Player Matchup

Sylvanus
Sylvanus
DerTreter
Sylvanus
Level 54
God Stats
8W - 3L
1,500 SR
Queue Stats
239W - 229L
1,343 Elo+
Solo
He Bo
He Bo
Dexteryus
He Bo
Level 90
God Stats
3W - 1L
1,852 SR
Queue Stats
34W - 44L
1,450 Elo+
Solo
Vamana
Vamana
Eetea
Vamana
Level 120
God Stats
5W - 0L
1,840 SR
Queue Stats
663W - 627L
1,535 Elo+
Solo
Ne Zha
Ne Zha
LordBaryy
Ne Zha
Level 127
God Stats
1W - 1L
1,282 SR
Queue Stats
169W - 148L
1,587 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MickSe7eN
Ah Muzen Cab
Level 157
God Stats
7W - 6L
1,537 SR
Queue Stats
75W - 84L
1,405 Elo+
Solo
Team Averages
Level 110
1,602 SR
1,464 Elo+

VS

Team Averages
Level 75
1,590 SR
1,450 Elo+
Chronos
Chronos
Joelmg__578
Chronos
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 32L
1,273 Elo+
Solo
Zeus
Zeus
PLKF
Zeus
Level 41
God Stats
1W - 1L
1,740 SR
Queue Stats
63W - 88L
1,434 Elo+
Solo
Mercury
Mercury
Rasmus117
Mercury
Level 122
God Stats
24W - 16L
1,422 SR
Queue Stats
388W - 391L
1,472 Elo+
Solo
Erlang Shen
Erlang Shen
RozowyKucus
Erlang Shen
Level 85
God Stats
2W - 4L
1,790 SR
Queue Stats
108W - 104L
1,572 Elo+
Solo
Bacchus
Bacchus
Tsonchev
Bacchus
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DerTreter
Sylvanus
11
2 / 1 / 4
6,528
435
4,655
7,810
4,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

He Bo
Dexteryus
He Bo
13
5 / 0 / 1
8,065
538
5,856
4,668
1,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
Eetea
Vamana
13
0 / 2 / 1
7,310
487
6,559
12,501
8,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ne Zha
LordBaryy
Ne Zha
15
6 / 2 / 1
8,951
597
7,562
12,031
4,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ah Muzen Cab
MickSe7eN
Ah Muzen Cab
14
3 / 1 / 5
8,062
537
8,615
8,706
2,940
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Joelmg__578
Chronos
10
1 / 5 / 1
6,508
434
3,902
7,614
2,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zeus
PLKF
Zeus
12
1 / 5 / 0
7,307
487
2,062
7,915
2,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Rasmus117
Mercury
16
1 / 2 / 2
8,695
580
7,002
10,710
3,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
RozowyKucus
Erlang Shen
14
2 / 1 / 1
8,038
536
9,381
13,080
7,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
Tsonchev
Bacchus
11
1 / 3 / 0
6,751
450
4,143
12,179
8,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
16
Kills
6
6
Deaths
16
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
DerTreter
Sylvanus
2
1
4
4
W
He Bo
Dexteryus
He Bo
5
0
1
5.5
W
Vamana
Eetea
Vamana
0
2
1
0.25
L
Chronos
Joelmg__578
Chronos
1
5
1
0.3
W
Ne Zha
LordBaryy
Ne Zha
6
2
1
3.25
W
Ah Muzen Cab
MickSe7eN
Ah Muzen Cab
3
1
5
5.5
L
Zeus
PLKF
Zeus
1
5
0
0.2
L
Mercury
Rasmus117
Mercury
1
2
2
1
L
Erlang Shen
RozowyKucus
Erlang Shen
2
1
1
2.5
L
Bacchus
Tsonchev
Bacchus
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,247
Damage
26,490
45,716
Taken
51,498
21,807
Mitigated
24,101
17,146
Healing
18,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
DerTreter
Sylvanus
4,655
2,146
421
2,063
7,810
4,546
0
2,990
4,820
19,650
5,881
W
He Bo
Dexteryus
He Bo
5,856
226
270
2,401
4,668
1,386
0
2,052
2,616
31,004
0
W
Vamana
Eetea
Vamana
6,559
3,397
0
6,344
12,501
8,336
0
0
12,501
0
45,314
L
Chronos
Joelmg__578
Chronos
3,902
1,293
0
1,544
7,614
2,529
212
2,167
5,355
27,553
2,123
W
Ne Zha
LordBaryy
Ne Zha
7,562
3,913
0
2,041
12,031
4,599
0
916
11,115
0
63,744
W
Ah Muzen Cab
MickSe7eN
Ah Muzen Cab
8,615
3,287
429
3,177
8,706
2,940
1,858
3,860
4,846
0
55,861
L
Zeus
PLKF
Zeus
2,062
705
0
1,020
7,915
2,539
302
3,606
4,087
36,996
0
L
Mercury
Rasmus117
Mercury
7,002
4,107
0
3,525
10,710
3,697
0
602
10,058
0
75,064
L
Erlang Shen
RozowyKucus
Erlang Shen
9,381
5,132
0
7,000
13,080
7,079
0
1,566
11,002
0
44,798
L
Bacchus
Tsonchev
Bacchus
4,143
650
552
4,539
12,179
8,257
341
1,590
10,517
24,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,916
Gold Earned
37,299
386
Minions Killed
434
0
Camps Cleared
0
1,346,089
Distance Traveled
1,317,852
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,528
435
36
2
0
249,718
2
W
He Bo
8,065
538
58
4
0
288,558
8
W
Vamana
7,310
487
82
5
0
241,066
2
L
Chronos
6,508
434
75
5
0
210,476
1
W
Ne Zha
8,951
597
114
8
0
304,461
4
W
Ah Muzen Cab
8,062
537
96
6
0
262,286
0
L
Zeus
7,307
487
81
5
0
200,221
0
L
Mercury
8,695
580
151
10
0
359,427
4
L
Erlang Shen
8,038
536
90
6
0
264,134
4
L
Bacchus
6,751
450
37
2
0
283,594
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role