Player Matchup

Kukulkan
Kukulkan
FullSniper
Kukulkan
Level 6
God Stats
1W - 0L
1,270 SR
Queue Stats
1W - 2L
1,152 Elo+
Solo
Cthulhu
Cthulhu
Inner13
Cthulhu
Level 22
God Stats
2W - 1L
1,301 SR
Queue Stats
23W - 26L
1,428 Elo+
Party 1
Chronos
Chronos
Kronus1243
Chronos
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 43L
1,600 Elo+
Party 1
Hel
Hel
PrincePeach26
Hel
Level 30
God Stats
2W - 3L
1,617 SR
Queue Stats
22W - 41L
1,344 Elo+
Solo
Susano
Susano
tibbaRc2d
Susano
Level 26
God Stats
1W - 0L
1,968 SR
Queue Stats
13W - 4L
1,689 Elo+
Solo
Team Averages
Level 22
1,531 SR
1,443 Elo+

VS

Team Averages
Level 22
1,560 SR
1,538 Elo+
Pele
Pele
BN51Raven
Pele
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
DiaaZyy
Artemis
Level 8
God Stats
0W - 2L
1,365 SR
Queue Stats
8W - 5L
1,714 Elo+
Party 2
Odin
Odin
Keenaash
Odin
Level 38
God Stats
23W - 18L
1,656 SR
Queue Stats
140W - 142L
1,591 Elo+
Party 2
Ao Kuang
Ao Kuang
NikoHelpAHH
Ao Kuang
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
401W - 437L
1,440 Elo+
Solo
Anubis
Anubis
Sarpdabakoglu
Anubis
Level 14
God Stats
1W - 2L
1,778 SR
Queue Stats
16W - 17L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
FullSniper
Kukulkan
2
0 / 0 / 0
6,889
276
0
0
0
Cthulhu
Inner13
Cthulhu
18
3 / 5 / 10
12,430
497
8,609
19,866
16,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos
Kronus1243
Chronos
18
8 / 5 / 6
12,317
493
14,842
15,475
7,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
7 / 6 / 6
14,030
561
17,745
20,833
12,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Susano
tibbaRc2d
Susano
20
14 / 2 / 4
15,523
621
21,877
21,205
14,761
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
18
2 / 7 / 5
11,831
473
9,288
20,299
7,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
DiaaZyy
Artemis
19
5 / 7 / 0
12,004
480
14,513
15,593
6,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Odin
18
4 / 2 / 2
11,706
468
11,207
19,454
18,118
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
NikoHelpAHH
Ao Kuang
16
4 / 6 / 2
10,956
438
5,759
13,676
5,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
3 / 10 / 4
11,338
454
11,976
16,960
7,405
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
31
32
Kills
18
18
Deaths
32
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Pele
2
7
5
0.64
L
Artemis
DiaaZyy
Artemis
5
7
0
0.71
W
Kukulkan
FullSniper
Kukulkan
0
0
0
0
W
Cthulhu
Inner13
Cthulhu
3
5
10
1.6
L
Odin
4
2
2
2.5
W
Chronos
Kronus1243
Chronos
8
5
6
2.2
L
Ao Kuang
NikoHelpAHH
Ao Kuang
4
6
2
0.83
W
7
6
6
1.67
L
3
10
4
0.5
W
Susano
tibbaRc2d
Susano
14
2
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,073
Damage
52,743
77,379
Taken
85,982
51,408
Mitigated
44,942
28,636
Healing
15,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
9,288
2,250
0
4,342
20,299
7,053
0
7,552
12,587
0
81,679
L
Artemis
DiaaZyy
Artemis
14,513
6,726
0
905
15,593
6,626
2,330
7,807
7,706
0
83,826
W
Kukulkan
FullSniper
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
Inner13
Cthulhu
8,609
723
545
3,372
19,866
16,686
760
6,250
13,616
58,812
0
L
Odin
11,207
2,025
0
920
19,454
18,118
454
8,788
10,666
5,813
56,955
W
Chronos
Kronus1243
Chronos
14,842
4,561
0
2,534
15,475
7,466
1,204
2,037
13,438
66,852
2,552
L
Ao Kuang
NikoHelpAHH
Ao Kuang
5,759
1,595
0
5,186
13,676
5,740
316
7,314
6,362
46,109
4,759
W
17,745
816
3,115
11,716
20,833
12,495
1,788
8,269
12,564
83,309
0
L
11,976
582
0
3,813
16,960
7,405
1,306
9,405
7,555
48,732
0
W
Susano
tibbaRc2d
Susano
21,877
7,123
0
7,354
21,205
14,761
0
3,064
18,141
0
138,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,189
Gold Earned
57,835
553
Minions Killed
560
0
Camps Cleared
0
1,944,080
Distance Traveled
2,011,525
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
11,831
473
152
6
0
445,534
0
L
Artemis
12,004
480
137
5
0
401,698
1
W
Kukulkan
6,889
276
0
0
0
0
0
W
Cthulhu
12,430
497
99
4
0
472,089
6
L
Odin
11,706
468
107
4
0
491,687
4
W
Chronos
12,317
493
119
5
0
450,267
0
L
Ao Kuang
10,956
438
87
3
0
310,209
2
W
Hel
14,030
561
153
6
0
479,515
2
L
Anubis
11,338
454
77
3
0
362,397
1
W
Susano
15,523
621
182
7
0
542,209
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role