Player Matchup

Sol
Sol
A Toxic Cactus
Sol
Level 12
God Stats
1W - 0L
1,292 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
BabyRage5852
Tiamat
Level 15
God Stats
14W - 15L
1,415 SR
Queue Stats
133W - 140L
1,289 Elo+
Party 1
Khepri
Khepri
Erivelton Prime
Khepri
Level 29
God Stats
1W - 0L
1,195 SR
Queue Stats
27W - 32L
1,359 Elo+
Solo
Susano
Susano
Trace Tensei
Susano
Level 6
God Stats
2W - 5L
1,364 SR
Queue Stats
79W - 97L
1,273 Elo+
Party 1
Neith
Neith
dokoiokoio7
Neith
Level 29
God Stats
10W - 12L
1,273 SR
Queue Stats
73W - 85L
1,383 Elo+
Solo
Team Averages
Level 18
1,308 SR
1,361 Elo+

VS

Team Averages
Level 16
1,523 SR
1,376 Elo+
Agni
Agni
Ghost_Gabry05
Agni
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,204 Elo+
Solo
Merlin
Merlin
MAKERMEETER
Merlin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,318 Elo+
Solo
Nemesis
Nemesis
TFU_ItzMeDemon
Nemesis
Level 3
God Stats
3W - 2L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
greatjamar
Sun Wukong
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Solo
King Arthur
King Arthur
hdshyy
King Arthur
Level 28
God Stats
3W - 2L
1,615 SR
Queue Stats
89W - 96L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 7
9,804
613
12,124
8,662
3,511
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tiamat
14
12 / 2 / 4
9,882
618
13,177
10,168
8,079
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 1 / 2
9,177
574
1,026
7,976
6,700
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Susano
10
1 / 2 / 3
7,360
460
3,497
8,977
2,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

15
12 / 0 / 3
10,316
645
8,529
6,968
2,507
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 10 / 0
6,255
391
1,898
10,249
3,222
Merlin
3
0 / 3 / 0
4,814
301
600
2,145
525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
2 / 8 / 0
6,813
426
5,787
12,693
5,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
greatjamar
Sun Wukong
11
1 / 6 / 1
6,566
410
3,635
12,472
6,496
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
hdshyy
King Arthur
10
1 / 6 / 0
6,578
411
3,895
17,747
8,181
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
6
33
Kills
5
6
Deaths
33
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
7
1
7
10.5
W
Tiamat
12
2
4
7
W
1
1
2
2
L
1
10
0
0.1
L
Merlin
0
3
0
0
L
2
8
0
0.25
W
Susano
1
2
3
1.25
W
12
0
3
13.5
L
Sun Wukong
greatjamar
Sun Wukong
1
6
1
0.25
L
King Arthur
hdshyy
King Arthur
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,353
Damage
15,815
42,751
Taken
55,306
23,696
Mitigated
23,548
12,215
Healing
9,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,124
2,117
0
4,305
8,662
3,511
2,640
324
8,338
56,497
1,511
W
Tiamat
13,177
1,103
106
3,651
10,168
8,079
735
1,971
8,058
38,517
0
W
1,026
210
0
0
7,976
6,700
1,430
0
7,976
31,175
0
L
1,898
612
0
330
10,249
3,222
0
8,109
2,140
15,599
0
L
Merlin
600
145
0
210
2,145
525
0
1,204
941
3,727
0
L
5,787
2,424
0
1,797
12,693
5,124
0
6,036
6,657
0
26,249
W
Susano
3,497
885
0
2,340
8,977
2,899
79
0
8,977
0
17,155
W
8,529
3,061
0
1,813
6,968
2,507
6,120
64
6,904
0
63,646
L
Sun Wukong
greatjamar
Sun Wukong
3,635
981
0
1,974
12,472
6,496
521
5,559
6,913
0
24,540
L
King Arthur
hdshyy
King Arthur
3,895
182
0
4,700
17,747
8,181
241
5,292
12,455
0
29,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,539
Gold Earned
31,026
326
Minions Killed
164
0
Camps Cleared
0
1,472,175
Distance Traveled
1,163,358
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,804
613
91
6
0
293,878
2
W
Tiamat
9,882
618
52
3
0
325,568
1
W
Khepri
9,177
574
42
3
0
282,592
0
L
Agni
6,255
391
17
1
0
245,338
0
L
Merlin
4,814
301
1
0
0
85,771
0
L
Nemesis
6,813
426
42
3
0
280,493
1
W
Susano
7,360
460
31
2
0
314,566
0
W
Neith
10,316
645
110
7
0
255,571
0
L
Sun Wukong
6,566
410
38
2
0
275,409
0
L
King Arthur
6,578
411
66
4
0
276,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role