Player Matchup

Jing Wei
Jing Wei
FullMedieval
Jing Wei
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Soomsoom213
Ra
Level 18
God Stats
20W - 16L
1,537 SR
Queue Stats
167W - 154L
1,444 Elo+
Party 2
Geb
Geb
rems3006
Geb
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 107L
1,415 Elo+
Party 2
Team Averages
Level 52
1,512 SR
1,453 Elo+

VS

Team Averages
Level 22
1,529 SR
1,349 Elo+
Cthulhu
Cthulhu
Irachetini19
Cthulhu
Level 41
God Stats
6W - 18L
1,500 SR
Queue Stats
125W - 138L
1,432 Elo+
Party 1
Nemesis
Nemesis
lil_bro_256
Nemesis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 19L
1,161 Elo+
Solo
Vamana
Vamana
polaronabear2
Vamana
Level 11
God Stats
2W - 2L
1,587 SR
Queue Stats
3W - 6L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
FullMedieval
Jing Wei
17
19 / 1 / 6
14,095
940
24,250
12,840
4,833
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
5 / 0 / 17
11,390
759
11,556
10,373
4,154
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 3 / 15
10,612
707
5,488
9,205
3,811
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Irachetini19
Cthulhu
12
2 / 11 / 2
9,184
612
12,109
22,236
14,231
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
lil_bro_256
Nemesis
11
0 / 6 / 2
8,341
556
2,135
10,370
3,384
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
2 / 10 / 1
9,030
602
6,896
17,134
7,270
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
9
27
Kills
4
4
Deaths
27
38
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
FullMedieval
Jing Wei
19
1
6
22
L
Cthulhu
Irachetini19
Cthulhu
2
11
2
0.27
W
5
0
17
13.5
L
Nemesis
lil_bro_256
Nemesis
0
6
2
0.17
L
2
10
1
0.25
W
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,294
Damage
21,140
32,418
Taken
49,740
12,798
Mitigated
24,885
10,792
Healing
4,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
FullMedieval
Jing Wei
24,250
14,465
0
3,517
12,840
4,833
799
5,786
7,054
0
70,156
L
Cthulhu
Irachetini19
Cthulhu
12,109
1,763
509
1,515
22,236
14,231
350
6,926
15,310
37,057
0
W
11,556
628
1,167
5,506
10,373
4,154
35
4,254
6,119
45,995
0
L
Nemesis
lil_bro_256
Nemesis
2,135
291
0
120
10,370
3,384
186
3,129
7,241
0
10,987
L
6,896
2,704
0
2,126
17,134
7,270
842
6,989
10,145
559
16,090
W
5,488
561
0
602
9,205
3,811
1,536
2,831
6,374
28,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,097
Gold Earned
26,555
159
Minions Killed
78
0
Camps Cleared
0
859,278
Distance Traveled
724,959
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
14,095
940
77
5
0
290,886
1
L
Cthulhu
9,184
612
39
3
0
210,171
0
W
Ra
11,390
759
55
4
0
311,200
0
L
Nemesis
8,341
556
19
1
0
258,887
7
L
Vamana
9,030
602
20
1
0
255,901
2
W
Geb
10,612
707
27
2
0
257,192
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role