Player Matchup

Da Ji
Da Ji
Baarsh
Da Ji
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
BobShmurda
Sylvanus
Level 109
God Stats
17W - 17L
1,578 SR
Queue Stats
829W - 712L
1,553 Elo+
Solo
Medusa
Medusa
Runevok
Medusa
Level 144
God Stats
3W - 0L
1,758 SR
Queue Stats
54W - 54L
1,563 Elo+
Solo
Ah Puch
Ah Puch
mister tmax13
Ah Puch
Level 129
God Stats
8W - 7L
1,660 SR
Queue Stats
331W - 322L
1,553 Elo+
Solo
Chaac
Chaac
senior_guy3
Chaac
Level 104
God Stats
7W - 1L
1,754 SR
Queue Stats
224W - 216L
1,547 Elo+
Solo
Team Averages
Level 122
1,650 SR
1,543 Elo+

VS

Team Averages
Level 132
1,546 SR
1,509 Elo+
Odin
Odin
Hokage Birdd
Odin
Level 139
God Stats
10W - 8L
1,500 SR
Queue Stats
393W - 374L
1,511 Elo+
Party 1
Raijin
Raijin
Kage WolfLee
Raijin
Level 125
God Stats
6W - 6L
1,559 SR
Queue Stats
238W - 235L
1,394 Elo+
Party 1
Ymir
Ymir
Mauri321
Ymir
Level 126
God Stats
7W - 4L
1,614 SR
Queue Stats
167W - 153L
1,556 Elo+
Solo
Hachiman
Hachiman
SAINTnik-_-
Hachiman
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 87L
1,566 Elo+
Solo
Nemesis
Nemesis
Zyntri
Nemesis
Level 147
God Stats
2W - 2L
1,556 SR
Queue Stats
396W - 377L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Baarsh
Da Ji
10
3 / 1 / 0
5,890
535
2,012
4,821
1,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
BobShmurda
Sylvanus
9
1 / 2 / 2
5,774
525
2,270
5,785
2,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
Runevok
Medusa
12
5 / 1 / 0
6,878
625
7,141
6,840
1,875
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
11
1 / 1 / 1
6,249
568
4,407
5,428
1,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 1 / 3
6,898
627
5,928
4,896
3,440
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
5,487
499
1,892
7,572
2,580
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Raijin
10
2 / 2 / 1
6,046
550
2,910
5,091
1,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
8
0 / 0 / 4
5,387
490
2,185
4,964
2,997
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
SAINTnik-_-
Hachiman
10
3 / 5 / 0
6,210
565
6,149
8,198
2,207
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Zyntri
Nemesis
10
1 / 1 / 1
5,690
517
3,753
8,200
2,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
13
11
Kills
6
6
Deaths
11
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Baarsh
Da Ji
3
1
0
3
W
Sylvanus
BobShmurda
Sylvanus
1
2
2
1
L
0
3
1
0.17
L
Raijin
2
2
1
1.25
L
Ymir
0
0
4
2
W
Medusa
Runevok
Medusa
5
1
0
5
L
Hachiman
SAINTnik-_-
Hachiman
3
5
0
0.6
L
Nemesis
Zyntri
Nemesis
1
1
1
1.5
W
Ah Puch
1
1
1
1.5
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,758
Damage
16,889
27,770
Taken
34,025
10,798
Mitigated
11,826
11,864
Healing
10,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Baarsh
Da Ji
2,012
668
0
1,204
4,821
1,464
255
182
4,559
0
17,303
W
Sylvanus
BobShmurda
Sylvanus
2,270
852
1,848
3,114
5,785
2,465
568
1,650
4,093
9,325
0
L
1,892
366
0
758
7,572
2,580
0
0
7,572
0
27,963
L
Raijin
2,910
254
0
1,709
5,091
1,639
0
3,560
1,531
29,492
0
L
Ymir
2,185
355
0
1,341
4,964
2,997
0
1,002
3,962
11,401
0
W
Medusa
Runevok
Medusa
7,141
3,301
0
1,965
6,840
1,875
1,050
247
6,593
0
41,912
L
Hachiman
SAINTnik-_-
Hachiman
6,149
3,731
0
2,452
8,198
2,207
0
752
7,446
0
39,166
L
Nemesis
Zyntri
Nemesis
3,753
1,757
0
3,867
8,200
2,403
0
1,363
6,837
0
28,610
W
Ah Puch
4,407
185
0
2,326
5,428
1,554
328
1,663
3,585
38,289
0
W
5,928
903
0
1,407
4,896
3,440
45
1,009
3,845
0
42,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,689
Gold Earned
28,820
308
Minions Killed
305
0
Camps Cleared
0
1,071,831
Distance Traveled
1,033,627
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,890
535
38
3
0
249,741
5
W
Sylvanus
5,774
525
22
2
0
192,351
1
L
Odin
5,487
499
70
6
0
205,547
1
L
Raijin
6,046
550
86
8
0
205,968
4
L
Ymir
5,387
490
22
2
0
182,307
2
W
Medusa
6,878
625
73
7
0
203,055
1
L
Hachiman
6,210
565
67
6
0
192,768
5
L
Nemesis
5,690
517
60
5
0
247,037
4
W
Ah Puch
6,249
568
77
7
0
210,598
1
W
Chaac
6,898
627
98
9
0
216,086
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role