Player Matchup

Terra
Terra
AsianManElvis
Terra
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 30L
1,405 Elo+
Solo
Xbalanque
Xbalanque
DrOpCid4794
Xbalanque
Level 18
God Stats
27W - 34L
1,484 SR
Queue Stats
28W - 43L
1,369 Elo+
Solo
Jormungandr
Jormungandr
HarrisonPound
Jormungandr
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
TrimmerWhale491
Fenrir
Level 27
God Stats
2W - 5L
1,355 SR
Queue Stats
33W - 44L
1,376 Elo+
Solo
Bellona
Bellona
lawman13
Bellona
Level 27
God Stats
1W - 2L
1,492 SR
Queue Stats
2W - 2L
1,695 Elo+
Solo
Team Averages
Level 21
1,466 SR
1,469 Elo+

VS

Team Averages
Level 24
1,437 SR
1,586 Elo+
Cernunnos
Cernunnos
Joke21
Cernunnos
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 97L
1,561 Elo+
Party 1
Ra
Ra
Kappa 10k
Ra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 5L
1,720 Elo+
Solo
Thanatos
Thanatos
SwezyAF
Thanatos
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Janus
Janus
THEChrisRoberts
Janus
Level 44
God Stats
4W - 2L
1,261 SR
Queue Stats
114W - 70L
1,660 Elo+
Party 1
Khepri
Khepri
robertcool1478
Khepri
Level 19
God Stats
15W - 19L
1,424 SR
Queue Stats
61W - 60L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 4
7,865
437
4,758
17,441
7,660
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Xbalanque
DrOpCid4794
Xbalanque
7
0 / 5 / 0
6,252
347
4,835
9,785
2,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jormungandr
HarrisonPound
Jormungandr
13
1 / 6 / 5
8,035
446
8,523
13,434
5,496
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 8 / 1
7,691
427
6,154
14,412
4,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Bellona
lawman13
Bellona
14
6 / 2 / 1
8,851
492
9,707
14,661
8,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Joke21
Cernunnos
15
8 / 1 / 5
9,219
512
16,582
12,088
4,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
3 / 3 / 7
9,467
526
9,359
9,054
3,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
SwezyAF
Thanatos
12
2 / 5 / 2
7,651
425
4,519
10,816
4,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
7 / 0 / 6
10,876
604
12,009
11,442
3,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 3 / 12
9,061
503
5,683
11,361
6,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
55
12
Kills
23
24
Deaths
12
11
Assists
32
Player
Kills
Deaths
Assists
KDA
L
2
3
4
1.33
L
Xbalanque
DrOpCid4794
Xbalanque
0
5
0
0
L
Jormungandr
HarrisonPound
Jormungandr
1
6
5
0.58
W
Cernunnos
Joke21
Cernunnos
8
1
5
10.5
W
3
3
7
2.17
W
Thanatos
SwezyAF
Thanatos
2
5
2
0.6
W
7
0
6
10
L
3
8
1
0.44
L
Bellona
lawman13
Bellona
6
2
1
3.25
W
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,977
Damage
48,152
69,733
Taken
54,761
29,146
Mitigated
22,906
21,564
Healing
24,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,758
1,621
3,273
8,043
17,441
7,660
0
6,026
11,359
31,541
0
L
Xbalanque
DrOpCid4794
Xbalanque
4,835
2,415
87
3,419
9,785
2,435
74
2,557
7,228
0
26,948
L
Jormungandr
HarrisonPound
Jormungandr
8,523
2,069
163
392
13,434
5,496
0
8,208
4,890
38,449
0
W
Cernunnos
Joke21
Cernunnos
16,582
10,904
0
5,937
12,088
4,847
3,023
2,507
9,581
0
69,279
W
9,359
307
484
2,615
9,054
3,178
724
3,206
5,848
44,154
0
W
Thanatos
SwezyAF
Thanatos
4,519
1,188
0
6,786
10,816
4,690
711
2,337
8,479
0
38,584
W
12,009
1,079
0
5,963
11,442
3,641
844
1,984
9,458
88,828
0
L
6,154
1,330
0
1,437
14,412
4,760
0
4,841
9,453
0
33,757
L
Bellona
lawman13
Bellona
9,707
4,027
378
4,372
14,661
8,795
771
4,839
9,752
0
42,818
W
5,683
655
0
2,736
11,361
6,550
352
3,247
8,114
23,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,694
Gold Earned
46,274
270
Minions Killed
442
0
Camps Cleared
0
1,548,105
Distance Traveled
1,788,784
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,865
437
39
2
0
365,111
1
L
Xbalanque
6,252
347
43
2
0
181,506
0
L
Jormungandr
8,035
446
50
3
0
282,144
1
W
Cernunnos
9,219
512
105
6
0
289,628
0
W
Ra
9,467
526
98
5
0
342,082
3
W
Thanatos
7,651
425
51
3
0
360,295
0
W
Janus
10,876
604
162
9
0
429,407
0
L
Fenrir
7,691
427
57
3
0
362,888
9
L
Bellona
8,851
492
81
5
0
356,456
1
W
Khepri
9,061
503
26
1
0
367,372
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role