Player Matchup

Chaac
Chaac
Dior SB
Chaac
Level 24
God Stats
6W - 5L
1,798 SR
Queue Stats
25W - 27L
1,592 Elo+
Solo
Bacchus
Bacchus
Emoreland
Bacchus
Level 29
God Stats
7W - 2L
1,274 SR
Queue Stats
148W - 148L
1,528 Elo+
Solo
Zhong Kui
Zhong Kui
Kulele808
Zhong Kui
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 63L
1,639 Elo+
Solo
Izanami
Izanami
jordany741
Izanami
Level 27
God Stats
14W - 11L
1,614 SR
Queue Stats
51W - 55L
1,535 Elo+
Solo
Arachne
Arachne
zmedtwma
Arachne
Level 27
God Stats
5W - 3L
1,500 SR
Queue Stats
33W - 17L
1,610 Elo+
Solo
Team Averages
Level 24
1,537 SR
1,581 Elo+

VS

Team Averages
Level 15
1,497 SR
1,580 Elo+
Jormungandr
Jormungandr
FierceLionLogan
Jormungandr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,672 Elo+
Solo
Persephone
Persephone
ManPr0
Persephone
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 99L
1,524 Elo+
Solo
Sun Wukong
Sun Wukong
bargonswayze
Sun Wukong
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 37L
1,628 Elo+
Party 1
Ymir
Ymir
cactusjack90210
Ymir
Level 5
God Stats
7W - 6L
1,409 SR
Queue Stats
35W - 34L
1,557 Elo+
Party 1
Artemis
Artemis
superbaccus
Artemis
Level 28
God Stats
5W - 4L
1,577 SR
Queue Stats
23W - 31L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dior SB
Chaac
15
1 / 2 / 5
9,275
488
9,440
11,775
9,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Emoreland
Bacchus
13
2 / 2 / 13
9,348
492
6,295
10,075
11,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zhong Kui
Kulele808
Zhong Kui
18
11 / 0 / 2
11,508
606
12,581
12,345
9,104
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
jordany741
Izanami
15
10 / 4 / 10
10,465
551
15,596
14,942
5,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
zmedtwma
Arachne
19
9 / 2 / 3
11,514
606
13,180
17,135
7,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FierceLionLogan
Jormungandr
12
0 / 11 / 1
7,367
388
3,661
16,502
9,214
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Persephone
ManPr0
Persephone
13
0 / 5 / 2
7,979
420
10,541
11,730
3,652
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
bargonswayze
Sun Wukong
17
2 / 2 / 3
10,105
532
8,088
14,661
11,260
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

14
6 / 9 / 2
9,623
506
10,373
19,242
8,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
superbaccus
Artemis
9
2 / 6 / 0
6,879
362
6,376
9,427
2,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
18
33
Kills
10
10
Deaths
33
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
Dior SB
Chaac
1
2
5
1.75
W
Bacchus
Emoreland
Bacchus
2
2
13
4.25
L
Jormungandr
FierceLionLogan
Jormungandr
0
11
1
0.05
W
Zhong Kui
Kulele808
Zhong Kui
11
0
2
12
L
Persephone
ManPr0
Persephone
0
5
2
0.2
L
Sun Wukong
bargonswayze
Sun Wukong
2
2
3
1.75
L
6
9
2
0.78
W
Izanami
jordany741
Izanami
10
4
10
3.75
L
Artemis
superbaccus
Artemis
2
6
0
0.33
W
Arachne
zmedtwma
Arachne
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,092
Damage
39,039
66,272
Taken
71,562
42,234
Mitigated
34,954
24,535
Healing
8,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Dior SB
Chaac
9,440
1,420
0
4,883
11,775
9,553
114
2,417
9,269
4,081
43,072
W
Bacchus
Emoreland
Bacchus
6,295
771
0
955
10,075
11,004
761
3,807
6,212
23,331
0
L
Jormungandr
FierceLionLogan
Jormungandr
3,661
1,649
186
656
16,502
9,214
0
4,680
11,797
33,203
0
W
Zhong Kui
Kulele808
Zhong Kui
12,581
1,086
0
8,915
12,345
9,104
1,109
4,842
7,087
83,961
0
L
Persephone
ManPr0
Persephone
10,541
588
0
1,413
11,730
3,652
0
4,227
7,424
49,188
0
L
Sun Wukong
bargonswayze
Sun Wukong
8,088
1,858
0
1,706
14,661
11,260
0
2,145
11,920
397
69,441
L
10,373
1,271
0
3,219
19,242
8,349
0
5,158
14,059
50,260
0
W
Izanami
jordany741
Izanami
15,596
11,020
207
4,552
14,942
5,333
3,332
6,092
8,727
0
71,281
L
Artemis
superbaccus
Artemis
6,376
2,049
0
950
9,427
2,479
0
3,442
5,985
0
24,255
W
Arachne
zmedtwma
Arachne
13,180
10,680
0
5,023
17,135
7,240
0
6,762
10,101
0
79,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,110
Gold Earned
41,953
479
Minions Killed
445
0
Camps Cleared
0
1,756,281
Distance Traveled
1,526,883
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,275
488
84
4
0
323,414
2
W
Bacchus
9,348
492
26
1
0
371,835
2
L
Jormungandr
7,367
388
59
3
0
326,357
0
W
Zhong Kui
11,508
606
144
8
0
347,600
4
L
Persephone
7,979
420
92
5
0
332,577
2
L
Sun Wukong
10,105
532
165
9
0
368,077
3
L
Ymir
9,623
506
86
5
0
290,623
1
W
Izanami
10,465
551
101
5
0
301,157
2
L
Artemis
6,879
362
43
2
0
209,249
3
W
Arachne
11,514
606
124
7
0
412,275
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role