Player Matchup

Fenrir
Fenrir
BrainCrushed
Fenrir
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 4
King Arthur
King Arthur
Faze_Destru_456
King Arthur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Anhur
Anhur
Samummy1
Anhur
Level 34
God Stats
0W - 3L
1,226 SR
Queue Stats
90W - 90L
1,624 Elo+
Party 2
Janus
Janus
TryingSphinx667
Janus
Level 27
God Stats
6W - 2L
1,704 SR
Queue Stats
63W - 64L
1,569 Elo+
Party 2
Sobek
Sobek
deusvult722
Sobek
Level 18
God Stats
2W - 3L
1,398 SR
Queue Stats
13W - 16L
1,414 Elo+
Party 2
Team Averages
Level 17
1,465 SR
1,521 Elo+

VS

Team Averages
Level 7
1,503 SR
1,560 Elo+
Ra
Ra
Deydaly97
Ra
Level 15
God Stats
4W - 4L
1,308 SR
Queue Stats
214W - 294L
1,146 Elo+
Solo
Ares
Ares
GrandLeviathen
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,643 Elo+
Party 1
Bakasura
Bakasura
MobaManFeeg
Bakasura
Level 6
God Stats
4W - 1L
1,500 SR
Queue Stats
10W - 7L
1,753 Elo+
Party 3
Neith
Neith
Setmanjames
Neith
Level 6
God Stats
3W - 1L
1,706 SR
Queue Stats
13W - 14L
1,518 Elo+
Party 1
Mulan
Mulan
bighipsfatlips
Mulan
Level 6
God Stats
5W - 3L
1,500 SR
Queue Stats
13W - 7L
1,741 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
6
0 / 4 / 2
4,300
430
1,653
7,311
1,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

King Arthur
Faze_Destru_456
King Arthur
6
0 / 4 / 0
4,149
415
855
4,949
2,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Anhur
Samummy1
Anhur
8
3 / 4 / 1
5,273
527
5,850
6,923
1,733
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 2 / 0
4,839
484
2,167
2,772
600
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
2 / 1 / 2
5,344
534
1,756
4,955
2,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
4,747
475
336
3,280
970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
3 / 2 / 3
5,166
517
2,156
5,957
3,142
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
MobaManFeeg
Bakasura
10
4 / 0 / 1
6,021
602
4,151
6,458
2,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
3 / 2 / 5
5,370
537
6,151
4,945
1,083
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
5 / 0 / 0
6,258
626
4,049
4,465
2,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
5
Kills
15
15
Deaths
5
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
4
2
0.25
W
0
1
1
0.5
L
King Arthur
Faze_Destru_456
King Arthur
0
4
0
0
W
3
2
3
2.25
W
Bakasura
MobaManFeeg
Bakasura
4
0
1
4.5
L
Anhur
Samummy1
Anhur
3
4
1
0.88
W
3
2
5
2.75
L
0
2
0
0
W
5
0
0
5
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,281
Damage
16,843
26,910
Taken
25,105
8,863
Mitigated
9,709
5,872
Healing
5,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
1,653
962
0
1,942
7,311
1,957
0
606
6,630
0
13,186
W
336
120
22
0
3,280
970
0
1,912
1,368
14,301
0
L
King Arthur
Faze_Destru_456
King Arthur
855
222
0
150
4,949
2,291
0
176
4,309
0
5,600
W
2,156
527
0
480
5,957
3,142
278
394
5,563
5,678
0
W
Bakasura
MobaManFeeg
Bakasura
4,151
2,822
0
2,662
6,458
2,386
0
699
5,734
0
27,927
L
Anhur
Samummy1
Anhur
5,850
3,388
0
1,523
6,923
1,733
0
1,158
5,660
0
27,482
W
6,151
4,271
0
1,725
4,945
1,083
690
918
4,002
0
21,463
L
2,167
289
0
0
2,772
600
0
120
2,232
27,034
0
W
4,049
885
0
559
4,465
2,128
32
0
4,365
0
29,846
L
1,756
198
0
2,257
4,955
2,282
0
392
4,228
9,970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,905
Gold Earned
27,562
137
Minions Killed
219
0
Camps Cleared
0
914,584
Distance Traveled
926,578
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,300
430
29
3
0
173,048
0
W
Ra
4,747
475
34
3
0
180,994
0
L
King Arthur
4,149
415
8
1
0
197,400
0
W
Ares
5,166
517
14
1
0
164,490
0
W
Bakasura
6,021
602
66
7
0
216,338
2
L
Anhur
5,273
527
43
4
0
155,877
0
W
Neith
5,370
537
37
4
0
176,829
4
L
Janus
4,839
484
49
5
0
184,917
2
W
Mulan
6,258
626
68
7
0
187,927
1
L
Sobek
5,344
534
8
1
0
203,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role