Player Matchup

Sun Wukong
Sun Wukong
EastwoodStarlord
Sun Wukong
Level 29
God Stats
1W - 3L
1,844 SR
Queue Stats
81W - 76L
1,450 Elo+
Solo
Artemis
Artemis
NIlfent
Artemis
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
391W - 384L
1,547 Elo+
Party 2
Bakasura
Bakasura
Shhyi
Bakasura
Level 26
God Stats
1W - 2L
1,530 SR
Queue Stats
54W - 46L
1,475 Elo+
Party 2
Pele
Pele
undertakeryork
Pele
Level 28
God Stats
11W - 10L
1,812 SR
Queue Stats
56W - 68L
1,543 Elo+
Solo
Yemoja
Yemoja
uzumakyu
Yemoja
Level 18
God Stats
2W - 1L
1,731 SR
Queue Stats
7W - 4L
1,397 Elo+
Solo
Team Averages
Level 22
1,683 SR
1,483 Elo+

VS

Team Averages
Level 21
1,630 SR
1,558 Elo+
King Arthur
King Arthur
DeathAwaitsYou_u
King Arthur
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,398 Elo+
Party 3
Hel
Hel
QueenyAlli
Hel
Level 29
God Stats
1W - 0L
1,855 SR
Queue Stats
29W - 22L
1,743 Elo+
Party 1
Yemoja
Yemoja
Sana_SunBaenim
Yemoja
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 18L
1,818 Elo+
Party 1
Arachne
Arachne
dimitrios543
Arachne
Level 32
God Stats
11W - 4L
1,783 SR
Queue Stats
299W - 299L
1,499 Elo+
Party 3
Medusa
Medusa
jamiojamzie
Medusa
Level 29
God Stats
27W - 28L
1,510 SR
Queue Stats
97W - 111L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EastwoodStarlord
Sun Wukong
19
3 / 8 / 4
12,959
480
14,836
28,173
31,144
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
NIlfent
Artemis
18
3 / 12 / 11
13,026
482
22,306
21,805
8,595
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bakasura
Shhyi
Bakasura
20
13 / 9 / 5
14,618
541
25,760
27,442
13,235
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
5 / 9 / 8
13,455
498
21,430
30,202
12,280
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
uzumakyu
Yemoja
16
2 / 15 / 3
10,686
396
11,203
22,294
9,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DeathAwaitsYou_u
King Arthur
20
7 / 2 / 16
14,924
553
21,632
24,784
34,013
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
2 / 5 / 18
12,656
469
8,231
20,158
20,261
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
12 / 8 / 12
14,802
548
17,721
27,529
14,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
dimitrios543
Arachne
20
14 / 4 / 15
16,129
597
25,700
25,027
11,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Medusa
20
18 / 7 / 8
16,372
606
32,404
36,909
18,400
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
122
26
Kills
53
53
Deaths
26
31
Assists
69
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DeathAwaitsYou_u
King Arthur
7
2
16
7.5
L
Sun Wukong
EastwoodStarlord
Sun Wukong
3
8
4
0.63
L
Artemis
NIlfent
Artemis
3
12
11
0.71
W
2
5
18
2.2
W
12
8
12
2.25
L
Bakasura
Shhyi
Bakasura
13
9
5
1.72
W
Arachne
dimitrios543
Arachne
14
4
15
5.38
W
Medusa
18
7
8
3.14
L
5
9
8
1
L
Yemoja
uzumakyu
Yemoja
2
15
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,535
Damage
105,688
129,916
Taken
134,407
74,678
Mitigated
99,236
25,369
Healing
68,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DeathAwaitsYou_u
King Arthur
21,632
1,812
1,295
4,286
24,784
34,013
655
2,206
21,956
0
97,165
L
Sun Wukong
EastwoodStarlord
Sun Wukong
14,836
2,900
0
4,669
28,173
31,144
1,092
1,917
26,022
0
84,999
L
Artemis
NIlfent
Artemis
22,306
15,258
0
4,189
21,805
8,595
823
3,315
18,400
0
62,447
W
8,231
511
12,071
7,932
20,158
20,261
1,625
1,496
17,150
48,656
0
W
17,721
4,607
8,919
5,449
27,529
14,789
1,089
3,498
22,692
69,005
0
L
Bakasura
Shhyi
Bakasura
25,760
13,516
0
5,162
27,442
13,235
342
3,153
24,221
0
79,130
W
Arachne
dimitrios543
Arachne
25,700
19,046
1,922
9,813
25,027
11,773
861
1,516
22,686
0
115,057
W
Medusa
32,404
21,261
1,188
15,437
36,909
18,400
6,182
1,634
33,352
0
142,316
L
21,430
11,168
0
10,636
30,202
12,280
2,164
7,564
21,960
0
91,344
L
Yemoja
uzumakyu
Yemoja
11,203
347
546
167
22,294
9,424
273
8,945
12,857
32,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,744
Gold Earned
74,883
572
Minions Killed
618
0
Camps Cleared
0
2,254,026
Distance Traveled
2,485,231
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
14,924
553
156
6
0
557,409
4
L
Sun Wukong
12,959
480
167
6
0
483,019
5
L
Artemis
13,026
482
75
3
0
393,691
4
W
Hel
12,656
469
76
3
0
513,783
1
W
Yemoja
14,802
548
97
4
0
451,693
0
L
Bakasura
14,618
541
146
5
0
505,943
2
W
Arachne
16,129
597
125
5
0
539,741
4
W
Medusa
16,372
606
164
6
0
422,605
0
L
Pele
13,455
498
132
5
0
496,790
1
L
Yemoja
10,686
396
52
2
0
374,583
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role