Player Matchup

Tiamat
Tiamat
NachProGaming
Tiamat
Level 91
God Stats
10W - 6L
1,757 SR
Queue Stats
296W - 270L
1,457 Elo+
Party 1
Vulcan
Vulcan
OldSchool_GGamer
Vulcan
Level 22
God Stats
1W - 1L
1,355 SR
Queue Stats
17W - 13L
1,732 Elo+
Party 3
Heimdallr
Heimdallr
Russian_GamerBoy
Heimdallr
Level 46
God Stats
4W - 1L
1,828 SR
Queue Stats
35W - 27L
1,617 Elo+
Party 3
Jormungandr
Jormungandr
TeslaProgaming
Jormungandr
Level 92
God Stats
7W - 12L
1,176 SR
Queue Stats
257W - 230L
1,466 Elo+
Party 1
Fenrir
Fenrir
Znes-
Fenrir
Level 95
God Stats
21W - 14L
1,552 SR
Queue Stats
355W - 314L
1,507 Elo+
Party 1
Team Averages
Level 69
1,534 SR
1,556 Elo+

VS

Team Averages
Level 47
1,621 SR
1,529 Elo+
Bellona
Bellona
AWittyGamesta
Bellona
Level 65
God Stats
20W - 15L
1,703 SR
Queue Stats
118W - 102L
1,516 Elo+
Party 2
Geb
Geb
All Day Express
Geb
Level 38
God Stats
25W - 23L
1,643 SR
Queue Stats
83W - 96L
1,498 Elo+
Party 2
Izanami
Izanami
ApocalypticDoom2
Izanami
Level 52
God Stats
1W - 2L
1,507 SR
Queue Stats
9W - 10L
1,520 Elo+
Solo
Mercury
Mercury
Jaxson2006766
Mercury
Level 35
God Stats
31W - 31L
1,635 SR
Queue Stats
215W - 206L
1,606 Elo+
Solo
Tiamat
Tiamat
RowdyGaming
Tiamat
Level 47
God Stats
18W - 15L
1,618 SR
Queue Stats
34W - 39L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
7,042
542
5,154
9,398
5,323
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 3 / 2
6,573
506
4,927
6,810
2,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
12
5 / 1 / 5
7,277
560
8,704
9,723
3,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jormungandr
TeslaProgaming
Jormungandr
10
2 / 0 / 9
6,955
535
4,118
7,960
3,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
Znes-
Fenrir
14
7 / 1 / 3
8,214
632
5,616
8,059
2,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
12
4 / 4 / 0
7,156
550
8,140
11,080
9,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 3 / 0
5,850
450
3,555
9,152
4,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

8
0 / 4 / 1
5,325
410
1,785
6,581
1,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mercury
9
1 / 3 / 3
6,002
462
4,069
9,461
2,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tiamat
11
2 / 3 / 0
6,374
490
6,157
7,638
4,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
17
Kills
8
8
Deaths
17
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bellona
4
4
0
1
L
1
3
0
0.33
L
0
4
1
0.13
L
Mercury
1
3
3
0.83
W
1
3
2
0.67
W
2
3
2
1
L
Tiamat
2
3
0
0.67
W
Heimdallr
5
1
5
7.5
W
Jormungandr
TeslaProgaming
Jormungandr
2
0
9
6.5
W
Fenrir
Znes-
Fenrir
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,519
Damage
23,706
41,950
Taken
43,912
17,261
Mitigated
22,856
15,074
Healing
11,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
8,140
3,527
0
3,851
11,080
9,546
1,022
5,833
5,247
0
36,586
L
3,555
340
0
2,306
9,152
4,820
52
1,755
7,361
15,747
0
L
1,785
1,081
0
1,969
6,581
1,771
0
972
5,609
0
22,937
L
Mercury
4,069
2,687
0
831
9,461
2,659
0
2,093
7,276
0
26,941
W
5,154
1,306
0
2,438
9,398
5,323
37
901
8,463
38,950
0
W
4,927
2,112
0
845
6,810
2,007
282
2,715
3,844
29,881
0
L
Tiamat
6,157
705
0
2,952
7,638
4,060
40
3,214
4,220
33,840
0
W
Heimdallr
8,704
4,759
0
5,045
9,723
3,458
651
2,283
7,419
0
41,919
W
Jormungandr
TeslaProgaming
Jormungandr
4,118
480
478
2,705
7,960
3,598
120
2,284
5,598
18,784
0
W
Fenrir
Znes-
Fenrir
5,616
1,464
0
3,563
8,059
2,875
99
1,122
6,893
0
40,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,061
Gold Earned
30,707
311
Minions Killed
275
0
Camps Cleared
0
1,216,745
Distance Traveled
1,329,090
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,156
550
90
7
0
242,246
0
L
Geb
5,850
450
18
1
0
288,724
1
L
Izanami
5,325
410
54
4
0
217,880
3
L
Mercury
6,002
462
46
4
0
336,443
2
W
Tiamat
7,042
542
83
6
0
217,543
3
W
Vulcan
6,573
506
60
5
0
241,383
3
L
Tiamat
6,374
490
67
5
0
243,797
3
W
Heimdallr
7,277
560
71
5
0
220,484
1
W
Jormungandr
6,955
535
30
2
0
249,162
4
W
Fenrir
8,214
632
67
5
0
288,173
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role