Player Matchup

Fenrir
Fenrir
Dieziciete
Fenrir
Level 26
God Stats
13W - 9L
1,540 SR
Queue Stats
56W - 52L
1,433 Elo+
Party 1
Heimdallr
Heimdallr
Stongy11
Heimdallr
Level 29
God Stats
10W - 9L
1,571 SR
Queue Stats
81W - 95L
1,422 Elo+
Solo
Danzaburou
Danzaburou
TamperedID
Danzaburou
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,670 Elo+
Solo
Awilix
Awilix
fierce_blues
Awilix
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 124L
1,474 Elo+
Solo
Cthulhu
Cthulhu
iMiGuaNa
Cthulhu
Level 16
God Stats
1W - 1L
1,786 SR
Queue Stats
8W - 13L
1,344 Elo+
Party 1
Team Averages
Level 20
1,579 SR
1,469 Elo+

VS

Team Averages
Level 28
1,521 SR
1,443 Elo+
Achilles
Achilles
Anklemann
Achilles
Level 28
God Stats
3W - 2L
1,372 SR
Queue Stats
91W - 73L
1,437 Elo+
Solo
Anhur
Anhur
ELVzNzGM
Anhur
Level 28
God Stats
4W - 1L
1,735 SR
Queue Stats
79W - 70L
1,505 Elo+
Solo
Ao Kuang
Ao Kuang
Hornet1173
Ao Kuang
Level 28
God Stats
37W - 27L
1,611 SR
Queue Stats
159W - 109L
1,594 Elo+
Solo
Ymir
Ymir
Starsrevoltz
Ymir
Level 26
God Stats
22W - 24L
1,440 SR
Queue Stats
43W - 42L
1,374 Elo+
Solo
Merlin
Merlin
pimp_sauce1705
Merlin
Level 29
God Stats
20W - 31L
1,446 SR
Queue Stats
85W - 118L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dieziciete
Fenrir
12
4 / 10 / 3
7,997
444
6,685
17,520
5,161
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Stongy11
Heimdallr
12
2 / 6 / 5
7,755
431
7,573
11,472
3,593
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
TamperedID
Danzaburou
12
1 / 5 / 7
7,789
433
6,436
11,512
4,884
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
15
4 / 7 / 3
8,988
499
9,188
16,640
6,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
iMiGuaNa
Cthulhu
13
7 / 7 / 1
8,676
482
11,117
15,181
12,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Anklemann
Achilles
16
2 / 6 / 3
9,585
533
7,993
13,945
9,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
ELVzNzGM
Anhur
13
7 / 3 / 4
8,731
485
9,565
9,698
3,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
Hornet1173
Ao Kuang
19
22 / 1 / 2
11,958
664
25,487
19,873
8,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
3 / 5 / 7
7,893
439
5,198
10,779
7,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
1 / 3 / 2
8,264
459
5,504
6,302
2,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
53
18
Kills
35
35
Deaths
18
19
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Achilles
Anklemann
Achilles
2
6
3
0.58
L
Fenrir
Dieziciete
Fenrir
4
10
3
0.55
W
Anhur
ELVzNzGM
Anhur
7
3
4
3
W
Ao Kuang
Hornet1173
Ao Kuang
22
1
2
23
W
3
5
7
1.3
L
Heimdallr
Stongy11
Heimdallr
2
6
5
0.75
L
Danzaburou
TamperedID
Danzaburou
1
5
7
0.9
L
Awilix
4
7
3
0.79
L
Cthulhu
iMiGuaNa
Cthulhu
7
7
1
1.07
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,999
Damage
53,747
72,325
Taken
60,597
32,348
Mitigated
31,124
12,933
Healing
20,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Anklemann
Achilles
7,993
3,016
0
2,438
13,945
9,391
472
6,566
6,879
0
48,935
L
Fenrir
Dieziciete
Fenrir
6,685
2,897
0
1,991
17,520
5,161
0
7,329
10,191
0
25,156
W
Anhur
ELVzNzGM
Anhur
9,565
4,801
0
2,641
9,698
3,137
1,699
729
8,944
0
45,087
W
Ao Kuang
Hornet1173
Ao Kuang
25,487
7,946
0
13,009
19,873
8,852
479
2,253
17,495
76,611
0
W
5,198
367
0
1,296
10,779
7,403
566
165
10,614
20,764
1,709
L
Heimdallr
Stongy11
Heimdallr
7,573
3,175
60
1,482
11,472
3,593
0
6,237
5,235
0
33,331
L
Danzaburou
TamperedID
Danzaburou
6,436
1,896
479
2,925
11,512
4,884
742
9,729
1,783
0
28,052
L
Awilix
9,188
4,832
0
4,668
16,640
6,103
0
7,663
8,802
0
56,606
L
Cthulhu
iMiGuaNa
Cthulhu
11,117
1,519
0
1,328
15,181
12,607
527
5,207
9,614
32,234
0
W
5,504
478
0
730
6,302
2,341
549
729
5,548
32,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,205
Gold Earned
46,431
308
Minions Killed
394
0
Camps Cleared
0
1,596,656
Distance Traveled
1,578,300
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,585
533
97
5
0
316,411
0
L
Fenrir
7,997
444
27
2
0
319,346
2
W
Anhur
8,731
485
80
4
0
266,610
0
W
Ao Kuang
11,958
664
106
6
0
377,323
2
W
Ymir
7,893
439
33
2
0
317,706
1
L
Heimdallr
7,755
431
54
3
0
310,537
1
L
Danzaburou
7,789
433
56
3
0
304,098
4
L
Awilix
8,988
499
101
6
0
368,401
2
L
Cthulhu
8,676
482
70
4
0
294,274
0
W
Merlin
8,264
459
78
4
0
300,250
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role