Player Matchup

Nemesis
Nemesis
Nectery
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 25L
1,316 Elo+
Solo
Sun Wukong
Sun Wukong
SERCH_DAAT
Sun Wukong
Level 11
God Stats
3W - 1L
1,862 SR
Queue Stats
11W - 12L
1,460 Elo+
Solo
Rama
Rama
SelfMade7076849
Rama
Level 27
God Stats
11W - 16L
1,450 SR
Queue Stats
160W - 164L
1,477 Elo+
Solo
Fenrir
Fenrir
Wolfheart_98
Fenrir
Level 42
God Stats
3W - 5L
1,500 SR
Queue Stats
249W - 283L
1,505 Elo+
Party 3
Merlin
Merlin
zxxLoboxxz
Merlin
Level 17
God Stats
18W - 16L
1,625 SR
Queue Stats
234W - 246L
1,522 Elo+
Party 3
Team Averages
Level 20
1,587 SR
1,456 Elo+

VS

Team Averages
Level 20
1,429 SR
1,445 Elo+
Nemesis
Nemesis
Edier64
Nemesis
Level 27
God Stats
2W - 3L
1,287 SR
Queue Stats
149W - 128L
1,526 Elo+
Party 1
Medusa
Medusa
Relaxed Ritter
Medusa
Level 4
God Stats
15W - 14L
1,500 SR
Queue Stats
27W - 23L
1,372 Elo+
Party 2
Zeus
Zeus
XDeath_StrokeXx-
Zeus
Level 24
God Stats
76W - 41L
1,604 SR
Queue Stats
104W - 77L
1,546 Elo+
Party 1
Ymir
Ymir
leonruins
Ymir
Level 14
God Stats
1W - 2L
1,512 SR
Queue Stats
163W - 162L
1,451 Elo+
Party 2
Danzaburou
Danzaburou
memojp Ritter
Danzaburou
Level 29
God Stats
14W - 11L
1,239 SR
Queue Stats
90W - 92L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Nectery
Nemesis
16
0 / 11 / 5
10,199
850
2,075
15,727
8,736
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
SERCH_DAAT
Sun Wukong
17
2 / 10 / 7
11,318
943
12,069
25,285
22,121
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
2 / 4 / 6
11,649
971
13,101
19,570
6,989
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fenrir
18
3 / 10 / 6
12,054
1,005
6,668
17,483
7,388
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
zxxLoboxxz
Merlin
18
5 / 8 / 3
13,043
1,087
22,521
19,581
7,249
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

204

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Edier64
Nemesis
20
16 / 5 / 20
14,645
1,220
23,610
17,952
8,269
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
4 / 4 / 25
12,063
1,005
9,808
9,251
4,038
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
15 / 0 / 23
14,574
1,215
29,469
9,027
3,945
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ymir
20
6 / 0 / 28
13,458
1,122
13,322
15,251
16,774
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Danzaburou
memojp Ritter
Danzaburou
18
2 / 3 / 20
11,709
976
13,980
9,498
3,692
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
159
12
Kills
43
43
Deaths
12
27
Assists
116
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Edier64
Nemesis
16
5
20
5.2
L
Nemesis
Nectery
Nemesis
0
11
5
0.23
W
4
4
25
4.13
L
Sun Wukong
SERCH_DAAT
Sun Wukong
2
10
7
0.55
L
2
4
6
1.25
L
Fenrir
3
10
6
0.6
W
15
0
23
26.5
W
Ymir
6
0
28
20
W
Danzaburou
memojp Ritter
Danzaburou
2
3
20
4
L
Merlin
zxxLoboxxz
Merlin
5
8
3
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,434
Damage
90,189
97,646
Taken
60,979
52,483
Mitigated
36,718
2,574
Healing
13,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Edier64
Nemesis
23,610
13,840
0
3,263
17,952
8,269
0
5,348
12,604
0
34,093
L
Nemesis
Nectery
Nemesis
2,075
704
0
536
15,727
8,736
0
5,939
9,788
0
5,977
W
9,808
5,264
0
486
9,251
4,038
0
2,895
6,356
0
19,907
L
Sun Wukong
SERCH_DAAT
Sun Wukong
12,069
2,544
0
222
25,285
22,121
0
11,567
13,718
0
17,912
L
13,101
9,906
0
11
19,570
6,989
0
6,906
12,664
0
36,636
L
Fenrir
6,668
923
0
269
17,483
7,388
0
9,340
8,143
0
19,904
W
29,469
1,202
0
683
9,027
3,945
0
3,156
5,871
54,432
0
W
Ymir
13,322
2,562
1,798
3,694
15,251
16,774
0
6,972
8,279
38,727
0
W
Danzaburou
memojp Ritter
Danzaburou
13,980
6,205
1,143
2,199
9,498
3,692
0
4,150
5,348
0
35,498
L
Merlin
zxxLoboxxz
Merlin
22,521
481
0
1,536
19,581
7,249
0
9,039
10,542
65,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,263
Gold Earned
66,449
193
Minions Killed
215
4
Camps Cleared
6
1,053,260
Distance Traveled
1,076,786
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
14,645
1,220
25
2
2
224,420
0
L
Nemesis
10,199
850
6
1
1
126,306
2
W
Medusa
12,063
1,005
31
3
0
183,244
0
L
Sun Wukong
11,318
943
12
1
1
244,292
0
L
Rama
11,649
971
31
3
0
229,921
0
L
Fenrir
12,054
1,005
26
2
0
261,494
1
W
Zeus
14,574
1,215
58
5
0
249,886
0
W
Ymir
13,458
1,122
62
5
1
223,690
0
W
Danzaburou
11,709
976
39
3
3
195,546
2
L
Merlin
13,043
1,087
118
10
2
191,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role