Player Matchup

Artemis
Artemis
PennyWise_KT
Artemis
Level 7
God Stats
4W - 9L
1,249 SR
Queue Stats
17W - 31L
1,437 Elo+
Party 1
Kukulkan
Kukulkan
WhiteBoyKing25
Kukulkan
Level 43
God Stats
3W - 1L
1,500 SR
Queue Stats
99W - 176L
1,201 Elo+
Party 1
Medusa
Medusa
gr4e2e0n
Medusa
Level 27
God Stats
26W - 25L
1,400 SR
Queue Stats
71W - 102L
1,246 Elo+
Solo
Ra
Ra
icytreemonkey16
Ra
Level 25
God Stats
2W - 5L
1,193 SR
Queue Stats
86W - 106L
1,318 Elo+
Solo
Nemesis
Nemesis
zeth2002
Nemesis
Level 29
God Stats
28W - 45L
1,429 SR
Queue Stats
38W - 68L
1,319 Elo+
Party 1
Team Averages
Level 26
1,354 SR
1,304 Elo+

VS

Team Averages
Level 20
1,531 SR
1,311 Elo+
Fafnir
Fafnir
AcidFerret22178
Fafnir
Level 11
God Stats
3W - 6L
1,360 SR
Queue Stats
18W - 23L
1,257 Elo+
Solo
Khepri
Khepri
RyanC3102009
Khepri
Level 25
God Stats
4W - 4L
1,797 SR
Queue Stats
100W - 108L
1,357 Elo+
Party 2
Olorun
Olorun
Sneakyrebel98
Olorun
Level 18
God Stats
32W - 27L
1,417 SR
Queue Stats
68W - 69L
1,347 Elo+
Solo
Jing Wei
Jing Wei
mueble-aereo4
Jing Wei
Level 18
God Stats
2W - 3L
1,425 SR
Queue Stats
12W - 25L
1,190 Elo+
Solo
Cthulhu
Cthulhu
raptorbaby123
Cthulhu
Level 29
God Stats
11W - 7L
1,654 SR
Queue Stats
55W - 55L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
PennyWise_KT
Artemis
18
3 / 6 / 6
12,349
537
17,260
17,680
7,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Kukulkan
17
1 / 2 / 5
11,640
506
9,647
9,478
4,113
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
gr4e2e0n
Medusa
18
14 / 4 / 7
11,869
516
21,452
22,044
8,898
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
7 / 2 / 13
12,500
543
14,419
11,981
5,170
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
zeth2002
Nemesis
20
14 / 0 / 0
14,218
618
24,310
13,465
6,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 1
10,527
458
12,069
15,984
10,731
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Khepri
15
1 / 7 / 2
9,219
401
3,972
20,252
8,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 4 / 3
8,965
390
9,870
13,926
7,074
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jing Wei
mueble-aereo4
Jing Wei
13
4 / 15 / 2
9,305
405
12,408
22,426
6,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
14
1 / 12 / 2
9,201
400
11,143
35,784
21,879
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
23
39
Kills
13
14
Deaths
40
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
5
2
1
2.75
W
Artemis
PennyWise_KT
Artemis
3
6
6
1
L
Khepri
1
7
2
0.29
L
2
4
3
0.88
W
Kukulkan
1
2
5
1.75
W
Medusa
gr4e2e0n
Medusa
14
4
7
4.38
W
7
2
13
6.75
L
Jing Wei
mueble-aereo4
Jing Wei
4
15
2
0.33
L
Cthulhu
1
12
2
0.17
W
Nemesis
zeth2002
Nemesis
14
0
0
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,088
Damage
49,462
74,648
Taken
108,372
31,989
Mitigated
54,475
32,913
Healing
17,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,069
4,084
0
3,430
15,984
10,731
615
2,524
13,170
53,252
0
W
Artemis
PennyWise_KT
Artemis
17,260
14,811
0
8,213
17,680
7,123
2,821
12,989
4,691
0
59,731
L
Khepri
3,972
506
390
1,826
20,252
8,746
687
5,094
15,158
36,425
0
L
9,870
4,766
693
1,822
13,926
7,074
27
5,259
8,577
50,132
0
W
Kukulkan
9,647
1,725
0
4,660
9,478
4,113
1,006
6,491
2,987
66,981
0
W
Medusa
gr4e2e0n
Medusa
21,452
7,673
526
7,063
22,044
8,898
2,428
7,869
14,175
0
70,813
W
14,419
3,230
2,458
5,894
11,981
5,170
3,191
4,088
7,893
65,338
0
L
Jing Wei
mueble-aereo4
Jing Wei
12,408
6,621
0
1,115
22,426
6,045
0
5,721
16,705
0
33,943
L
Cthulhu
11,143
1,944
561
7,581
35,784
21,879
491
5,468
30,316
43,997
0
W
Nemesis
zeth2002
Nemesis
24,310
18,327
0
4,099
13,465
6,685
4,883
5,617
7,848
0
125,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,576
Gold Earned
47,217
626
Minions Killed
336
0
Camps Cleared
0
2,031,928
Distance Traveled
1,844,992
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
10,527
458
76
3
0
391,617
2
W
Artemis
12,349
537
103
4
0
305,253
2
L
Khepri
9,219
401
62
3
0
345,556
0
L
Olorun
8,965
390
83
4
0
379,381
0
W
Kukulkan
11,640
506
139
6
0
423,210
0
W
Medusa
11,869
516
61
3
0
442,181
2
W
Ra
12,500
543
130
6
0
363,649
3
L
Jing Wei
9,305
405
41
2
0
352,352
0
L
Cthulhu
9,201
400
74
3
0
376,086
2
W
Nemesis
14,218
618
193
8
0
497,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role