Player Matchup

Ymir
Ymir
Alpha0mega96
Ymir
Level 7
God Stats
1W - 1L
1,331 SR
Queue Stats
1W - 1L
1,612 Elo+
Solo
Loki
Loki
DiegoFrost
Loki
Level 12
God Stats
1W - 1L
1,715 SR
Queue Stats
3W - 5L
1,359 Elo+
Party 1
Cthulhu
Cthulhu
Mattbow
Cthulhu
Level 18
God Stats
1W - 7L
1,441 SR
Queue Stats
5W - 16L
1,359 Elo+
Party 1
Danzaburou
Danzaburou
Oscifer
Danzaburou
Level 4
God Stats
2W - 1L
1,737 SR
Queue Stats
4W - 6L
1,732 Elo+
Solo
Merlin
Merlin
UncleMike44
Merlin
Level 24
God Stats
16W - 14L
1,677 SR
Queue Stats
117W - 88L
1,579 Elo+
Solo
Team Averages
Level 13
1,580 SR
1,528 Elo+

VS

Team Averages
Level 25
1,580 SR
1,552 Elo+
Mulan
Mulan
BlazingRevan
Mulan
Level 28
God Stats
13W - 14L
1,538 SR
Queue Stats
45W - 45L
1,548 Elo+
Solo
Anhur
Anhur
DabsOnly
Anhur
Level 24
God Stats
43W - 23L
1,648 SR
Queue Stats
187W - 125L
1,626 Elo+
Solo
Tsukuyomi
Tsukuyomi
TheAyzee
Tsukuyomi
Level 20
God Stats
5W - 3L
1,714 SR
Queue Stats
49W - 38L
1,606 Elo+
Solo
Xing Tian
Xing Tian
TheRedNinj420
Xing Tian
Level 24
God Stats
17W - 18L
1,500 SR
Queue Stats
297W - 301L
1,483 Elo+
Solo
Zeus
Zeus
VincentDragneel
Zeus
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 77L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 1
6,813
359
3,938
8,139
2,619
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 9 / 4
6,986
368
3,029
12,379
2,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Mattbow
Cthulhu
15
3 / 4 / 5
9,218
485
5,850
18,552
8,462
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
Oscifer
Danzaburou
13
2 / 10 / 3
8,582
452
4,746
13,009
2,759
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Merlin
17
8 / 6 / 4
11,239
592
13,807
13,912
4,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 0 / 8
11,216
590
9,552
12,323
11,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Anhur
DabsOnly
Anhur
19
16 / 4 / 6
13,074
688
23,092
15,125
5,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tsukuyomi
TheAyzee
Tsukuyomi
19
9 / 3 / 5
12,521
659
12,597
15,538
5,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
TheRedNinj420
Xing Tian
14
2 / 4 / 10
10,345
544
3,125
13,545
7,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
2 / 5 / 7
10,186
536
5,771
9,180
2,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
71
15
Kills
35
35
Deaths
16
17
Assists
36
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
6
0
8
10
W
Anhur
DabsOnly
Anhur
16
4
6
4.75
L
1
9
4
0.33
L
Cthulhu
Mattbow
Cthulhu
3
4
5
1.38
L
Danzaburou
Oscifer
Danzaburou
2
10
3
0.35
W
Tsukuyomi
TheAyzee
Tsukuyomi
9
3
5
3.83
W
Xing Tian
TheRedNinj420
Xing Tian
2
4
10
1.75
L
Merlin
8
6
4
1.67
W
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,370
Damage
54,137
65,991
Taken
65,711
20,432
Mitigated
33,674
9,903
Healing
20,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,938
1,589
0
457
8,139
2,619
0
1,253
6,774
18,330
0
W
9,552
1,454
0
6,153
12,323
11,368
4,646
4,543
7,586
0
50,591
W
Anhur
DabsOnly
Anhur
23,092
12,295
0
5,806
15,125
5,568
3,857
5,002
10,069
0
112,117
L
3,029
550
0
2,331
12,379
2,421
0
1,509
10,840
0
24,356
L
Cthulhu
Mattbow
Cthulhu
5,850
448
0
4,357
18,552
8,462
0
2,390
15,894
24,143
0
L
Danzaburou
Oscifer
Danzaburou
4,746
1,849
120
1,158
13,009
2,759
651
1,109
11,835
0
33,630
W
Tsukuyomi
TheAyzee
Tsukuyomi
12,597
3,578
0
6,888
15,538
5,996
673
5,366
9,984
0
85,128
W
Xing Tian
TheRedNinj420
Xing Tian
3,125
157
0
677
13,545
7,808
836
3,368
10,085
36,128
0
L
Merlin
13,807
1,498
0
1,480
13,912
4,171
404
2,192
11,468
59,069
0
W
5,771
1,711
0
1,146
9,180
2,934
685
4,496
4,392
54,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,838
Gold Earned
57,342
269
Minions Killed
552
0
Camps Cleared
0
1,498,849
Distance Traveled
1,699,580
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,813
359
29
2
0
200,021
0
W
Mulan
11,216
590
87
5
0
343,653
4
W
Anhur
13,074
688
163
9
0
315,486
5
L
Loki
6,986
368
40
2
0
371,428
0
L
Cthulhu
9,218
485
33
2
0
352,339
0
L
Danzaburou
8,582
452
65
3
0
272,275
0
W
Tsukuyomi
12,521
659
153
8
0
368,813
1
W
Xing Tian
10,345
544
56
3
0
343,101
1
L
Merlin
11,239
592
102
5
0
302,786
6
W
Zeus
10,186
536
93
5
0
328,527
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role