Player Matchup

Khepri
Khepri
Silver I
DarkKittyCat
Khepri
Silver I
Level 109
God Stats
7W - 5L
1,742 SR
Queue Stats
16W - 20L
1,451 MMR
Party 1
Nu Wa
Nu Wa
Silver I
King_Koala-IR
Nu Wa
Silver I
Level 128
God Stats
2W - 2L
1,973 SR
Queue Stats
48W - 54L
1,371 MMR
Party 1
Awilix
Awilix
Gold III
Lord_Touchme1400
Awilix
Gold III
Level 156
God Stats
6W - 7L
1,273 SR
Queue Stats
473W - 466L
1,428 MMR
Solo
Guan Yu
Guan Yu
Gold IV
NyTe-_-WolF
Guan Yu
Gold IV
Level 91
God Stats
6W - 7L
1,622 SR
Queue Stats
1,038W - 1,053L
1,429 MMR
Solo
Rama
Rama
Gold IV
veggiehill09
Rama
Gold IV
Level 129
God Stats
2W - 1L
1,299 SR
Queue Stats
245W - 253L
1,428 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,582 SR
1,422 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,558 SR
1,422 MMR
Ah Puch
Ah Puch
Gold V
Ex3G SerchTonik
Ah Puch
Gold V
Level 157
God Stats
3W - 1L
1,699 SR
Queue Stats
115W - 113L
1,395 MMR
Solo
Hachiman
Hachiman
Gold IV
Le_rorre
Hachiman
Gold IV
Level 157
God Stats
3W - 0L
1,646 SR
Queue Stats
216W - 221L
1,419 MMR
Solo
Jormungandr
Jormungandr
Bronze III
LordBerry308
Jormungandr
Bronze III
Level 58
God Stats
5W - 1L
1,083 SR
Queue Stats
225W - 245L
1,400 MMR
Solo
Hercules
Hercules
Gold III
The_Tea_Smuggler
Hercules
Gold III
Level 143
God Stats
3W - 6L
1,505 SR
Queue Stats
254W - 252L
1,452 MMR
Solo
Set
Set
Silver III
givinguEnema
Set
Silver III
Level 32
God Stats
2W - 0L
1,857 SR
Queue Stats
23W - 10L
1,446 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
16
2 / 3 / 7
11,524
412
7,461
20,064
20,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
3 / 3 / 7
12,545
448
26,637
13,273
5,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
9 / 8 / 2
13,483
482
18,485
25,687
11,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
NyTe-_-WolF
Guan Yu
18
1 / 4 / 3
12,611
450
13,603
25,647
32,436
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

20
6 / 2 / 7
15,075
538
26,491
25,834
11,501
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
ScyllaTsukuyomiKing ArthurDanzaburouTiamat

VS

Bans
CthulhuApolloCupidAnubisPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 8 / 7
15,062
538
29,266
25,173
8,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Le_rorre
Hachiman
20
1 / 4 / 4
13,494
482
8,511
14,008
4,611
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
LordBerry308
Jormungandr
17
0 / 6 / 10
11,787
421
10,711
26,589
18,497
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

20
4 / 1 / 7
15,034
537
12,287
31,887
38,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
7 / 2 / 7
15,602
557
29,685
30,652
19,185
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
55
21
Kills
20
20
Deaths
21
26
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Khepri
2
3
7
1.83
W
8
8
7
1.44
L
3
3
7
2.17
W
Hachiman
Le_rorre
Hachiman
1
4
4
0.75
W
Jormungandr
LordBerry308
Jormungandr
0
6
10
0.83
L
9
8
2
1.25
L
Guan Yu
NyTe-_-WolF
Guan Yu
1
4
3
0.63
W
4
1
7
7.5
W
7
2
7
5.25
L
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,677
Damage
90,460
110,505
Taken
128,309
82,219
Mitigated
89,032
30,688
Healing
52,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
7,461
692
0
2,841
20,064
20,999
245
11,022
8,615
31,887
0
W
29,266
724
220
11,504
25,173
8,363
1,050
7,021
17,780
106,468
0
L
26,637
4,612
164
1,766
13,273
5,356
1,302
6,126
6,881
98,137
0
W
Hachiman
Le_rorre
Hachiman
8,511
5,309
0
4,583
14,008
4,611
4,172
3,223
10,505
0
101,078
W
Jormungandr
LordBerry308
Jormungandr
10,711
2,512
1,575
5,648
26,589
18,497
1,007
9,961
16,164
57,331
0
L
18,485
7,160
0
4,735
25,687
11,927
1,999
6,586
18,446
0
95,336
L
Guan Yu
NyTe-_-WolF
Guan Yu
13,603
2,800
3,251
7,803
25,647
32,436
225
4,739
19,935
0
75,371
W
12,287
4,353
0
16,604
31,887
38,376
1,765
7,297
24,130
0
84,788
W
29,685
11,391
0
12,363
30,652
19,185
1,522
6,465
23,673
0
153,731
L
26,491
18,171
0
10,128
25,834
11,501
3,409
10,050
15,498
0
128,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,238
Gold Earned
70,979
705
Minions Killed
706
0
Camps Cleared
0
2,596,859
Distance Traveled
2,547,512
41
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
11,524
412
29
1
0
580,255
12
W
Ah Puch
15,062
538
143
5
0
502,881
9
L
Nu Wa
12,545
448
152
5
0
503,146
12
W
Hachiman
13,494
482
130
5
0
360,677
3
W
Jormungandr
11,787
421
80
3
0
534,473
3
L
Awilix
13,483
482
143
5
0
528,601
2
L
Guan Yu
12,611
450
158
6
0
508,045
11
W
Hercules
15,034
537
155
6
0
544,258
10
W
Set
15,602
557
198
7
0
605,223
8
L
Rama
15,075
538
223
8
0
476,812
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role