Player Matchup

Tyr
Tyr
AuñonImagine
Tyr
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
GangRiich
Artemis
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
MariLombo
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,246 Elo+
Party 1
Janus
Janus
Markitchez
Janus
Level 17
God Stats
5W - 5L
1,608 SR
Queue Stats
56W - 42L
1,594 Elo+
Solo
Ares
Ares
PerroJibaro
Ares
Level 40
God Stats
1W - 2L
1,528 SR
Queue Stats
4W - 10L
1,410 Elo+
Party 1
Team Averages
Level 24
1,527 SR
1,450 Elo+

VS

Team Averages
Level 21
1,528 SR
1,530 Elo+
Athena
Athena
BullittRidaUK
Athena
Level 26
God Stats
9W - 13L
1,410 SR
Queue Stats
93W - 132L
1,366 Elo+
Solo
Ymir
Ymir
NylonHate
Ymir
Level 6
God Stats
8W - 10L
1,500 SR
Queue Stats
117W - 122L
1,646 Elo+
Solo
Artemis
Artemis
RamdasAthavale
Artemis
Level 18
God Stats
2W - 0L
1,748 SR
Queue Stats
19W - 19L
1,552 Elo+
Solo
Tiamat
Tiamat
ZAC2180
Tiamat
Level 28
God Stats
13W - 9L
1,524 SR
Queue Stats
87W - 107L
1,580 Elo+
Solo
Zeus
Zeus
мракобеc
Zeus
Level 25
God Stats
2W - 1L
1,459 SR
Queue Stats
14W - 19L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 5
5,398
450
2,029
6,893
2,235
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Artemis
GangRiich
Artemis
8
0 / 5 / 1
5,242
437
3,666
6,940
2,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
MariLombo
Nemesis
8
1 / 8 / 1
5,210
434
1,639
7,467
2,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Janus
14
6 / 3 / 1
7,993
666
8,645
7,648
2,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 3 / 4
6,230
519
3,248
6,673
2,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 1 / 2
6,344
529
2,157
6,327
2,168
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
13
6 / 3 / 6
7,951
663
7,283
9,716
4,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 0 / 1
7,483
624
3,770
4,488
1,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
ZAC2180
Tiamat
12
5 / 3 / 6
7,198
600
5,882
7,162
4,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 3 / 4
7,928
661
5,557
6,758
2,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
42
9
Kills
23
23
Deaths
10
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
4
5
0.88
W
5
1
2
6
L
Artemis
GangRiich
Artemis
0
5
1
0.1
L
Nemesis
MariLombo
Nemesis
1
8
1
0.19
L
Janus
6
3
1
2.17
W
Ymir
6
3
6
3
L
1
3
4
1
W
4
0
1
4.5
W
Tiamat
ZAC2180
Tiamat
5
3
6
2.67
W
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,227
Damage
24,649
35,621
Taken
34,451
11,808
Mitigated
15,222
4,968
Healing
8,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,029
494
0
1,468
6,893
2,235
0
5,354
1,241
0
6,658
W
2,157
89
0
2,100
6,327
2,168
570
1,257
5,043
16,228
0
L
Artemis
GangRiich
Artemis
3,666
1,723
0
180
6,940
2,380
0
2,268
4,590
0
22,280
L
Nemesis
MariLombo
Nemesis
1,639
712
0
314
7,467
2,182
387
4,634
2,566
0
8,860
L
Janus
8,645
667
0
1,921
7,648
2,441
382
4,402
3,246
49,997
0
W
Ymir
7,283
792
0
1,925
9,716
4,667
0
3,275
6,392
48,428
0
L
3,248
295
0
1,085
6,673
2,570
269
3,548
3,099
12,698
0
W
3,770
1,504
0
710
4,488
1,936
2,505
336
4,152
0
44,498
W
Tiamat
ZAC2180
Tiamat
5,882
1,784
0
2,316
7,162
4,149
983
2,020
5,024
29,687
0
W
5,557
399
0
1,515
6,758
2,302
606
4,499
1,947
41,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,073
Gold Earned
36,904
186
Minions Killed
379
0
Camps Cleared
0
1,226,744
Distance Traveled
1,046,342
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,398
450
16
1
0
246,812
0
W
Athena
6,344
529
34
3
0
229,777
4
L
Artemis
5,242
437
39
3
0
219,095
1
L
Nemesis
5,210
434
11
1
0
273,317
3
L
Janus
7,993
666
102
9
0
242,027
0
W
Ymir
7,951
663
104
9
0
187,634
0
L
Ares
6,230
519
18
2
0
245,493
3
W
Artemis
7,483
624
89
7
0
213,521
3
W
Tiamat
7,198
600
64
5
0
201,208
0
W
Zeus
7,928
661
88
7
0
214,202
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role