7 / 6
9,942
585
9,182
17,609
6,171
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 11
12,223
719
14,581
17,246
15,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Set
15
12 / 3 / 6
12,932
761
18,160
19,412
13,519
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
3 / 1 / 16
12,082
711
19,290
12,079
5,440
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
56
7
Kills
23
23
Deaths
7
12
Assists
33
Player
Kills
Deaths
Assists
KDA
L
4
6
3
0.92
W
8
3
11
4.5
W
Set
12
3
6
5
L
3
10
3
0.45
W
3
1
16
11
L
Olorun
kid_to_raw
Olorun
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,575
Damage
52,031
60,750
Taken
48,737
30,570
Mitigated
34,552
17,685
Healing
18,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,291
2,013
0
5,905
24,462
18,450
0
8,518
15,606
0
47,760
W
14,581
1,626
0
5,306
17,246
15,593
425
3,266
13,980
189
45,771
W
Set
18,160
7,179
198
4,724
19,412
13,519
634
3,831
15,581
0
55,071
L
9,102
4,852
1,050
3,620
18,679
5,949
0
5,564
12,965
0
20,349
W
19,290
4,256
1,368
7,271
12,079
5,440
2,532
2,157
9,922
77,181
0
L
Olorun
kid_to_raw
Olorun
9,182
5,290
1,448
5,662
17,609
6,171
0
5,476
11,933
51,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,579
Gold Earned
37,237
158
Minions Killed
201
0
Camps Cleared
0
793,680
Distance Traveled
933,388
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,509
677
63
4
0
304,927
1
W
Nike
12,223
719
45
3
0
336,723
2
W
Set
12,932
761
68
4
0
275,720
2
L
Neith
10,128
596
24
1
0
219,912
0
W
Sol
12,082
711
88
5
0
320,945
4
L
Olorun
9,942
585
71
4
0
268,841
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role