Player Matchup

Ares
Ares
Frost0987654312
Ares
Level 4
God Stats
0W - 2L
1,275 SR
Queue Stats
6W - 17L
1,023 Elo+
Party 2
Thor
Thor
Julezcore89
Thor
Level 15
God Stats
2W - 11L
993 SR
Queue Stats
29W - 77L
1,223 Elo+
Party 2
Ao Kuang
Ao Kuang
Seroun
Ao Kuang
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 53L
1,118 Elo+
Party 2
Neith
Neith
Waschalewski
Neith
Level 8
God Stats
8W - 27L
1,186 SR
Queue Stats
9W - 33L
1,152 Elo+
Party 2
Amaterasu
Amaterasu
X0I23456789I0X
Amaterasu
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 10L
1,484 Elo+
Solo
Team Averages
Level 15
1,291 SR
1,200 Elo+

VS

Team Averages
Level 17
1,488 SR
1,429 Elo+
Zhong Kui
Zhong Kui
ForsenQAQ
Zhong Kui
Level 24
God Stats
17W - 11L
1,586 SR
Queue Stats
57W - 47L
1,567 Elo+
Party 1
Jormungandr
Jormungandr
McChibin90
Jormungandr
Level 20
God Stats
6W - 4L
1,533 SR
Queue Stats
63W - 79L
1,290 Elo+
Party 3
Thor
Thor
VetoQAQ
Thor
Level 27
God Stats
2W - 2L
1,432 SR
Queue Stats
94W - 90L
1,507 Elo+
Party 1
Artemis
Artemis
Vovchik2204
Artemis
Level 11
God Stats
9W - 15L
1,390 SR
Queue Stats
24W - 41L
1,284 Elo+
Party 3
Bellona
Bellona
wolter20320
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
3 / 5 / 3
5,162
516
1,991
6,794
3,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

7
0 / 3 / 1
4,667
467
1,557
6,115
1,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
Seroun
Ao Kuang
8
1 / 4 / 0
4,687
469
1,283
7,220
2,277
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
3 / 4 / 2
5,169
517
5,171
5,786
1,815
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
X0I23456789I0X
Amaterasu
4
0 / 3 / 1
3,949
395
524
3,111
1,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ForsenQAQ
Zhong Kui
11
5 / 1 / 2
6,670
667
6,858
5,031
3,527
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
McChibin90
Jormungandr
9
5 / 2 / 2
5,791
579
4,303
6,307
2,363
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
VetoQAQ
Thor
10
5 / 1 / 4
6,362
636
2,832
5,487
1,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Artemis
Vovchik2204
Artemis
9
1 / 3 / 4
5,554
555
4,553
3,973
1,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
wolter20320
Bellona
12
3 / 0 / 0
6,794
679
2,844
4,417
3,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
7
Kills
19
19
Deaths
7
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
ForsenQAQ
Zhong Kui
5
1
2
6
L
3
5
3
0.9
L
0
3
1
0.17
W
Jormungandr
McChibin90
Jormungandr
5
2
2
3
L
Ao Kuang
Seroun
Ao Kuang
1
4
0
0.25
W
Thor
VetoQAQ
Thor
5
1
4
7
W
Artemis
Vovchik2204
Artemis
1
3
4
1
L
3
4
2
1
L
Amaterasu
X0I23456789I0X
Amaterasu
0
3
1
0.17
W
Bellona
wolter20320
Bellona
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,526
Damage
21,390
29,026
Taken
25,215
10,274
Mitigated
12,331
5,253
Healing
7,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
ForsenQAQ
Zhong Kui
6,858
1,697
0
3,441
5,031
3,527
972
1,283
3,748
31,049
0
L
1,991
460
0
552
6,794
3,240
0
1,922
4,872
4,430
0
L
1,557
484
0
1,114
6,115
1,902
0
450
5,665
0
16,302
W
Jormungandr
McChibin90
Jormungandr
4,303
1,344
155
865
6,307
2,363
292
741
5,566
20,339
0
L
Ao Kuang
Seroun
Ao Kuang
1,283
170
0
1,714
7,220
2,277
0
5,028
2,192
14,249
0
W
Thor
VetoQAQ
Thor
2,832
1,059
0
1,961
5,487
1,556
0
367
5,120
0
21,728
W
Artemis
Vovchik2204
Artemis
4,553
2,266
0
30
3,973
1,464
789
883
3,090
0
21,079
L
5,171
3,193
0
1,426
5,786
1,815
0
2,440
3,346
0
21,524
L
Amaterasu
X0I23456789I0X
Amaterasu
524
280
0
447
3,111
1,040
0
1,349
1,762
0
7,164
W
Bellona
wolter20320
Bellona
2,844
784
0
878
4,417
3,421
608
0
4,417
28
35,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,634
Gold Earned
31,171
126
Minions Killed
269
0
Camps Cleared
0
810,037
Distance Traveled
904,931
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,670
667
66
7
0
177,230
3
L
Ares
5,162
516
3
0
0
181,067
0
L
Thor
4,667
467
38
4
0
195,277
0
W
Jormungandr
5,791
579
29
3
0
185,432
1
L
Ao Kuang
4,687
469
27
3
0
176,659
0
W
Thor
6,362
636
43
4
0
210,258
0
W
Artemis
5,554
555
46
5
0
154,465
1
L
Neith
5,169
517
42
4
0
141,435
1
L
Amaterasu
3,949
395
16
2
0
115,599
0
W
Bellona
6,794
679
85
9
0
177,546
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role