Player Matchup

Yemoja
Yemoja
Jordan1RetroHigh
Yemoja
Level 29
God Stats
1W - 1L
1,851 SR
Queue Stats
7W - 10L
1,477 Elo+
Solo
Danzaburou
Danzaburou
Skeizor
Danzaburou
Level 17
God Stats
3W - 2L
1,500 SR
Queue Stats
61W - 75L
1,497 Elo+
Solo
Chaac
Chaac
UrugesX
Chaac
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Veezarа
Pele
Level 29
God Stats
7W - 5L
1,737 SR
Queue Stats
213W - 228L
1,561 Elo+
Solo
Hel
Hel
ПлотьБезКрови
Hel
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 30L
1,541 Elo+
Solo
Team Averages
Level 22
1,618 SR
1,515 Elo+

VS

Team Averages
Level 18
1,526 SR
1,517 Elo+
Sun Wukong
Sun Wukong
Khalvins
Sun Wukong
Level 25
God Stats
1W - 4L
1,500 SR
Queue Stats
44W - 57L
1,515 Elo+
Solo
Fenrir
Fenrir
PetaHamnsters
Fenrir
Level 9
God Stats
2W - 0L
1,759 SR
Queue Stats
19W - 15L
1,548 Elo+
Solo
Hera
Hera
SmurfMachine
Hera
Level 22
God Stats
8W - 6L
1,592 SR
Queue Stats
51W - 41L
1,653 Elo+
Solo
Ymir
Ymir
dridrasphyxia
Ymir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,609 Elo+
Party 1
Cupid
Cupid
iKayZzeR
Cupid
Level 17
God Stats
1W - 1L
1,277 SR
Queue Stats
1W - 2L
1,262 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 8
11,010
500
7,521
21,027
13,396
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Skeizor
Danzaburou
16
4 / 8 / 6
11,033
502
9,057
16,145
6,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chaac
UrugesX
Chaac
17
3 / 2 / 2
10,718
487
11,336
18,326
18,192
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pele
17
6 / 4 / 5
11,031
501
17,053
20,504
8,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
5 / 5 / 5
10,344
470
13,449
16,723
6,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Khalvins
Sun Wukong
18
3 / 2 / 7
11,417
519
15,456
18,555
16,140
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
4 / 3 / 10
10,841
493
11,558
19,351
9,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
4 / 2 / 4
12,739
579
11,085
11,333
5,401
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
5 / 5 / 16
10,890
495
10,691
18,509
16,782
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cupid
iKayZzeR
Cupid
16
10 / 9 / 6
11,110
505
22,991
18,789
6,783
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
69
21
Kills
26
26
Deaths
21
26
Assists
43
Player
Kills
Deaths
Assists
KDA
L
3
7
8
1
W
Sun Wukong
Khalvins
Sun Wukong
3
2
7
3.25
W
4
3
10
3
L
Danzaburou
Skeizor
Danzaburou
4
8
6
0.88
W
4
2
4
3
L
Chaac
UrugesX
Chaac
3
2
2
2
L
Pele
6
4
5
2.13
W
5
5
16
2.6
W
Cupid
iKayZzeR
Cupid
10
9
6
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,416
Damage
71,781
92,725
Taken
86,537
54,008
Mitigated
54,258
36,559
Healing
23,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,521
1,892
3,586
3,843
21,027
13,396
237
4,184
16,793
30,858
0
W
Sun Wukong
Khalvins
Sun Wukong
15,456
4,398
0
4,756
18,555
16,140
54
2,684
15,871
0
73,040
W
11,558
2,575
0
8,298
19,351
9,152
0
7,246
12,105
0
57,059
L
Danzaburou
Skeizor
Danzaburou
9,057
6,379
0
3,384
16,145
6,862
1,708
4,706
11,335
0
57,327
W
11,085
2,397
0
3,248
11,333
5,401
918
3,493
7,840
117,060
0
L
Chaac
UrugesX
Chaac
11,336
2,847
0
8,903
18,326
18,192
888
2,281
15,991
0
67,756
L
Pele
17,053
3,018
0
4,694
20,504
8,848
0
4,806
15,580
0
79,053
W
10,691
2,450
0
1,090
18,509
16,782
350
4,328
14,181
50,702
0
W
Cupid
iKayZzeR
Cupid
22,991
14,815
1,088
5,213
18,789
6,783
1,484
3,219
15,570
0
67,876
L
13,449
902
4,949
7,200
16,723
6,710
479
5,297
11,250
63,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,136
Gold Earned
56,997
505
Minions Killed
558
0
Camps Cleared
0
1,912,217
Distance Traveled
2,070,595
15
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,010
500
44
2
0
353,774
2
W
Sun Wukong
11,417
519
137
6
0
441,175
0
W
Fenrir
10,841
493
80
4
0
465,713
1
L
Danzaburou
11,033
502
106
5
0
331,906
4
W
Hera
12,739
579
202
9
0
419,123
7
L
Chaac
10,718
487
146
7
0
417,754
1
L
Pele
11,031
501
117
5
0
406,789
2
W
Ymir
10,890
495
62
3
0
388,252
20
W
Cupid
11,110
505
77
4
0
356,332
0
L
Hel
10,344
470
92
4
0
401,994
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role