Player Matchup

Hercules
Hercules
G0RDY
Hercules
Level 101
God Stats
4W - 2L
1,797 SR
Queue Stats
22W - 15L
1,600 Elo+
Party 1
Ra
Ra
Grendyyy
Ra
Level 86
God Stats
2W - 0L
1,646 SR
Queue Stats
12W - 5L
1,993 Elo+
Party 1
Bellona
Bellona
YashSux-at-Smite
Bellona
Level 123
God Stats
1W - 1L
1,609 SR
Queue Stats
77W - 75L
1,583 Elo+
Party 1
Team Averages
Level 103
1,684 SR
1,725 Elo+

VS

Team Averages
Level 98
1,649 SR
1,600 Elo+
Janus
Janus
Beerus317
Janus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 99L
1,567 Elo+
Solo
Erlang Shen
Erlang Shen
ColumnarGoose9
Erlang Shen
Level 67
God Stats
1W - 1L
1,630 SR
Queue Stats
121W - 168L
1,543 Elo+
Solo
Skadi
Skadi
PistolPete10
Skadi
Level 100
God Stats
6W - 7L
1,817 SR
Queue Stats
67W - 57L
1,689 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
G0RDY
Hercules
11
3 / 1 / 5
7,237
724
4,573
8,373
4,233
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
3 / 1 / 3
7,463
746
6,512
5,772
2,000
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
2 / 0 / 6
7,170
717
4,487
8,950
5,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Beerus317
Janus
9
0 / 4 / 2
6,226
623
7,284
5,288
1,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Erlang Shen
ColumnarGoose9
Erlang Shen
9
1 / 1 / 1
6,628
663
5,367
7,120
5,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 3 / 0
6,311
631
3,997
6,472
2,124
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
8
Kills
2
2
Deaths
8
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Janus
Beerus317
Janus
0
4
2
0.25
L
Erlang Shen
ColumnarGoose9
Erlang Shen
1
1
1
1.5
W
Hercules
G0RDY
Hercules
3
1
5
5.5
W
3
1
3
4.5
L
1
3
0
0.33
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,572
Damage
16,648
23,095
Taken
18,880
11,452
Mitigated
9,101
10,473
Healing
3,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Beerus317
Janus
7,284
181
0
925
5,288
1,745
0
2,047
3,241
24,839
0
L
Erlang Shen
ColumnarGoose9
Erlang Shen
5,367
1,208
0
1,809
7,120
5,232
163
2,284
4,836
0
10,229
W
Hercules
G0RDY
Hercules
4,573
1,417
566
2,702
8,373
4,233
711
1,882
6,249
0
12,163
W
6,512
707
1,748
1,880
5,772
2,000
237
2,078
3,498
44,221
0
L
3,997
1,063
0
500
6,472
2,124
282
2,197
4,275
0
20,761
W
4,487
1,287
0
3,577
8,950
5,219
277
2,536
6,036
0
24,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,870
Gold Earned
19,165
131
Minions Killed
82
0
Camps Cleared
0
616,880
Distance Traveled
516,825
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,226
623
50
5
0
173,087
4
L
Erlang Shen
6,628
663
0
0
0
173,225
2
W
Hercules
7,237
724
22
2
0
211,433
1
W
Ra
7,463
746
75
8
0
189,538
3
L
Skadi
6,311
631
32
3
0
170,513
2
W
Bellona
7,170
717
34
3
0
215,909
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role