Player Matchup

Artemis
Artemis
KLER_E1-_-BB-_-
Artemis
Level 29
God Stats
0W - 3L
1,309 SR
Queue Stats
38W - 43L
1,413 Elo+
Party 2
Cerberus
Cerberus
MrJhoestar
Cerberus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Horus
Horus
Rickstrike722
Horus
Level 81
God Stats
7W - 8L
1,614 SR
Queue Stats
33W - 33L
1,505 Elo+
Party 3
Janus
Janus
iStaminBus--
Janus
Level 91
God Stats
8W - 11L
1,553 SR
Queue Stats
467W - 410L
1,434 Elo+
Party 2
Tsukuyomi
Tsukuyomi
sMarky---
Tsukuyomi
Level 68
God Stats
3W - 4L
1,224 SR
Queue Stats
137W - 128L
1,427 Elo+
Party 2
Team Averages
Level 57
1,440 SR
1,456 Elo+

VS

Team Averages
Level 63
1,466 SR
1,418 Elo+
Ah Muzen Cab
Ah Muzen Cab
Mole Snappers
Ah Muzen Cab
Level 36
God Stats
6W - 3L
1,582 SR
Queue Stats
29W - 33L
1,404 Elo+
Party 1
Sun Wukong
Sun Wukong
RicoAjaxB13
Sun Wukong
Level 41
God Stats
5W - 8L
1,396 SR
Queue Stats
49W - 64L
1,410 Elo+
Party 4
Athena
Athena
sindestroyert
Athena
Level 137
God Stats
9W - 9L
1,465 SR
Queue Stats
460W - 457L
1,545 Elo+
Party 4
Thanatos
Thanatos
softweener
Thanatos
Level 34
God Stats
16W - 23L
1,379 SR
Queue Stats
44W - 68L
1,338 Elo+
Party 1
Scylla
Scylla
superswoep
Scylla
Level 66
God Stats
20W - 24L
1,511 SR
Queue Stats
163W - 186L
1,391 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 3
7,115
374
6,854
11,564
3,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
MrJhoestar
Cerberus
3
0 / 4 / 0
5,299
279
358
3,136
1,098
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Shoes

Shoes

+6%
Movement Speed

15
4 / 3 / 2
9,071
477
6,819
13,714
11,858
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 3 / 3
9,405
495
12,631
7,795
2,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
sMarky---
Tsukuyomi
15
3 / 3 / 4
9,020
475
9,447
12,678
5,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Mole Snappers
Ah Muzen Cab
14
3 / 3 / 7
9,497
500
8,145
11,500
5,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
RicoAjaxB13
Sun Wukong
16
0 / 1 / 3
9,603
505
3,864
10,394
7,096
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
8 / 1 / 12
11,237
591
7,438
18,934
17,817
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Thanatos
softweener
Thanatos
15
4 / 2 / 5
9,625
507
4,934
11,999
5,571
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
superswoep
Scylla
16
6 / 3 / 2
9,761
514
9,524
8,236
3,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
50
10
Kills
21
21
Deaths
10
12
Assists
29
Player
Kills
Deaths
Assists
KDA
L
0
8
3
0.19
W
Ah Muzen Cab
Mole Snappers
Ah Muzen Cab
3
3
7
2.17
L
Cerberus
MrJhoestar
Cerberus
0
4
0
0
L
4
3
2
1.67
W
Sun Wukong
RicoAjaxB13
Sun Wukong
0
1
3
1.5
L
3
3
3
1.5
L
Tsukuyomi
sMarky---
Tsukuyomi
3
3
4
1.67
W
8
1
12
14
W
Thanatos
softweener
Thanatos
4
2
5
3.25
W
Scylla
superswoep
Scylla
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,109
Damage
33,905
48,887
Taken
61,063
24,670
Mitigated
39,244
6,925
Healing
23,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,854
3,120
0
0
11,564
3,819
0
5,395
6,073
0
28,485
W
Ah Muzen Cab
Mole Snappers
Ah Muzen Cab
8,145
3,559
0
4,337
11,500
5,656
3,054
2,277
9,197
0
62,854
L
Cerberus
MrJhoestar
Cerberus
358
196
0
300
3,136
1,098
0
549
2,587
4,084
0
L
6,819
2,719
324
2,248
13,714
11,858
660
3,708
9,958
0
39,500
W
Sun Wukong
RicoAjaxB13
Sun Wukong
3,864
413
0
542
10,394
7,096
913
2,500
7,752
0
55,380
L
12,631
543
119
1,338
7,795
2,717
156
2,985
4,578
62,628
0
L
Tsukuyomi
sMarky---
Tsukuyomi
9,447
2,477
0
2,596
12,678
5,178
31
3,823
8,729
0
65,133
W
7,438
1,948
0
7,630
18,934
17,817
0
3,944
14,828
34,258
0
W
Thanatos
softweener
Thanatos
4,934
1,388
0
9,582
11,999
5,571
0
2,040
9,833
0
52,793
W
Scylla
superswoep
Scylla
9,524
546
0
1,542
8,236
3,104
927
1,688
6,464
50,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,910
Gold Earned
49,723
385
Minions Killed
482
0
Camps Cleared
0
1,473,274
Distance Traveled
1,705,337
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,115
374
58
3
0
312,340
0
W
Ah Muzen Cab
9,497
500
106
6
0
317,572
0
L
Cerberus
5,299
279
12
1
0
74,962
0
L
Horus
9,071
477
82
4
0
322,551
3
W
Sun Wukong
9,603
505
127
7
0
333,543
0
L
Janus
9,405
495
134
7
0
373,811
2
L
Tsukuyomi
9,020
475
99
5
0
389,610
1
W
Athena
11,237
591
51
3
0
329,814
3
W
Thanatos
9,625
507
83
4
0
390,609
5
W
Scylla
9,761
514
115
6
0
333,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role