Player Matchup

Ymir
Ymir
AlenZDCampbell
Ymir
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 5L
1,568 Elo+
Solo
Vulcan
Vulcan
Elard127
Vulcan
Level 20
God Stats
8W - 4L
1,455 SR
Queue Stats
96W - 83L
1,511 Elo+
Solo
Kali
Kali
FreedomInHouse
Kali
Level 29
God Stats
6W - 3L
1,627 SR
Queue Stats
136W - 108L
1,577 Elo+
Party 2
Hachiman
Hachiman
Zandy脏迪
Hachiman
Level 15
God Stats
3W - 4L
1,500 SR
Queue Stats
128W - 167L
1,417 Elo+
Solo
Olorun
Olorun
napalmjkee
Olorun
Level 14
God Stats
3W - 0L
1,832 SR
Queue Stats
21W - 16L
1,536 Elo+
Party 2
Team Averages
Level 19
1,583 SR
1,522 Elo+

VS

Team Averages
Level 12
1,551 SR
1,537 Elo+
Agni
Agni
DarkRitual21
Agni
Level 7
God Stats
0W - 2L
1,306 SR
Queue Stats
6W - 5L
1,636 Elo+
Solo
Cthulhu
Cthulhu
Jeffett
Cthulhu
Level 3
God Stats
2W - 1L
1,706 SR
Queue Stats
2W - 2L
1,677 Elo+
Party 1
Danzaburou
Danzaburou
Niomix
Danzaburou
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,428 Elo+
Solo
Thor
Thor
Salington
Thor
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,398 Elo+
Solo
Horus
Horus
fucabandit
Horus
Level 36
God Stats
7W - 8L
1,742 SR
Queue Stats
41W - 27L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 16
10,775
449
12,122
13,009
12,730
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vulcan
Elard127
Vulcan
20
12 / 3 / 10
13,721
572
26,128
11,792
5,685
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
13 / 3 / 8
14,523
605
21,194
23,859
12,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hachiman
Zandy脏迪
Hachiman
17
4 / 3 / 15
11,290
470
13,688
13,810
5,176
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Olorun
napalmjkee
Olorun
19
10 / 5 / 14
13,401
558
17,183
17,586
7,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 13 / 2
9,982
416
6,678
15,385
5,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Jeffett
Cthulhu
11
1 / 9 / 2
8,324
347
7,959
21,967
13,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Niomix
Danzaburou
14
2 / 8 / 3
9,592
400
11,139
21,242
7,610
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
17
7 / 6 / 0
11,959
498
9,160
19,352
7,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
15
2 / 8 / 4
10,309
430
8,543
27,139
15,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
25
43
Kills
14
15
Deaths
44
63
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
1
16
12
L
2
13
2
0.23
W
Vulcan
Elard127
Vulcan
12
3
10
5.67
W
13
3
8
5.67
L
Cthulhu
Jeffett
Cthulhu
1
9
2
0.22
L
Danzaburou
Niomix
Danzaburou
2
8
3
0.44
L
Thor
7
6
0
1.17
W
Hachiman
Zandy脏迪
Hachiman
4
3
15
3.83
L
Horus
2
8
4
0.5
W
Olorun
napalmjkee
Olorun
10
5
14
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,315
Damage
43,479
80,056
Taken
105,085
43,969
Mitigated
48,896
22,789
Healing
14,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,122
1,255
896
1,398
13,009
12,730
1,026
3,286
9,665
31,851
0
L
6,678
564
0
0
15,385
5,088
630
7,485
7,900
45,917
0
W
Vulcan
Elard127
Vulcan
26,128
4,808
0
995
11,792
5,685
1,887
1,766
10,012
120,328
0
W
21,194
8,993
0
12,141
23,859
12,578
2,249
1,990
21,827
0
115,410
L
Cthulhu
Jeffett
Cthulhu
7,959
503
663
1,010
21,967
13,554
0
13,238
8,729
20,940
0
L
Danzaburou
Niomix
Danzaburou
11,139
4,268
0
2,877
21,242
7,610
876
8,179
13,063
0
52,848
L
Thor
9,160
1,701
0
2,793
19,352
7,611
574
10,240
9,112
0
54,347
W
Hachiman
Zandy脏迪
Hachiman
13,688
8,075
0
0
13,810
5,176
2,926
2,609
11,157
0
59,237
L
Horus
8,543
4,390
1,073
6,023
27,139
15,033
0
16,291
10,848
0
35,963
W
Olorun
napalmjkee
Olorun
17,183
9,854
320
7,039
17,586
7,800
4,740
4,504
12,758
80,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,710
Gold Earned
50,166
602
Minions Killed
362
0
Camps Cleared
0
2,200,628
Distance Traveled
1,809,742
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,775
449
37
2
0
438,706
2
L
Agni
9,982
416
95
4
0
351,873
0
W
Vulcan
13,721
572
178
7
0
458,401
2
W
Kali
14,523
605
176
7
0
503,813
2
L
Cthulhu
8,324
347
24
1
0
314,579
0
L
Danzaburou
9,592
400
95
4
0
364,676
1
L
Thor
11,959
498
89
4
0
401,570
2
W
Hachiman
11,290
470
83
3
0
435,326
3
L
Horus
10,309
430
59
2
0
377,044
0
W
Olorun
13,401
558
128
5
0
364,382
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role