Player Matchup

Yemoja
Yemoja
BorntoFİght
Yemoja
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 7L
1,649 Elo+
Party 1
Agni
Agni
DirtyMeheecan
Agni
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,425 Elo+
Solo
Danzaburou
Danzaburou
RaksedenPanda
Danzaburou
Level 3
God Stats
2W - 1L
1,712 SR
Queue Stats
4W - 5L
1,649 Elo+
Party 1
Skadi
Skadi
deadnots
Skadi
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
specciegizmo
Scylla
Level 5
God Stats
1W - 1L
1,712 SR
Queue Stats
25W - 26L
1,254 Elo+
Solo
Team Averages
Level 11
1,585 SR
1,495 Elo+

VS

Team Averages
Level 16
1,535 SR
1,423 Elo+
Cthulhu
Cthulhu
Archlordlee
Cthulhu
Level 25
God Stats
8W - 2L
1,514 SR
Queue Stats
120W - 90L
1,405 Elo+
Solo
King Arthur
King Arthur
Eaglethor4
King Arthur
Level 24
God Stats
6W - 7L
1,511 SR
Queue Stats
84W - 94L
1,347 Elo+
Solo
Agni
Agni
Hellyearrr
Agni
Level 8
God Stats
4W - 1L
1,500 SR
Queue Stats
45W - 48L
1,426 Elo+
Solo
Hel
Hel
andyGF
Hel
Level 8
God Stats
4W - 2L
1,500 SR
Queue Stats
17W - 30L
1,338 Elo+
Solo
Neith
Neith
月半小夜曲
Neith
Level 16
God Stats
64W - 39L
1,649 SR
Queue Stats
220W - 187L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
18
1 / 4 / 10
11,771
1,177
9,064
16,933
19,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
3 / 14 / 6
10,071
1,007
13,445
21,298
9,272
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
RaksedenPanda
Danzaburou
17
8 / 6 / 2
11,696
1,170
16,278
22,779
10,483
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Skadi
deadnots
Skadi
14
0 / 7 / 2
8,630
863
600
9,232
3,711
Scylla
15
2 / 11 / 6
9,847
985
6,630
17,786
6,853
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Archlordlee
Cthulhu
17
3 / 4 / 25
10,587
1,059
12,473
17,175
16,502
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
Eaglethor4
King Arthur
18
8 / 3 / 22
11,864
1,186
9,271
12,339
8,772
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
4 / 2 / 30
12,003
1,200
15,102
8,675
3,571
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hel
andyGF
Hel
18
2 / 5 / 25
10,791
1,079
7,000
8,995
4,394
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
25 / 0 / 15
16,125
1,613
39,354
8,434
3,998
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
159
14
Kills
42
42
Deaths
14
26
Assists
117
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Archlordlee
Cthulhu
3
4
25
3.88
L
Yemoja
1
4
10
1.5
L
3
14
6
0.43
W
King Arthur
Eaglethor4
King Arthur
8
3
22
6.33
W
4
2
30
9.5
L
Danzaburou
RaksedenPanda
Danzaburou
8
6
2
1.5
W
Hel
andyGF
Hel
2
5
25
2.9
L
Skadi
deadnots
Skadi
0
7
2
0.14
L
Scylla
2
11
6
0.45
W
25
0
15
32.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,017
Damage
83,200
88,028
Taken
55,618
50,310
Mitigated
37,237
6,830
Healing
10,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Archlordlee
Cthulhu
12,473
755
731
1,998
17,175
16,502
0
9,189
7,553
22,821
0
L
Yemoja
9,064
1,554
1,092
1,141
16,933
19,991
0
7,678
9,255
28,235
0
L
13,445
2,565
0
984
21,298
9,272
0
7,448
13,850
33,573
0
W
King Arthur
Eaglethor4
King Arthur
9,271
1,713
0
655
12,339
8,772
0
7,554
4,552
0
22,078
W
15,102
807
0
258
8,675
3,571
0
3,653
4,982
40,737
0
L
Danzaburou
RaksedenPanda
Danzaburou
16,278
5,788
0
2,953
22,779
10,483
0
9,305
13,474
0
45,127
W
Hel
andyGF
Hel
7,000
794
1,962
1,403
8,995
4,394
0
4,042
4,875
12,850
0
L
Skadi
deadnots
Skadi
600
600
0
0
9,232
3,711
0
3,428
5,804
0
1,756
L
Scylla
6,630
1,435
0
660
17,786
6,853
0
6,716
11,070
10,957
0
W
39,354
22,584
0
3,316
8,434
3,998
0
4,227
4,087
0
74,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,015
Gold Earned
61,370
160
Minions Killed
202
3
Camps Cleared
8
706,742
Distance Traveled
960,196
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,587
1,059
16
2
1
192,922
1
L
Yemoja
11,771
1,177
33
3
1
171,535
1
L
Agni
10,071
1,007
46
5
1
151,224
0
W
King Arthur
11,864
1,186
31
3
2
201,760
0
W
Agni
12,003
1,200
71
7
2
197,259
0
L
Danzaburou
11,696
1,170
65
7
1
177,638
0
W
Hel
10,791
1,079
13
1
1
180,763
0
L
Skadi
8,630
863
1
0
0
57,955
0
L
Scylla
9,847
985
15
2
0
148,390
1
W
Neith
16,125
1,613
71
7
2
187,492
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role