Player Matchup

Fenrir
Fenrir
Bronze III
GamerAfonso
Fenrir
Bronze III
Level 109
God Stats
1W - 0L
1,664 SR
Queue Stats
6W - 15L
1,417 MMR
Solo
Jormungandr
Jormungandr
Silver III
SimplyRiley
Jormungandr
Silver III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Silver I
Stingin
Anhur
Silver I
Level 89
God Stats
6W - 5L
1,517 SR
Queue Stats
17W - 13L
1,556 MMR
Party 1
Ymir
Ymir
Gold III
fersa0988
Ymir
Gold III
Level 157
God Stats
9W - 10L
1,498 SR
Queue Stats
374W - 376L
1,500 MMR
Solo
Tiamat
Tiamat
Gold V
sIeepyjoe
Tiamat
Gold V
Level 41
God Stats
5W - 2L
1,806 SR
Queue Stats
66W - 49L
1,597 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 109
1,597 SR
1,514 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 97
1,738 SR
1,521 MMR
Ao Kuang
Ao Kuang
Gold III
AddisonRae
Ao Kuang
Gold III
Level 66
God Stats
1W - 3L
1,978 SR
Queue Stats
171W - 171L
1,583 MMR
Solo
Nike
Nike
Bronze III
Alfressco
Nike
Bronze III
Level 30
God Stats
0W - 1L
1,628 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold III
BuddyGuy64
Danzaburou
Gold III
Level 146
God Stats
4W - 3L
1,694 SR
Queue Stats
74W - 71L
1,585 MMR
Solo
Geb
Geb
Bronze III
SpacemanSpiffed
Geb
Bronze III
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,405 MMR
Solo
Thoth
Thoth
Gold IV
UltiDrago
Thoth
Gold IV
Level 125
God Stats
0W - 1L
1,891 SR
Queue Stats
86W - 96L
1,533 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
5 / 4 / 5
10,713
536
9,152
16,651
6,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
SimplyRiley
Jormungandr
19
5 / 0 / 8
12,291
615
19,181
13,724
11,709
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anhur
Stingin
Anhur
16
1 / 3 / 10
10,108
505
8,145
15,795
5,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
15
2 / 2 / 10
10,351
518
8,212
16,970
14,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tiamat
sIeepyjoe
Tiamat
19
11 / 1 / 7
12,650
633
19,580
10,403
9,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
SetPersephoneGuan YuTsukuyomiCu Chulainn

VS

Bans
ScyllaAresThe MorriganAthenaAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AddisonRae
Ao Kuang
15
5 / 4 / 2
9,390
470
12,323
19,297
6,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
15
0 / 3 / 2
8,563
428
5,196
13,561
9,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
BuddyGuy64
Danzaburou
16
1 / 3 / 4
10,030
502
11,372
16,151
5,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 7 / 3
8,109
405
4,748
20,370
14,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thoth
UltiDrago
Thoth
15
2 / 7 / 2
8,936
447
6,908
11,270
3,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
23
24
Kills
10
10
Deaths
24
40
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
AddisonRae
Ao Kuang
5
4
2
1.5
L
Nike
0
3
2
0.33
L
Danzaburou
BuddyGuy64
Danzaburou
1
3
4
1
W
Fenrir
5
4
5
1.88
W
Jormungandr
SimplyRiley
Jormungandr
5
0
8
9
L
2
7
3
0.5
W
Anhur
Stingin
Anhur
1
3
10
2
L
Thoth
UltiDrago
Thoth
2
7
2
0.43
W
Ymir
2
2
10
3.5
W
Tiamat
sIeepyjoe
Tiamat
11
1
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,270
Damage
40,547
73,543
Taken
80,649
47,800
Mitigated
39,815
22,793
Healing
23,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
AddisonRae
Ao Kuang
12,323
2,301
0
7,311
19,297
6,984
0
11,339
7,700
57,240
0
L
Nike
5,196
74
0
3,468
13,561
9,312
288
8,104
5,405
2,199
44,922
L
Danzaburou
BuddyGuy64
Danzaburou
11,372
5,444
0
7,473
16,151
5,518
0
7,947
8,128
0
69,782
W
Fenrir
9,152
2,734
0
6,837
16,651
6,960
312
6,311
10,255
0
72,662
W
Jormungandr
SimplyRiley
Jormungandr
19,181
2,965
0
2,998
13,724
11,709
672
4,415
8,956
87,545
0
L
4,748
769
0
2,978
20,370
14,624
0
11,578
8,538
18,640
0
W
Anhur
Stingin
Anhur
8,145
3,731
0
6,630
15,795
5,218
4,656
4,085
11,655
0
57,850
L
Thoth
UltiDrago
Thoth
6,908
566
0
2,014
11,270
3,377
0
7,087
3,905
55,217
0
W
Ymir
8,212
2,055
0
2,174
16,970
14,279
862
6,324
10,356
45,513
0
W
Tiamat
sIeepyjoe
Tiamat
19,580
2,240
0
4,154
10,403
9,634
2,984
3,015
7,236
99,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,113
Gold Earned
45,028
622
Minions Killed
514
0
Camps Cleared
0
1,982,104
Distance Traveled
1,801,671
14
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
9,390
470
101
5
0
351,304
1
L
Nike
8,563
428
94
5
0
369,026
2
L
Danzaburou
10,030
502
137
7
0
348,354
8
W
Fenrir
10,713
536
111
6
0
402,434
7
W
Jormungandr
12,291
615
165
8
0
396,116
4
L
Geb
8,109
405
16
1
0
388,516
13
W
Anhur
10,108
505
106
5
0
373,475
0
L
Thoth
8,936
447
166
8
0
344,471
6
W
Ymir
10,351
518
66
3
0
384,218
1
W
Tiamat
12,650
633
174
9
0
425,861
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role