Player Matchup

Cerberus
Cerberus
Brandon_colt220
Cerberus
Level 13
God Stats
28W - 23L
1,533 SR
Queue Stats
161W - 168L
1,252 Elo+
Party 1
Danzaburou
Danzaburou
Mystical Bacca
Danzaburou
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,334 Elo+
Party 1
Set
Set
Q and A
Set
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
454W - 489L
1,414 Elo+
Solo
Bellona
Bellona
Wobby-wobby07
Bellona
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Hera
Hera
xemphertan
Hera
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 76L
1,500 Elo+
Solo
Team Averages
Level 18
1,507 SR
1,400 Elo+

VS

Team Averages
Level 25
1,589 SR
1,337 Elo+
Janus
Janus
Bigems
Janus
Level 23
God Stats
3W - 4L
1,500 SR
Queue Stats
51W - 56L
1,353 Elo+
Party 2
Skadi
Skadi
CodeReddX
Skadi
Level 29
God Stats
16W - 11L
1,690 SR
Queue Stats
251W - 278L
1,346 Elo+
Solo
Hun Batz
Hun Batz
Danimals2018
Hun Batz
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,254 Elo+
Party 2
Ymir
Ymir
SnowButcher5
Ymir
Level 18
God Stats
23W - 16L
1,582 SR
Queue Stats
43W - 40L
1,390 Elo+
Solo
Mercury
Mercury
x-_DNF-V_-x
Mercury
Level 26
God Stats
10W - 9L
1,675 SR
Queue Stats
84W - 108L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
6
0 / 3 / 2
4,734
473
1,168
6,074
2,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Mystical Bacca
Danzaburou
7
1 / 3 / 0
4,758
476
3,323
5,141
1,254
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Set
9
0 / 2 / 0
5,156
516
2,813
8,200
2,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
3
0 / 7 / 1
3,883
388
468
5,133
2,296
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 1 / 0
5,145
515
2,125
2,971
815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bigems
Janus
10
3 / 1 / 2
6,104
610
3,397
4,476
1,175
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
CodeReddX
Skadi
9
5 / 0 / 0
5,847
585
4,675
4,181
1,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hun Batz
Danimals2018
Hun Batz
10
3 / 0 / 3
6,088
609
5,226
5,663
1,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 2 / 2
4,465
447
1,161
5,834
2,123
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mercury
x-_DNF-V_-x
Mercury
10
1 / 0 / 2
5,887
589
1,257
1,997
528
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
3
Kills
12
16
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Janus
Bigems
Janus
3
1
2
4
L
Cerberus
0
3
2
0.33
W
Skadi
CodeReddX
Skadi
5
0
0
5
W
Hun Batz
Danimals2018
Hun Batz
3
0
3
4.5
L
Danzaburou
Mystical Bacca
Danzaburou
1
3
0
0.33
L
Set
0
2
0
0
W
0
2
2
0.5
L
Bellona
0
7
1
0.07
W
Mercury
x-_DNF-V_-x
Mercury
1
0
2
2
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,897
Damage
15,716
27,519
Taken
22,151
9,214
Mitigated
6,870
6,239
Healing
3,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Bigems
Janus
3,397
688
6
1,461
4,476
1,175
474
756
3,592
33,195
0
L
Cerberus
1,168
25
0
1,019
6,074
2,209
85
683
5,391
7,463
0
W
Skadi
CodeReddX
Skadi
4,675
2,387
0
0
4,181
1,454
504
50
4,131
0
25,107
W
Hun Batz
Danimals2018
Hun Batz
5,226
1,920
0
2,325
5,663
1,590
0
474
5,149
0
34,606
L
Danzaburou
Mystical Bacca
Danzaburou
3,323
1,168
0
1,181
5,141
1,254
0
478
4,663
0
17,405
L
Set
2,813
1,464
0
3,523
8,200
2,640
0
632
7,568
0
27,421
W
1,161
44
0
0
5,834
2,123
288
1,745
3,989
7,938
0
L
Bellona
468
231
0
378
5,133
2,296
75
1,664
3,469
0
4,711
W
Mercury
x-_DNF-V_-x
Mercury
1,257
858
0
0
1,997
528
797
0
1,997
0
17,254
L
2,125
371
0
138
2,971
815
0
1,101
1,870
18,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,676
Gold Earned
28,391
144
Minions Killed
232
0
Camps Cleared
0
879,489
Distance Traveled
971,494
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,104
610
65
7
0
185,391
1
L
Cerberus
4,734
473
11
1
0
182,937
0
W
Skadi
5,847
585
47
5
0
193,949
1
W
Hun Batz
6,088
609
67
7
0
222,157
0
L
Danzaburou
4,758
476
34
3
0
168,032
0
L
Set
5,156
516
55
6
0
191,141
2
W
Ymir
4,465
447
18
2
0
174,923
0
L
Bellona
3,883
388
7
1
0
138,592
4
W
Mercury
5,887
589
35
4
0
195,074
0
L
Hera
5,145
515
37
4
0
198,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role