Player Matchup

Hun Batz
Hun Batz
Platinum IV
JPSW
Hun Batz
Platinum IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold II
PULLUPATYOURCRIB
Cthulhu
Gold II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold II
PolandZus
Cerberus
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold II
Postikoodi
Danzaburou
Gold II
Level 108
God Stats
27W - 20L
1,538 SR
Queue Stats
164W - 163L
1,699 MMR
Solo
Janus
Janus
Gold II
acegryf
Janus
Gold II
Level 155
God Stats
1W - 2L
1,497 SR
Queue Stats
119W - 114L
1,670 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 144
1,507 SR
1,574 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 111
1,640 SR
1,601 MMR
Anubis
Anubis
Platinum V
JuIеs
Anubis
Platinum V
Level 145
God Stats
3W - 1L
1,560 SR
Queue Stats
143W - 132L
1,694 MMR
Solo
Bellona
Bellona
Platinum IV
Krojnar
Bellona
Platinum IV
Level 151
God Stats
3W - 0L
1,932 SR
Queue Stats
46W - 43L
1,689 MMR
Solo
Anhur
Anhur
Gold II
POLIERNUS
Anhur
Gold II
Level 52
God Stats
16W - 9L
1,707 SR
Queue Stats
33W - 33L
1,624 MMR
Solo
Loki
Loki
Platinum V
Pippoldo
Loki
Platinum V
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold II
gangstergibbs
Athena
Gold II
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
JPSW
Hun Batz
11
1 / 1 / 0
6,022
547
3,379
6,658
2,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
1 / 4 / 0
4,846
441
3,643
9,683
3,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
PolandZus
Cerberus
11
1 / 0 / 0
5,985
544
5,761
8,892
5,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Postikoodi
Danzaburou
10
0 / 1 / 1
5,224
475
1,531
4,462
964
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Janus
11
0 / 1 / 0
6,018
547
2,946
3,218
866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
SetTsukuyomiPersephoneTiamatScylla

VS

Bans
Ao KuangNemesisApolloFenrirThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
JuIеs
Anubis
11
4 / 1 / 1
6,519
593
4,151
5,826
2,957
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Krojnar
Bellona
11
0 / 1 / 0
5,829
530
4,191
8,785
4,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
POLIERNUS
Anhur
11
2 / 1 / 0
6,457
587
3,287
4,546
1,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
9
0 / 0 / 4
5,241
476
3,159
7,888
2,149
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

10
1 / 0 / 2
5,720
520
4,722
6,603
2,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
14
3
Kills
7
7
Deaths
3
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
JPSW
Hun Batz
1
1
0
1
W
Anubis
JuIеs
Anubis
4
1
1
4.5
W
Bellona
Krojnar
Bellona
0
1
0
0
W
Anhur
POLIERNUS
Anhur
2
1
0
2
L
1
4
0
0.25
W
Loki
0
0
4
2
L
Cerberus
PolandZus
Cerberus
1
0
0
1
L
Danzaburou
Postikoodi
Danzaburou
0
1
1
0.5
L
Janus
0
1
0
0
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,260
Damage
19,510
32,913
Taken
33,648
13,723
Mitigated
13,997
12,114
Healing
12,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
JPSW
Hun Batz
3,379
1,147
0
3,332
6,658
2,186
0
3,387
3,271
0
33,970
W
Anubis
JuIеs
Anubis
4,151
164
0
2,505
5,826
2,957
0
1,644
4,045
36,957
0
W
Bellona
Krojnar
Bellona
4,191
1,406
0
2,892
8,785
4,893
0
4,959
3,326
0
31,151
W
Anhur
POLIERNUS
Anhur
3,287
1,418
0
2,104
4,546
1,462
0
1,352
2,994
0
39,164
L
3,643
248
0
1,593
9,683
3,803
0
2,660
7,023
17,570
0
W
Loki
3,159
878
0
3,767
7,888
2,149
0
1,193
6,569
0
27,943
L
Cerberus
PolandZus
Cerberus
5,761
326
0
5,416
8,892
5,904
0
354
8,538
34,795
0
L
Danzaburou
Postikoodi
Danzaburou
1,531
959
0
1,336
4,462
964
0
783
3,679
0
30,206
L
Janus
2,946
0
0
437
3,218
866
0
1,689
1,529
42,372
0
W
4,722
1,213
0
1,669
6,603
2,536
0
2,029
4,364
32,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,095
Gold Earned
29,766
370
Minions Killed
370
0
Camps Cleared
0
1,024,544
Distance Traveled
1,065,156
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,022
547
86
8
0
241,017
1
W
Anubis
6,519
593
105
10
0
197,045
1
W
Bellona
5,829
530
77
7
0
220,942
4
W
Anhur
6,457
587
83
8
0
177,686
2
L
Cthulhu
4,846
441
26
2
0
199,140
0
W
Loki
5,241
476
40
4
0
225,376
1
L
Cerberus
5,985
544
109
10
0
208,276
3
L
Danzaburou
5,224
475
62
6
0
187,322
5
L
Janus
6,018
547
87
8
0
188,789
4
W
Athena
5,720
520
65
6
0
244,107
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role