Player Matchup

Cthulhu
Cthulhu
RedPlayer5
Cthulhu
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 142L
1,127 Elo+
Party 1
Fenrir
Fenrir
Sons__Of__Odin
Fenrir
Level 77
God Stats
16W - 24L
1,405 SR
Queue Stats
181W - 226L
1,434 Elo+
Solo
Cupid
Cupid
soulmankingdude
Cupid
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 80L
1,127 Elo+
Party 1
Team Averages
Level 62
1,468 SR
1,229 Elo+

VS

Team Averages
Level 43
1,507 SR
1,401 Elo+
Ne Zha
Ne Zha
ChoastyEv
Ne Zha
Level 34
God Stats
10W - 6L
1,519 SR
Queue Stats
105W - 124L
1,429 Elo+
Solo
Danzaburou
Danzaburou
Midnight Dismay
Danzaburou
Level 47
God Stats
2W - 0L
1,657 SR
Queue Stats
49W - 46L
1,462 Elo+
Solo
Merlin
Merlin
WildcatSpider97
Merlin
Level 49
God Stats
11W - 16L
1,345 SR
Queue Stats
14W - 27L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
RedPlayer5
Cthulhu
12
2 / 5 / 2
8,416
601
4,164
11,555
5,344
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
2 / 7 / 2
9,052
647
5,235
12,743
3,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 2 / 3
8,073
577
3,241
6,976
1,757
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
ChoastyEv
Ne Zha
13
5 / 1 / 9
9,799
700
10,298
9,102
3,224
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Midnight Dismay
Danzaburou
13
5 / 2 / 9
10,063
719
7,607
6,465
2,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 3 / 5
9,974
712
6,434
6,586
2,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
5
Kills
14
14
Deaths
6
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
ChoastyEv
Ne Zha
5
1
9
9.5
W
Danzaburou
Midnight Dismay
Danzaburou
5
2
9
4.75
L
Cthulhu
RedPlayer5
Cthulhu
2
5
2
0.6
L
2
7
2
0.43
W
4
3
5
2.17
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,640
Damage
24,339
31,274
Taken
22,153
11,001
Mitigated
8,448
3,116
Healing
4,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
ChoastyEv
Ne Zha
10,298
2,558
462
1,818
9,102
3,224
952
1,591
7,511
0
36,009
W
Danzaburou
Midnight Dismay
Danzaburou
7,607
2,809
0
2,100
6,465
2,571
699
1,486
4,979
0
34,427
L
Cthulhu
RedPlayer5
Cthulhu
4,164
108
71
415
11,555
5,344
0
1,899
9,418
14,838
0
L
5,235
432
396
979
12,743
3,900
0
2,098
10,473
0
28,721
W
6,434
226
0
393
6,586
2,653
378
1,119
5,467
45,955
0
L
3,241
746
682
573
6,976
1,757
0
1,948
4,908
0
24,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,541
Gold Earned
29,836
112
Minions Killed
182
0
Camps Cleared
0
635,602
Distance Traveled
732,979
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,799
700
33
2
0
265,349
1
W
Danzaburou
10,063
719
57
4
0
228,640
4
L
Cthulhu
8,416
601
20
1
0
210,865
1
L
Fenrir
9,052
647
54
4
0
227,682
2
W
Merlin
9,974
712
92
7
0
238,990
5
L
Cupid
8,073
577
38
3
0
197,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role