Player Matchup

Loki
Loki
Lotus_Awakening
Loki
Level 30
God Stats
27W - 26L
1,540 SR
Queue Stats
210W - 203L
1,449 Elo+
Party 1
Danzaburou
Danzaburou
Morphhheus
Danzaburou
Level 18
God Stats
46W - 24L
1,900 SR
Queue Stats
205W - 182L
1,525 Elo+
Party 1
Tiamat
Tiamat
PrimeTremblez-
Tiamat
Level 26
God Stats
15W - 10L
1,566 SR
Queue Stats
122W - 90L
1,487 Elo+
Party 1
Tyr
Tyr
jano7-7-
Tyr
Level 6
God Stats
7W - 5L
1,401 SR
Queue Stats
75W - 102L
1,421 Elo+
Solo
Cerberus
Cerberus
mrmanco19
Cerberus
Level 29
God Stats
6W - 6L
1,782 SR
Queue Stats
74W - 69L
1,486 Elo+
Solo
Team Averages
Level 22
1,638 SR
1,474 Elo+

VS

Team Averages
Level 25
1,394 SR
1,513 Elo+
Cthulhu
Cthulhu
Funkmaster7843
Cthulhu
Level 26
God Stats
0W - 4L
1,275 SR
Queue Stats
186W - 198L
1,542 Elo+
Solo
Tiamat
Tiamat
Insert_Sanity51
Tiamat
Level 17
God Stats
1W - 2L
1,187 SR
Queue Stats
5W - 3L
1,773 Elo+
Solo
Bellona
Bellona
TacticalTask247
Bellona
Level 27
God Stats
5W - 6L
1,493 SR
Queue Stats
144W - 141L
1,371 Elo+
Solo
Danzaburou
Danzaburou
XCarlos_MarioX21
Danzaburou
Level 28
God Stats
4W - 7L
1,800 SR
Queue Stats
140W - 175L
1,524 Elo+
Solo
Fenrir
Fenrir
martingamer256
Fenrir
Level 26
God Stats
6W - 7L
1,213 SR
Queue Stats
290W - 311L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 2
3,560
712
1,276
2,391
482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
Morphhheus
Danzaburou
6
2 / 0 / 2
3,805
761
2,169
1,458
302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
4 / 0 / 1
4,113
823
1,631
1,417
345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

5
0 / 0 / 0
3,282
656
352
3,052
1,009
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
mrmanco19
Cerberus
4
1 / 0 / 0
3,241
648
561
2,989
878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 0
2,831
566
1,469
3,495
1,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

5
0 / 3 / 0
3,063
613
314
2,483
860
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

5
0 / 0 / 0
3,159
632
1,514
2,020
1,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
XCarlos_MarioX21
Danzaburou
1
0 / 0 / 0
939
188
0
0
0
4
0 / 3 / 0
2,997
599
1,555
3,394
799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
8
Kills
0
0
Deaths
8
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
0
3
0
0
W
1
0
2
2
W
Danzaburou
Morphhheus
Danzaburou
2
0
2
3
W
4
0
1
4.5
L
0
0
0
0
L
Danzaburou
XCarlos_MarioX21
Danzaburou
0
0
0
0
W
0
0
0
0
L
0
3
0
0
W
Cerberus
mrmanco19
Cerberus
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,989
Damage
4,852
11,307
Taken
11,392
3,016
Mitigated
3,962
4,019
Healing
2,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,469
367
0
1,384
3,495
1,149
0
519
2,938
6,196
0
L
314
47
0
202
2,483
860
102
941
1,356
6,774
0
W
1,276
664
0
688
2,391
482
0
91
2,300
0
12,163
W
Danzaburou
Morphhheus
Danzaburou
2,169
1,055
0
722
1,458
302
27
431
1,027
0
13,317
W
1,631
206
0
672
1,417
345
0
223
1,194
8,342
0
L
1,514
342
0
435
2,020
1,154
0
0
2,020
0
9,646
L
Danzaburou
XCarlos_MarioX21
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
352
19
0
573
3,052
1,009
0
0
2,902
0
10,314
L
1,555
428
0
864
3,394
799
0
476
2,886
0
8,545
W
Cerberus
mrmanco19
Cerberus
561
149
0
1,364
2,989
878
0
1,038
1,951
6,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,001
Gold Earned
12,989
124
Minions Killed
62
0
Camps Cleared
0
487,174
Distance Traveled
381,937
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
2,831
566
7
1
0
92,840
3
L
Tiamat
3,063
613
15
3
0
90,849
0
W
Loki
3,560
712
30
6
0
93,345
0
W
Danzaburou
3,805
761
19
4
0
93,672
2
W
Tiamat
4,113
823
26
5
0
83,856
0
L
Bellona
3,159
632
19
4
0
104,247
0
L
Danzaburou
939
188
0
0
0
0
0
W
Tyr
3,282
656
26
5
0
121,564
2
L
Fenrir
2,997
599
21
4
0
94,001
0
W
Cerberus
3,241
648
23
5
0
94,737
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role