Player Matchup

Hercules
Hercules
GOF_SANDROVARES
Hercules
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,275 Elo+
Party 1
Tyr
Tyr
Japaksl_20
Tyr
Level 92
God Stats
0W - 1L
1,663 SR
Queue Stats
2W - 5L
1,189 Elo+
Party 1
Neith
Neith
TwoTapTim
Neith
Level 44
God Stats
13W - 14L
1,584 SR
Queue Stats
66W - 79L
1,431 Elo+
Solo
Team Averages
Level 60
1,582 SR
1,298 Elo+

VS

Team Averages
Level 90
1,566 SR
1,409 Elo+
Cthulhu
Cthulhu
Amph1Wow
Cthulhu
Level 68
God Stats
9W - 14L
1,581 SR
Queue Stats
79W - 111L
1,371 Elo+
Solo
Zeus
Zeus
Khotanos
Zeus
Level 67
God Stats
1W - 0L
1,745 SR
Queue Stats
32W - 40L
1,392 Elo+
Solo
Izanami
Izanami
isaaccoandrade
Izanami
Level 135
God Stats
6W - 11L
1,373 SR
Queue Stats
299W - 365L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
2 / 3 / 6
9,245
616
3,406
14,876
14,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 4 / 5
10,095
673
10,145
18,397
12,224
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
TwoTapTim
Neith
14
2 / 5 / 4
9,666
644
9,150
13,265
4,720
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Amph1Wow
Cthulhu
14
2 / 3 / 10
11,011
734
8,979
15,059
16,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Zeus
14
5 / 3 / 7
10,865
724
15,493
6,413
2,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 3 / 6
11,224
748
10,919
11,346
5,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
35
8
Kills
12
12
Deaths
9
15
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Amph1Wow
Cthulhu
2
3
10
2.33
L
Hercules
2
3
6
1.67
L
4
4
5
1.63
W
Zeus
5
3
7
2.83
L
Neith
TwoTapTim
Neith
2
5
4
0.8
W
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,701
Damage
35,391
46,538
Taken
32,818
31,453
Mitigated
24,271
9,548
Healing
5,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Amph1Wow
Cthulhu
8,979
523
303
1,995
15,059
16,391
298
64
14,785
26,365
0
L
Hercules
3,406
58
573
3,975
14,876
14,509
0
8,408
6,468
0
15,317
L
10,145
1,319
0
2,957
18,397
12,224
0
11,484
6,913
0
48,680
W
Zeus
15,493
1,169
864
976
6,413
2,524
631
8
6,305
41,220
0
L
Neith
TwoTapTim
Neith
9,150
2,515
0
2,043
13,265
4,720
0
4,658
8,607
0
50,866
W
10,919
7,908
0
1,077
11,346
5,356
1,706
32
11,314
0
68,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,006
Gold Earned
33,100
151
Minions Killed
201
0
Camps Cleared
0
784,214
Distance Traveled
798,588
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,011
734
31
2
0
325,800
7
L
Hercules
9,245
616
18
1
0
260,636
1
L
Tyr
10,095
673
59
4
0
288,546
2
W
Zeus
10,865
724
59
4
0
226,473
3
L
Neith
9,666
644
74
5
0
235,032
3
W
Izanami
11,224
748
111
7
0
246,315
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role