Player Matchup

Izanami
Izanami
Caqwanug
Izanami
Level 14
God Stats
3W - 4L
1,507 SR
Queue Stats
9W - 8L
1,486 Elo+
Solo
Amaterasu
Amaterasu
Mxsic
Amaterasu
Level 14
God Stats
2W - 3L
1,414 SR
Queue Stats
48W - 44L
1,455 Elo+
Solo
Yemoja
Yemoja
Pinkmanstyle
Yemoja
Level 7
God Stats
20W - 6L
1,796 SR
Queue Stats
25W - 11L
1,602 Elo+
Party 1
Awilix
Awilix
RontoxSucks
Awilix
Level 58
God Stats
10W - 8L
1,554 SR
Queue Stats
83W - 84L
1,581 Elo+
Party 1
Ah Puch
Ah Puch
Stakoslav
Ah Puch
Level 29
God Stats
2W - 1L
1,306 SR
Queue Stats
10W - 9L
1,456 Elo+
Solo
Team Averages
Level 24
1,515 SR
1,516 Elo+

VS

Team Averages
Level 19
1,397 SR
1,464 Elo+
Medusa
Medusa
FableCat
Medusa
Level 17
God Stats
13W - 15L
1,477 SR
Queue Stats
61W - 68L
1,384 Elo+
Party 2
Terra
Terra
Ingibee
Terra
Level 23
God Stats
0W - 4L
1,200 SR
Queue Stats
160W - 182L
1,386 Elo+
Party 2
Fenrir
Fenrir
Kiillha
Fenrir
Level 12
God Stats
1W - 1L
1,711 SR
Queue Stats
53W - 51L
1,793 Elo+
Party 2
Scylla
Scylla
NotHenc
Scylla
Level 18
God Stats
6W - 15L
1,317 SR
Queue Stats
19W - 34L
1,372 Elo+
Party 2
Amaterasu
Amaterasu
Qgod87
Amaterasu
Level 27
God Stats
5W - 9L
1,279 SR
Queue Stats
69W - 77L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Caqwanug
Izanami
20
18 / 1 / 8
13,433
672
24,740
12,120
4,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
Mxsic
Amaterasu
17
5 / 6 / 2
10,550
528
9,753
16,051
12,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Yemoja
16
5 / 0 / 14
10,871
544
8,230
6,557
5,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Awilix
19
10 / 1 / 7
11,791
590
12,349
11,490
5,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
Stakoslav
Ah Puch
16
6 / 4 / 12
10,265
513
10,026
10,607
3,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
FableCat
Medusa
14
3 / 12 / 1
9,198
460
8,011
16,510
5,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Terra
Ingibee
Terra
14
2 / 11 / 3
9,080
454
3,000
21,269
19,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
Kiillha
Fenrir
14
5 / 8 / 3
8,916
446
10,083
17,104
6,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
NotHenc
Scylla
15
2 / 8 / 1
9,382
469
7,174
11,814
3,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Amaterasu
Qgod87
Amaterasu
15
0 / 5 / 2
8,874
444
5,390
16,024
8,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
22
44
Kills
12
12
Deaths
44
43
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
Caqwanug
Izanami
18
1
8
22
L
Medusa
FableCat
Medusa
3
12
1
0.29
L
Terra
Ingibee
Terra
2
11
3
0.32
L
Fenrir
Kiillha
Fenrir
5
8
3
0.81
W
Amaterasu
Mxsic
Amaterasu
5
6
2
1
L
Scylla
NotHenc
Scylla
2
8
1
0.31
W
Yemoja
5
0
14
12
L
Amaterasu
Qgod87
Amaterasu
0
5
2
0.2
W
Awilix
10
1
7
13.5
W
Ah Puch
Stakoslav
Ah Puch
6
4
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,098
Damage
33,658
56,825
Taken
82,721
31,058
Mitigated
44,336
17,632
Healing
14,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Caqwanug
Izanami
24,740
17,378
0
3,037
12,120
4,583
5,650
1,463
10,611
0
118,661
L
Medusa
FableCat
Medusa
8,011
3,814
0
230
16,510
5,552
0
4,223
12,237
0
47,388
L
Terra
Ingibee
Terra
3,000
1,354
1,271
3,767
21,269
19,708
0
6,009
15,131
24,924
0
L
Fenrir
Kiillha
Fenrir
10,083
2,883
0
2,676
17,104
6,558
0
4,533
12,350
0
40,114
W
Amaterasu
Mxsic
Amaterasu
9,753
4,961
0
3,738
16,051
12,410
1,533
1,597
14,406
358
51,791
L
Scylla
NotHenc
Scylla
7,174
252
0
1,190
11,814
3,803
123
2,730
8,775
49,402
0
W
Yemoja
8,230
2,116
1,617
752
6,557
5,100
724
2,368
4,133
44,492
0
L
Amaterasu
Qgod87
Amaterasu
5,390
2,847
0
5,209
16,024
8,715
3,056
495
15,184
63
44,613
W
Awilix
12,349
6,478
0
5,187
11,490
5,117
474
1,981
9,377
0
88,752
W
Ah Puch
Stakoslav
Ah Puch
10,026
830
0
3,301
10,607
3,848
359
2,456
8,061
48,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,910
Gold Earned
45,450
605
Minions Killed
401
0
Camps Cleared
0
1,848,382
Distance Traveled
1,705,203
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,433
672
194
10
0
347,161
3
L
Medusa
9,198
460
97
5
0
306,149
2
L
Terra
9,080
454
38
2
0
340,150
4
L
Fenrir
8,916
446
63
3
0
383,883
1
W
Amaterasu
10,550
528
95
5
0
326,883
2
L
Scylla
9,382
469
111
6
0
312,843
1
W
Yemoja
10,871
544
65
3
0
408,500
3
L
Amaterasu
8,874
444
92
5
0
362,178
1
W
Awilix
11,791
590
158
8
0
424,804
0
W
Ah Puch
10,265
513
93
5
0
341,034
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role