Player Matchup

Terra
Terra
Dohellini
Terra
Level 125
God Stats
6W - 3L
1,528 SR
Queue Stats
133W - 125L
1,562 Elo+
Party 1
Erlang Shen
Erlang Shen
JigglyTeetz
Erlang Shen
Level 160
God Stats
4W - 2L
1,578 SR
Queue Stats
343W - 322L
1,644 Elo+
Solo
Anhur
Anhur
KEEEELO
Anhur
Level 126
God Stats
13W - 16L
1,738 SR
Queue Stats
457W - 420L
1,643 Elo+
Solo
Cthulhu
Cthulhu
Obdurates
Cthulhu
Level 124
God Stats
2W - 0L
1,739 SR
Queue Stats
163W - 135L
1,673 Elo+
Solo
Zeus
Zeus
Sir Lonesome
Zeus
Level 160
God Stats
4W - 4L
1,579 SR
Queue Stats
335W - 356L
1,606 Elo+
Party 1
Team Averages
Level 139
1,633 SR
1,625 Elo+

VS

Team Averages
Level 141
1,589 SR
1,640 Elo+
Tsukuyomi
Tsukuyomi
BigCarl78
Tsukuyomi
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 47L
1,751 Elo+
Solo
Athena
Athena
JAHgamer
Athena
Level 154
God Stats
158W - 118L
1,659 SR
Queue Stats
565W - 520L
1,670 Elo+
Solo
Vamana
Vamana
KuroZebra
Vamana
Level 160
God Stats
2W - 2L
1,627 SR
Queue Stats
198W - 182L
1,656 Elo+
Solo
Medusa
Medusa
blahblahblah313
Medusa
Level 154
God Stats
10W - 13L
1,659 SR
Queue Stats
865W - 791L
1,564 Elo+
Solo
Anubis
Anubis
homebiscuit
Anubis
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 52L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Dohellini
Terra
13
1 / 2 / 13
8,083
577
5,836
10,047
6,225
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Erlang Shen
JigglyTeetz
Erlang Shen
14
5 / 1 / 3
8,316
594
8,772
9,270
4,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Anhur
KEEEELO
Anhur
15
3 / 0 / 3
8,373
598
3,734
5,290
1,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Obdurates
Cthulhu
14
1 / 1 / 2
7,998
571
7,182
12,017
9,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
10 / 0 / 3
8,579
613
11,649
4,757
1,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BigCarl78
Tsukuyomi
9
1 / 5 / 0
5,901
422
2,891
9,949
2,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
JAHgamer
Athena
10
1 / 4 / 2
5,999
429
4,415
14,579
8,554
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Vamana
KuroZebra
Vamana
13
1 / 2 / 1
7,703
550
8,686
14,146
9,228
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 4 / 0
7,608
543
5,699
9,007
2,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
11
0 / 5 / 1
6,576
470
4,581
7,881
3,576
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
20
Kills
4
4
Deaths
20
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
BigCarl78
Tsukuyomi
1
5
0
0.2
W
Terra
Dohellini
Terra
1
2
13
3.75
L
Athena
JAHgamer
Athena
1
4
2
0.5
W
Erlang Shen
JigglyTeetz
Erlang Shen
5
1
3
6.5
W
Anhur
KEEEELO
Anhur
3
0
3
4.5
L
Vamana
KuroZebra
Vamana
1
2
1
0.75
W
Cthulhu
Obdurates
Cthulhu
1
1
2
2
W
10
0
3
11.5
L
1
4
0
0.25
L
Anubis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,173
Damage
26,272
41,381
Taken
55,562
22,850
Mitigated
26,327
18,788
Healing
16,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
BigCarl78
Tsukuyomi
2,891
919
0
3,138
9,949
2,712
0
2,922
6,845
0
26,349
W
Terra
Dohellini
Terra
5,836
954
577
3,189
10,047
6,225
0
3,597
6,450
22,974
0
L
Athena
JAHgamer
Athena
4,415
1,576
0
2,164
14,579
8,554
0
7,918
6,295
20,257
0
W
Erlang Shen
JigglyTeetz
Erlang Shen
8,772
5,429
0
5,596
9,270
4,636
0
690
8,580
0
48,503
W
Anhur
KEEEELO
Anhur
3,734
1,968
0
3,826
5,290
1,411
964
304
4,986
0
56,628
L
Vamana
KuroZebra
Vamana
8,686
3,927
0
7,006
14,146
9,228
0
6,709
7,014
0
53,260
W
Cthulhu
Obdurates
Cthulhu
7,182
1,559
0
4,454
12,017
9,162
564
2,854
9,163
50,198
0
W
11,649
1,420
0
1,146
4,757
1,416
23
1,551
3,206
42,561
0
L
5,699
2,494
0
2,526
9,007
2,257
0
673
8,294
0
54,192
L
Anubis
4,581
157
0
1,990
7,881
3,576
0
5,248
2,447
43,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,349
Gold Earned
33,787
420
Minions Killed
398
0
Camps Cleared
0
1,298,116
Distance Traveled
1,259,504
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,901
422
58
4
0
249,339
4
W
Terra
8,083
577
41
3
0
274,581
0
L
Athena
5,999
429
26
2
0
274,457
3
W
Erlang Shen
8,316
594
92
7
0
288,522
0
W
Anhur
8,373
598
104
7
0
239,275
5
L
Vamana
7,703
550
113
8
0
286,056
3
W
Cthulhu
7,998
571
110
8
0
245,319
0
W
Zeus
8,579
613
73
5
0
250,419
2
L
Medusa
7,608
543
99
7
0
224,789
4
L
Anubis
6,576
470
102
7
0
224,863
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role