Player Matchup

Rama
Rama
Meesiex
Rama
Level 144
God Stats
4W - 4L
1,451 SR
Queue Stats
153W - 139L
1,594 Elo+
Party 3
Da Ji
Da Ji
OddyIV
Da Ji
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Pakkumano
Bacchus
Level 127
God Stats
21W - 19L
1,546 SR
Queue Stats
1,033W - 1,053L
1,490 Elo+
Party 1
Ao Kuang
Ao Kuang
panzerfaust45
Ao Kuang
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 90L
1,515 Elo+
Party 3
Zhong Kui
Zhong Kui
vagge94
Zhong Kui
Level 127
God Stats
15W - 7L
1,809 SR
Queue Stats
974W - 941L
1,556 Elo+
Party 1
Team Averages
Level 130
1,561 SR
1,531 Elo+

VS

Team Averages
Level 69
1,551 SR
1,450 Elo+
Medusa
Medusa
AllTimeAmy
Medusa
Level 147
God Stats
7W - 4L
1,753 SR
Queue Stats
380W - 380L
1,376 Elo+
Party 2
Anhur
Anhur
BambiTheFourth
Anhur
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
147W - 126L
1,376 Elo+
Party 2
Kali
Kali
Bulfrog690
Kali
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 37L
1,221 Elo+
Solo
Ah Puch
Ah Puch
JoanArtigas
Ah Puch
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 46L
1,479 Elo+
Solo
Kumbhakarna
Kumbhakarna
Z1nc0
Kumbhakarna
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,800 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Meesiex
Rama
14
3 / 6 / 5
8,333
833
5,756
9,769
3,601
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Da Ji
OddyIV
Da Ji
14
5 / 5 / 4
8,194
819
6,847
7,878
3,452
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
Pakkumano
Bacchus
12
1 / 6 / 6
7,305
731
5,105
17,346
12,989
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
panzerfaust45
Ao Kuang
12
1 / 6 / 6
7,017
702
3,488
12,184
4,577
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Zhong Kui
vagge94
Zhong Kui
14
3 / 5 / 7
8,405
841
10,369
10,414
6,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AllTimeAmy
Medusa
18
8 / 2 / 18
10,360
1,036
10,921
8,455
3,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
13 / 3 / 14
10,184
1,018
11,350
11,261
5,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 7 / 11
7,314
731
2,149
7,861
3,553
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ah Puch
JoanArtigas
Ah Puch
16
4 / 1 / 21
9,397
940
21,074
8,371
3,328
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Kumbhakarna
Z1nc0
Kumbhakarna
16
2 / 1 / 19
9,561
956
3,987
11,748
11,158
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
111
13
Kills
28
28
Deaths
14
28
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Medusa
AllTimeAmy
Medusa
8
2
18
8.5
W
13
3
14
6.67
W
1
7
11
0.93
W
Ah Puch
JoanArtigas
Ah Puch
4
1
21
14.5
L
Rama
Meesiex
Rama
3
6
5
0.92
L
Da Ji
OddyIV
Da Ji
5
5
4
1.4
L
Bacchus
Pakkumano
Bacchus
1
6
6
0.67
W
Kumbhakarna
Z1nc0
Kumbhakarna
2
1
19
11.5
L
Ao Kuang
panzerfaust45
Ao Kuang
1
6
6
0.67
L
Zhong Kui
vagge94
Zhong Kui
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,565
Damage
49,481
57,591
Taken
47,696
31,099
Mitigated
27,287
14,247
Healing
20,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AllTimeAmy
Medusa
10,921
4,903
1,235
2,608
8,455
3,986
1,911
3,717
4,663
0
33,593
W
11,350
5,017
783
3,455
11,261
5,262
927
4,674
6,512
0
17,087
W
2,149
1,008
54
525
7,861
3,553
553
3,157
4,654
0
3,653
W
Ah Puch
JoanArtigas
Ah Puch
21,074
929
1,642
4,514
8,371
3,328
846
2,262
6,059
40,362
0
L
Rama
Meesiex
Rama
5,756
4,197
536
1,653
9,769
3,601
0
5,217
4,552
0
14,620
L
Da Ji
OddyIV
Da Ji
6,847
1,564
296
404
7,878
3,452
480
3,404
4,474
0
10,164
L
Bacchus
Pakkumano
Bacchus
5,105
356
503
3,404
17,346
12,989
136
7,244
10,102
9,440
0
W
Kumbhakarna
Z1nc0
Kumbhakarna
3,987
434
1,972
3,867
11,748
11,158
376
4,777
6,846
8,899
0
L
Ao Kuang
panzerfaust45
Ao Kuang
3,488
863
792
2,624
12,184
4,577
453
4,929
7,255
7,489
0
L
Zhong Kui
vagge94
Zhong Kui
10,369
1,122
1,329
2,706
10,414
6,480
720
4,267
6,147
23,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,254
Gold Earned
46,816
88
Minions Killed
107
0
Camps Cleared
0
741,903
Distance Traveled
882,033
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,360
1,036
38
4
0
191,882
0
W
Anhur
10,184
1,018
10
1
0
167,289
1
W
Kali
7,314
731
0
0
0
169,724
0
W
Ah Puch
9,397
940
44
4
0
180,841
3
L
Rama
8,333
833
28
3
0
149,450
1
L
Da Ji
8,194
819
4
0
0
119,337
0
L
Bacchus
7,305
731
10
1
0
159,819
0
W
Kumbhakarna
9,561
956
15
2
0
172,297
2
L
Ao Kuang
7,017
702
12
1
0
167,644
1
L
Zhong Kui
8,405
841
34
3
0
145,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role